Posts: 9,414 +9,137
Maybe, maybe not. As the article said, this kind of thing has happened before. And its not the first time that a company has knowingly done things to addict their users to their "product." As I implied in my original post, giving a 13-year-old the passcode for your debit card to use is questionable at best, foolish at the worst. Had the parent not done that, the girl would have had no way to get that kind of funds from her mother's debit card.Surprise Surprise, Blizzard is using Psychiatrists to design their micro-transactions strategy... all this to capitalize on the problems of the people.
This would have never happened if Blizzard didn't designed Diablo Immortal with a price tag of 50000$ for having a max built. It was purely intentional and they should answer about the consequence of putting some families in those kind of situation because their kid have a problem.