Amazon's Lumberyard goes open source, it's now called Open 3D Engine, gets wider support

jsilva

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Recap: Amazon's Lumberyard game engine which was based on CryEngine has been available for some time, but not many games are using it. However, that might change soon as Amazon is rebranding it and opening it up. Now called the Open 3D Engine, it's become an open-source project and part of the recently formed Open 3D Foundation.

The Open 3D Foundation results from the collaboration of various developers, aiming to support open-source projects designed to improve the capabilities of 3D graphics, rendering, authoring, and development. Created by the Linux Foundation, the Open 3D Foundation was formed by various members including Adobe, Red Hat, AWS, Huawei, Intel, Backtrace.io, the International Game Developers Association, Niantic, Wargaming, and many others.

The new version of the Lumberyard engine, now called Open 3D Engine (O3DE), is licensed under the Apache 2.0 license. According to Amazon, O3DE is different from Lumberyard in many aspects, including "a new multi-threaded photorealistic renderer, an extensible 3D content editor, a data-driven character animation system, and a node-based visual scripting tool."

Must read: 3D Game Rendering 101, The Making of Graphics Explained

In O3DE, developers can create games and simulations using a variety of programming languages, including C++, LUA, and Python. For animators, technical artists, designers, and creators in general, O3DE offers a wide set of built-in tools to work with.

"We're proud to offer the 3D development community an unencumbered, AAA-capable, real-time 3D engine with one of the broadest arrays of integrated 3D authoring tools in the industry," said Bill Vass, VP of Engineering at AWS. "We believe that creating a first-class, community-driven, open-source option will revolutionize real-time 3D development, as Linux did for operating systems and Apache did for the web."

Despite being five years old, not many developers have adopted the CryEngine-based environment for game development. Besides Amazon's published games, which include New World, The Grand Tour Game, and the now-cancelled Crucible and Breakaway, the only high-profile developer developing games with Lumberyard is Cloud Imperium Games, the developer of Star Citizen and Squadron 42.

Open 3D Engine hasn't officially released yet, but you can already download a developer preview. The full release is scheduled for late 2021.

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Hopefully it gets linux support. A widespread engine other then unity would be welcomed, especially one that one was cryengine.

And since lumberyard was the engine behind star citizen, counting down to new round of funding and ground up re-write in 3...2...1...
 
Hopefully it gets linux support. A widespread engine other then unity would be welcomed, especially one that one was cryengine.

And since lumberyard was the engine behind star citizen, counting down to new round of funding and ground up re-write in 3...2...1...
Right! Now everybody will be able to buy a couple of Ferraris, with the proceeds from their Kick Starter ventures.. (y) (Y)
 
Open standard FTW!

The d!cks at nvidia could learn something about this.....

Nah, they wont.
 
Hopefully it gets linux support. A widespread engine other then unity would be welcomed, especially one that one was cryengine.

And since lumberyard was the engine behind star citizen, counting down to new round of funding and ground up re-write in 3...2...1...

As a long term and fairly substantial backer I would take umbrage with your statement if I didn't fear deep down you're right. Hopefully it won't come to pass and CIG will resist the urge to jump to the new engine. But after the latest release of caves, and the upcoming halo like FPS mode, neither of which have anything to do with a space sim IMHO, I'll be watching what they do in regards to this very closely. I do not want, repeat, Do. Not. Want. another Duke Nukem Forever (in space) thank you very much...
 
It’s a bold move from Amazon. That engine is already very good and if enough passionate developers contribute to it's codebase under the new license in only few years it will be really top notch graphics engine.
If just few major studios decide to use it not becuase of the money but just for the less legal complexities from the new lisence then all that work of their programmers it will contributed to the codebase of the engine. So in few years it will turn to an amazing graphics engine.
 
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