AMD's FSR 3 frame generation technology made a surprise debut earlier this month in two games, and we're ready to give you an early look, covering frame pacing, image quality and latency.
AMD's FSR 3 frame generation technology made a surprise debut earlier this month in two games, and we're ready to give you an early look, covering frame pacing, image quality and latency.
If you're a gamer that doesn't have the GPU performance to hit 60+ base frame rate targets, then frame generation – DLSS 3 or FSR 3 – isn't going to deliver a very good experience.
If you're a gamer that is only playing at 60 FPS but wants to improve that to a true high refresh rate experience, frame generation isn't properly capable of that.
If you're a multiplayer gamer that specifically wants to increase frame rates to access lower latencies and increase responsiveness to make you more competitive, frame generation is useless for that.
Exactly why frame generation is useless. Doesn't help the people that needs it most (sub 60fps peasants) and useless for people with playing multiplayer games.
I agree.90% of the new games that implement either feature are just not fun to play. Most of the games I play are 1998 to 2010. After that games really started to go down hill. No private servers, microtransactions, battle passes. I don't care how good someone makes a game look, if it isn't fun to play then it isn't fun to play. BG3 is the most fun I've had in years and they said outright they modeled it after games from the mid 2000's.
I'm getting too old for these developer shenanigans. I'm happy FSR3 is here. The trade off is compatibility over quality.
There are two games I feel that RT offers anything. Cyberpunk 2077 and Minecraft. Aside from those 2, I haven't since a single game where RT offers anything other than a performance hit. I don't know why I like Minecraft with RT but I will say that Raytracing in Cyberpunk really helps with the atmosphere of the game. Something about the cyberpunk genre really works well with Ray Tracing. I still think we're at least 2 generations out from having Ray Tracing being practical.I agree.
A lot of the games I play these days are not the "triple AAA" games that are released or the rehashes. I really enjoy BG3, but my playthrough on the game is slowly limited by my time and my brother's time to play coop. We've put maybe 30 hours into the game over the past 2 months and we've only just begun to dip our toes into the world. Single player games I've played recently have been Grim Dawn, Dishonored 2 and Death of the Outsider (games released 2016/2017).
Games in the past few years that I've played have been older games such as Crysis and Crysis: Warhead, D:OS2 and one of the more recent ones is Wasteland 3 that came out about 2-3 years back. None of them had RT or path tracing, or needed DLSS or FSR or whatever other stupid software option that Nvidia has out there these days. I had fun and still have fun playing these games.
When I tried a game that supported RT and DLSS (Metro Exodus) these options did not make the game more fun just because it maybe looked a little prettier. Honestly, I'm not standing around oohing and aahing at subtle reflections in a window or puddle on the ground or trying to compare images of how light passes through an open window with the options on and off. I'm busy playing the game and enjoying what it offers. I don't have time to try and do comparisons or stand around in a game trying to watch clouds drift by in the reflection of a pond.
These options, when they can be ran in a game without software gimmicks to downscale and then upscale and adding in fake frames to help try and boost the framerate, great. Do it. Until that point in time, I'll avoid them because I don't want my performance tanked and then using other software programs that add latency to try and bring the game back to a playable framerate.
If you're a gamer that doesn't have the GPU performance to hit 60+ base frame rate targets, then frame generation – DLSS 3 or FSR 3 – isn't going to deliver a very good experience.
If you're a gamer that is only playing at 60 FPS but wants to improve that to a true high refresh rate experience, frame generation isn't properly capable of that.
If you're a multiplayer gamer that specifically wants to increase frame rates to access lower latencies and increase responsiveness to make you more competitive, frame generation is useless for that.
Exactly why frame generation is useless. Doesn't help the people that needs it most (sub 60fps peasants) and useless for people with playing multiplayer games.
And my GT 1030 plays teh game I want to play as opposed to tripe, at native 4k and ultra settings.Meanwhile my 6800XT is running the games I "want" to play as opposed to tripe, at native 1440p and near ultra settings in every case.
Don't want fake frames. I have no problem with upscaling as in DLSS2 but will never care about DLSS3 or FSR3.
Nvidia's Frame Generation does not necessitate using DLSS Super Resolution first, you can apply it to a native+TAA image, FSR, XeSS, DLAA etc. Yes, it necessitates having a 40 series card.How is this different than DLSS version of Frame Generation where it only works with DLSS