AMD names next-gen graphics cards 'Radeon RX Vega'

Scorpus

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At AMD's Capsaicin & Cream event at the Game Developers Conference 2017, the company unveiled that their next-generation line of graphics cards will officially be called Radeon RX Vega. Presumably each Vega model will come with some additional numbers and letters to denote how powerful it is.

If you were expecting any other news about Vega at the event, you'll be disappointed to hear that this is basically all AMD announced. Most of the information AMD 'revealed' at the event about Vega we already reported on back in January.

There were two small tidbits of additional information though, as spotted by The Tech Report. AMD demonstrated how Vega's High-Bandwidth Cache Controller improves performance in real-world games: it doubled the minimum framerate in Deus Ex: Mankind Divided compared to a "traditional VRAM mode".

AMD also showed how Vega's increased FP16 capabilities – double the throughput of FP32 – allow the GPU to render twice as many hair strands in a particular scene.

For more information on Vega, you'll have to wait until closer to its launch. At this stage we expect AMD to properly introduce Vega around Computex in the middle of the year, which would just scrape inside AMD's stated first half of 2017 launch window.

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"...it doubled the minimum framerate in Deus Ex: Human Revolution compared to a "traditional VRAM mode".

Deus Ex is an odd choice. Is it because it only works, or works best with DX12 titles?
 
So what was the point of the conference?
It will soon be a year after Nvidia introduced high end cards. And two years since AMD last laucned their flagship GPU... You won't win any marketshare back like this...
 
The presentation was just painful..I tuned out probably halfway through. And why does AMD have to give everything at least two names? RX or Vega would have been fine - do they think that more names equals more interest? Its nice that they may have finally produced a competitive CPU and a semi-competitive GPU but, as always, nobody will code for the specifics of the architecture. Any potential gains to performance will be irrelevant so long as developers can still produce even one extra FPS on Nvidia and one extra cycle on Intel to better hype their products. Plus there's the usual free hardware Nvidia provides as kickbacks.
 
"...it doubled the minimum framerate in Deus Ex: Human Revolution compared to a "traditional VRAM mode".

Deus Ex is an odd choice. Is it because it only works, or works best with DX12 titles?
it's probably just a best case scenario and in general DX12 titles eat more VRAM.
 
"...it doubled the minimum framerate in Deus Ex: Human Revolution compared to a "traditional VRAM mode".

Deus Ex is an odd choice. Is it because it only works, or works best with DX12 titles?

HBCC is implemented in the hardware meaning it can be used for any API.

"...it doubled the minimum framerate in Deus Ex: Human Revolution compared to a "traditional VRAM mode".

Deus Ex is an odd choice. Is it because it only works, or works best with DX12 titles?
it's probably just a best case scenario and in general DX12 titles eat more VRAM.

In the presentation they stated that they do not have the drives fully done yet so it's very likely just a safe title they knew would work.

So what was the point of the conference?
It will soon be a year after Nvidia introduced high end cards. And two years since AMD last laucned their flagship GPU... You won't win any marketshare back like this...

It was a developer presentation. That's why they were talking allot about upcoming VR tech on their graphics cards and AMD technology pertaining to devs. I'm sure AMD would have loved to launch all their video cards at once but they simply don't have the resources and they haven't launched an entirely new lineup since the original GCN. The 200, 300, and polaris were all either only 1 new GPU or just refreshes.
 
Crap, come quicker! it's the first time ever in my life I want to build a whole AMD rig, for real this time.
 
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