Battle for Azeroth is World of Warcraft's next expansion

Polycount

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Blizzard's next World of Warcraft expansion has finally been announced. Titled "Battle for Azeroth," this new expansion aims to reignite age-old tensions between the Horde and the Alliance.

As you might expect from a new WoW expansion, Battle for Azeroth is launching with a wealth of new content for players to dive into. To start with, players will gain access to 6 new playable sub-races, 3 for each faction. The new Horde sub races will include the Highmountain Tauren, the Nightborne Elves and the Zandalari Trolls. Alliance players will be able to play as the Void Elves, the Lightforged Draenei and the Dark Iron Dwarves.

There is a catch, however. In order to access these races, players will first need to "earn their respect." Though Blizzard hasn't yet offered details on what that might mean, it's safe to assume that it will involve questing or a reputation grind of some sort.

In typical WoW fashion, Battle for Azeroth is bringing new leveling zones into the mix -- with a twist. Instead of a single shared continent like we've seen in the past few WoW expansions, Battle for Azeroth will release with two new faction-specific continents, emphasizing the focus on the Alliance vs Horde conflict.

Horde players will be able to quest through the tropical land of Zandalar, while Alliance players will be visiting the seafaring kingdom of Kul Tiras. To make room for the abundance of experience these areas and their quests will inevitably bring, Blizzard has raised the level cap from 110 to 120.

Battle for Azeroth will also include the all-new "Warfronts" feature.

Warfronts will be "a new PvE mode inspired by classic Warcraft RTS battles."

In Warfronts, up to 20 players will work together to "claim a key strategic location," battle enemy commanders and siege specific objectives along the way. Though this may sound like more of a PvP-oriented activity, it's quite the opposite, according to Blizzard. Warfronts will be "a new PvE mode inspired by classic Warcraft RTS battles."

To learn more about the vast array of new features coming to WoW with Battle for Azeroth, visit the official expansion web page. If you're wondering when you can jump back into the fray for yourself, you'll have to wait a bit longer, Blizzard has yet to announced a final release date.

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Well, there goes my free time for awhile.

While I didn't play religiously this past expansion pack, it was impressive how much content there was. I'm actually looking forward to this one.
 
Is this crap still $15/month? Grind till your wallets content they say.

If you play enough, and earn enough in-game gold to buy a "wow token", then you don't need to pay anything. It's really pretty easy to earn it in-game and I'm not at my computer that much.
 
Now that Rift is free I've been dabbling with that.
Been a few years since I last played my Eth Mage (Level 17) still remembering what the hell I'm doing!
I would like to play through the new zones on WoW but its too expensive for how little I would use it.
 
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Is this crap still $15/month? Grind till your wallets content they say.

If you play enough, and earn enough in-game gold to buy a "wow token", then you don't need to pay anything. It's really pretty easy to earn it in-game and I'm not at my computer that much.
which is a really wierd strategy because it means WoW really has to monetize the people who would be the ones starting to play for the first time, or are coming back to the game.
 
If someone can't afford 50 cents a day they probably shouldn't be spending their time playing video games.
You would have to need to spent over $2k just to keep access to a game. If your paying thousands just keep your game alive you should probably stop playing video games and go outside.
 
Is this crap still $15/month? Grind till your wallets content they say.

If you play enough, and earn enough in-game gold to buy a "wow token", then you don't need to pay anything. It's really pretty easy to earn it in-game and I'm not at my computer that much.
which is a really wierd strategy because it means WoW really has to monetize the people who would be the ones starting to play for the first time, or are coming back to the game.

They did it because gold farmers were hoarding in game resources and hacking accounts to make gold and then sell the gold for $$$ on websites. Blizz setup the 'WoW Token' to connect the people who wanted to pay real money for gold with the people with extra gold who didn't want to pay for play time.

Basically player A pays for the game time for Player B and Player B gives them a bunch of WoW gold as payment. It's a pretty smart system - some players get to buy gold without worrying about breaking the rules and getting banned - other players get to pay for game time with extra gold, and the only ones screwed are the businesses with rooms full of players hacking accounts to sell off every last item for gold to sell online.
 
You would have to need to spent over $2k just to keep access to a game. If your paying thousands just keep your game alive you should probably stop playing video games and go outside.

$2000 over a period of 13 years. If you think that is a lot of money you must live in poverty. Do you never go to movies, pay for cable TV, buy any other video games? How much money have you spent on those over the last 13 years? Wow is CHEAP entertainment.
 
You've spent less than $2000 on entertainment over the last 13 years? Right...
My physical broken record player doesn't charge me every month to stay in my house. I paid once for it. This broken record of orc sim software called WoW wants to keep charging for same ol crap of orcness.
 
which is a really wierd strategy because it means WoW really has to monetize the people who would be the ones starting to play for the first time, or are coming back to the game.
Well, no. A lot of people still pay the monthly fee, they have a store and on top of all of that they get money from other Blizzard products.
 
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