Summer Game Fest 2026: Virtua Fighter is back, Guild Wars 3 is real, and Final Fantasy VII's trilogy is ending

Daniel Sims

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Recap: This year's Summer Game Fest showcased numerous trailers for games that premiered at the show as well as updates on titles that fans are still awaiting. Among the biggest announcements were a new Resident Evil game, a Guild Wars sequel, the latest Final Fantasy title, a new game from the creator of Assassin's Creed, the return of Virtua Fighter, and more.

Following Sony's June 2026 State of Play, which contained plenty of PC game announcements, Summer Game Fest brought more world premieres and new previews. Microsoft is set to showcase more games this Sunday.

Friday's trailer reel started with Resident Evil Veronica, a remake of Resident Evil: Code Veronica, originally released in 2000. This week's trailer didn't reveal much other than its impressive graphics and the return of Resident Evil 2 protagonist Claire Redfield. It is set for release next year on Steam, the Epic Games Store, PlayStation 5, Xbox Series, and Switch 2.

ArenaNet also announced Guild Wars 3 at Summer Game Fest. The new entry in the popular MMO series is a prequel to the original game and features a new open-world traversal system.

For the first time, Guild Wars will be available across PC and console, supporting both gamepad and mouse-and-keyboard controls. A beta is planned for Fall 2027, and fans can wishlist the game now on Steam and PlayStation 5.

Crossfire is a story-based, single-player third-person shooter from That's No Moon, a new development studio that includes Call of Duty veterans. The game's unique adaptive cover system enables characters to shift stances dynamically to match changing terrain.

Crossfire doesn't have a release date yet, but interested parties can follow it on Steam, the Epic Games Store, PlayStation 5, and Xbox Series.

Summer Game Fest also included a new trailer for gen Atlas, the next title from Ico, Shadow of the Colossus, and The Last Guardian director Fumito Ueda.

Unlike his previous titles, which focused on puzzle-solving in fantasy settings, gen Atlas is a sci-fi game that includes shooter and mech mechanics. Since Epic Games is publishing the title, it will be exclusive to the company's storefront.

Chronicles: Medieval, from Raw Power Games, drew immediate comparisons to Mount & Blade upon its reveal. Like TaleWorlds' popular medieval combat simulator, Chronicles: Medieval combines army management with large-scale battles from an on-the-ground perspective.

However, Raw Power Games seeks to faithfully recreate the Hundred Years' War rather than invent a fictional setting. The game will come to Steam Early Access later this year.

1666: Amsterdam is a new title from Patrice Désilets, the director of the original Assassin's Creed. Conspicuously similar to rumors about the next major Assassin's Creed game, Assassin's Creed Hexe, 1666: Amsterdam is an action-adventure game featuring witches in historical Europe. Although it does not yet have a release date, a playable demo is available now.

Additionally, Sega provided a lengthy showcase of the next entry in its pioneering 3D fighting game series, Virtua Fighter Crossroads. Expected to launch in 2027 with an all-new story mode, Crossroads is the franchise's first new entry in over 20 years.

Summer Game Fest's last reveal was Final Fantasy VII Revelation, the final chapter in Square Enix's three-part remake of Final Fantasy VII. With a new open-world airship traversal system, the RPG is set to launch next year simultaneously on Steam, the Microsoft Store, the Epic Games Store, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.

New trailers for Tomb Raider: Legacy of Atlantis and Ill also recently emerged at Sony's June 2026 State of Play presentation. Microsoft's gaming showcase starts Sunday, June 7, at 1 PM ET, and will include the first in-depth look at Gears of War: E-Day.

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PlayStation losing the exclusivity of Final Fantasy VII and Stellar Blade it's a huge blow, as people has less reasons to buy a PS5 when the console itself has turned very unaffordable by being the most expensive console of all.
 
I wonder, now that Squenix is finishing the game, having sold it disc by disc, if they'll sell it again as a single executable? And then again as game of the year, and then again on next gen, and then again on phones?

Seems like the longer I can wait, the more value the package gains. It's single player so there's no scene to miss out on, no motive to purchase for the forseeable future.
 
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Now that Squenix is finishing the game, having solid it disc by disc, if they'll sell it again as a single executable? And then again as game of the year, and then again on next gen, and then again on phones?

Seems like the longer I can wait, the more value the package gains. It's single player so there's no scene to miss out on, no motive to purchase for the forseeable future.
The more companies cut things up and sell them to us piece by piece, the more piracy is justified. I remember when demos were a thing and actually provided a great deal of value. They took demos away, reviews are paid for and then we end up with games that are hardly worth $10 and they're $100+. Once DLC, subscriptions, micro transactions and game passes, games are easily over $100. For awhile it was expected that games were $120 after completion. $60 for the base and 4, $15 dollar DLCs. Now DLC is $20 and $30 and they want you to pay monthly.
 
Now that Squenix is finishing the game, having solid it disc by disc, if they'll sell it again as a single executable? And then again as game of the year, and then again on next gen, and then again on phones?

Seems like the longer I can wait, the more value the package gains. It's single player so there's no scene to miss out on, no motive to purchase for the forseeable future.

As big of a FF7 fan I am, and as many good parts the current series has, the segmentation has really impacted my enjoyment.

In order to justify the full-price expense, they've expanded so much and made what were otherwise short snippets if not outright sidequests mandatory, that at certain points, it becomes an absolute slog to get through. That's a problem that simply won't be rectified with a single release in the future. In essence, and along with the story changes, you'd be looking at a nearly 150-200+ hour FF7 experience where damn near everything is made mandatory and they've managed to essentially fan-fic their own game. For some players, it's everything they've ever wanted. For someone like me, it's a bit of a bloated mess (at least Rebirth was, we'll see with Revelation) with a lot of great ideas held down by the gamification of what were non-playable story beats, and the expansion of areas that no one particularly cared about nor really added to the story.
 
I'm hyped for gw3. Gw1 and 2 were one of the best online games ever for me, and to see successor is just great. Can't wait to get it.

As for ff7, I loved this game, finished multiple times, but the new version... Nah, I dropped it after an hour. Not my kind of fun.
 
I hear Valheim has something to show off on today’s (June 7th) Summer Fest stream, I really hope it’s a release date.

Edit: FINALLY! Valheim 1.0 9th of September, Deep North being added along with lots of polish, can sink another 600+ hours into a new world.
 
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I wonder, now that Squenix is finishing the game, having sold it disc by disc, if they'll sell it again as a single executable? And then again as game of the year, and then again on next gen, and then again on phones?
Don't forget the remaster of the remaster.

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Most interesting showing of a new game I saw was Amsterdam 1666, looks cool and I hadn't heard anything about it before.

(prologue available on steam: https://store.steampowered.com/app/3949550/1666_Amsterdam/ )

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After trying the prologue, nevermind. Clunky controller optimized controls (can't even close prompts by pressing Esc, have to press 'Q'). Upscaling seems to be on by default yet performance seems.. glitchy (I'm guessing it's the upscaling leading to the noisy visuals, not a fan).
But worst of all, gameplay is downright boring, mundane go here and press E things to have you slowly guided through a bunch of uninteresting nonsense storytelling with mediocre voice acting.
Shame, trailer had me somewhat excited.
 
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I wonder, now that Squenix is finishing the game, having sold it disc by disc, if they'll sell it again as a single executable? And then again as game of the year, and then again on next gen, and then again on phones?

Seems like the longer I can wait, the more value the package gains. It's single player so there's no scene to miss out on, no motive to purchase for the forseeable future.

While I would normally get annoyed with companies doing this kind of thing. Going disk by disk with FF7 was actually a good call.

They added a lot of content and really made it work well for Integrade and Rebirth. I've got over 100hrs clocked on both. Some people didn't click with the mini game side of things which is fair enough but overall I think this was the right call.
 
PlayStation losing the exclusivity of Final Fantasy VII and Stellar Blade it's a huge blow, as people has less reasons to buy a PS5 when the console itself has turned very unaffordable by being the most expensive console of all.

I could not say my last PS was a PS4 Pro and that generation was good (in terms of exclusives).

PS5 never got me interrested really. Very few exclusives. Most came to PC.

Maybe with PS6, Sony can lure me in again, we will see, in what, 2028. Absolutely not picking up a PS5 this late in the generation with pretty much all games being on PC anyway.

PS6 + GTA 6 Remaster, might happen for me. My 77" OLED is ready. Still enjoying my PS4 Pro sometimes but mainly a PC gamer.

Still mad at Sony for never doing a proper Bloodborne PS4 Pro patch... Big reason why I did not pick up a PS5. At least PS4 Pro boost mode fixed frametime issues and gave steady 30 fps + upscaling but hardware is easily capable of locked 60.

The fan on my PS4 Pro barely starts when playing BB. Proof enough that hardware is almost idling.
 
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I hear Valheim has something to show off on today’s (June 7th) Summer Fest stream, I really hope it’s a release date.

Edit: FINALLY! Valheim 1.0 9th of September, Deep North being added along with lots of polish, can sink another 600+ hours into a new world.
Same, I was on the pessimistic side of Q1 2027 so I don't mind being wrong for once lol.

1.0 Launch Trailer for those interested:

 
600 hours in Valheim? Do you build mostly?

I spent 100 hours and seen everything, tried everything, in this game. That for me, became worse and worse over the years.
 
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