Battlefield V DLSS Tested: Overpromised, Underdelivered

Do we actually know how the DLSS is "learning"? As it acquires data from thousands of gamers over the next few weeks, will it be "calling home" and enabling Nvidia / EA to release patches allowing for performance improvements?

As anyone should know, AIs are completely useless without a LOT of data. But given enough of it, they can be pretty awesome...
 
Wasn't the difference that makes the comparisons not entirely useful mentioned in the first paragraphs & then totally forgotten? That the DLSS images and performance are also including RT on?

I'm not saying that this alone makes having DLSS more appealing, I'm just saying that you brush that aside and then proceed to act like you are comparing apples to apples, when it really is apples to oranges. Someone only reading this article alone might be forgiven if they don't realize that the only purpose of DLSS is to improve performance of RT, so of course you are not going to see any benefit to it if you aren't even looking at RT!

Again, I am not saying that this observation is any way makes DLSS+RT appealing. I am just saying that a misleading article like this equally does little to dismiss it either, when it consciously only focuses on consequences and completely fails to mention the only benefit (improved RT performance)
 
Wasn't the difference that makes the comparisons not entirely useful mentioned in the first paragraphs & then totally forgotten? That the DLSS images and performance are also including RT on?

I'm not saying that this alone makes having DLSS more appealing, I'm just saying that you brush that aside and then proceed to act like you are comparing apples to apples, when it really is apples to oranges. Someone only reading this article alone might be forgiven if they don't realize that the only purpose of DLSS is to improve performance of RT, so of course you are not going to see any benefit to it if you aren't even looking at RT!

Again, I am not saying that this observation is any way makes DLSS+RT appealing. I am just saying that a misleading article like this equally does little to dismiss it either, when it consciously only focuses on consequences and completely fails to mention the only benefit (improved RT performance)
I think you need to go re-read the article...
 
Do we actually know how the DLSS is "learning"? As it acquires data from thousands of gamers over the next few weeks, will it be "calling home" and enabling Nvidia / EA to release patches allowing for performance improvements?

As anyone should know, AIs are completely useless without a LOT of data. But given enough of it, they can be pretty awesome...

"The DLSS team first extracts many aliased frames from the target game, and then for each one we generate a matching “perfect frame” using either super-sampling or accumulation rendering. These paired frames are fed to NVIDIA’s supercomputer. The supercomputer trains the DLSS model to recognize aliased inputs and generate high quality anti-aliased images that match the “perfect frame” as closely as possible. We then repeat the process, but this time we train the model to generate additional pixels rather than applying AA. This has the effect of increasing the resolution of the input. Combining both techniques enables the GPU to render the full monitor resolution at higher frame rates."

https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-your-questions-answered/

Another interesting tidbit that would have behooved Nvidia to mention earlier

" DLSS is designed to boost frame rates at high GPU workloads (I.e. when your framerate is low and your GPU is working to its full capacity without bottlenecks or other limitations). If your game is already running at high frame rates, your GPU’s frame rendering time may be shorter than the DLSS execution time. In this case, DLSS is not available because it would not improve your framerate. However, if your game is heavily utilizing the GPU (e.g. FPS is below ~60), DLSS provides an optimal performance boost. You can crank up your settings to maximize your gains."

In other words, it does nothing for anyone running 144 Hz monitors or above. It appears to only be useful for those wanting to target 60 FPS.

Nvidia sold video cards on promises of additional performance without mentioning the bevy of caveats that come along with that.
 
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