Battlefield V DLSS Tested: Overpromised, Underdelivered

I was at least hoping that DLSS would be better than whatever the hell this is. On paper it looks like a great tech. Even if they improve it with patches I doubt they'll be able to reach the sharpness needed. And the RTX ON + low FPS requirements are kind of a deal breaker.
 
"At 1080p, only the RTX 2060 and 2070 can use DLSS"

Why would anyone even do that? If "1080p DLSS" = you spend $500 to play games at 720p 'native' with a fancy 1080p upscaler, then something's gone seriously wrong with modern video game optimization...
 
Someone in the YouTube comments said DLSS = Doesn't look so sharp

Pretty accurate.

Nvidias "deep learning" means just lowering the resolution and upscaling it and it actually looks worse than if you do it manually.
It´s what we get from proprietary BS.
 
Why would anyone even do that? If "1080p DLSS" = you spend $500 to play games at 720p 'native' with a fancy 1080p upscaler, then something's gone seriously wrong with modern video game optimization...
It's already went wrong with game optimisation, let say Battlefield series never been optimised (might be the BF3) CoD and CoD Blackops series a mess in this area too, there are few games I know which can't have further optimisation like Far Cry 5 and Far Cry New Dawn, Rainbow Six, Wolfeinstein, GTA V, Apex Legends, Fortnite...) but BF series kinda having a fall since BF1.
I have an 8700K+1080Ti and BF and CoD runs on 1440p at ultra really with really high FPS drops, can't produce smooth FPS on ultra over 60, every time.
 
"But let's be clear, gamers and RTX owners were promised something entirely different: ray tracing with nearly no performance hit thanks to DLSS, which could even improve graphics quality. That is not what we have received in the few titles that support either feature."

I haven't been this shocked since I jumped into the ocean and found it to be wet.
 
"As it stands today, DLSS in Battlefield V is so bad we think it should be removed from the game."

Perhaps, but then DX12 in BF4 should have been removed too because it was a stuttering and inconsistent mess, but it wasn't, and everyone made it out alive.

Did NVIDIA mess up? Yes, but this article is a tad over-dramatic.
 
Just yesterday Greg wrote:
"In this case, Nvidia has earned a nice shout out for publicly acknowledging problems within a timely manner and also committing to fix them."

And less than 24 hours later you want it removed??
Wow....
 
"At 1080p, only the RTX 2060 and 2070 can use DLSS"

Why would anyone even do that? If "1080p DLSS" = you spend $500 to play games at 720p 'native' with a fancy 1080p upscaler, then something's gone seriously wrong with modern video game optimization...
From what I read in the article, Nvidia really doesn't want people running DLSS at high framerates. Hence blocking the use of 1440p on an RTX 2080 Ti. And presumably blocking 1080p on higher than a 2070. It's an interesting solution to the problem Nvidia must have faced:
"Oh crap, we can't let someone who has paid for a 2080 Ti see this mess. What do we do?"
 
hahahanoobs...There is one big difference. DX12 was given freely out. This made its lack of implementation in BF4 disappointing and annoying but since I did not pay anything meh. However, to use DLSS you had to buy an exclusive card at a high premium. If I owned one of these cards I would be beyond disappointed and annoyed and justifiably upset that the feature set promised and paid for was not working!
 
"As it stands today, DLSS in Battlefield V is so bad we think it should be removed from the game."

Perhaps, but then DX12 in BF4 should have been removed too because it was a stuttering and inconsistent mess, but it wasn't, and everyone made it out alive.

Did NVIDIA mess up? Yes, but this article is a tad over-dramatic.

Big difference

DX12 is an API
DLSS is an extra feature that does what any other AA method can.

The difference in scale and whether it's functions are already covered is clear.
 
They should optimize it by object and not scene otherwise it is impossible. For instance if you take a tree with it`s details you could use some DLSS on the tree and get back it`s original details from a lower composite image it would know how to redraw the missing piece because it has seen it before.
 
Funny how every man and his dog is now into NN and machine learning and AI. The premise might have had some merit at the concept stage, but the reality of trying to train the AI for something where the frames are changing often so fast is too much at this stage of the tech. Similarly for RT. I know you have to start somewhere but not in consumer level products now forced to priced like pro cards. The RTX2080TI should have been marketed as a RTX Titan with all the bells and whistles. The other cards should have eschewed RTX and tensor cores altogether for this generation. Release GTX1160,1170,1180 and 1190 (why do we need Ti suffix?). Next gen could introduce RTX cores when we have 2-3x more performance and decent amount of games designed with RTX in mind from the outset, that have global Illumination like Metro Exodus.

All I can say is roll on Navi and for once I will hope Intel can bring some good competition to a stagnant sector.
 
So which one is better Sony Checkerboarding or Nvidia DLSS ???
Checkerboarding hands down.

I havn't seen DLSS in-person, and I had doubts before it's release thinking exactly this would happen. Maybe it'll be fine down the road...

Checkboarding, at least when implemented properly, works as expected performance wise and looks strikingly similar side-by-side. Watch_Dogs 2 is a good example to see it in action on PC.
 
The key flawed concept here is "Deep Learning". What the hell is there to "Deep Learn" about Super Sampling? Nothing. Sampling optimization already exists in most if not all rendering engines, from Unreal to Vray to Redshift to Unity, from realtime to professional. There are many forms and many ways to tweak it - none of which require or could even use any kind of "learning". It's an algorithm. The postulates have already been learned and defined.

So Nvidia claiming their GPUs can help with something that's already been done is laughable. Another gimmick, compounded atop the RT gimmick.
 
Corporate hubris at its best. I really hope those companies engaging in it fall flat on their collective a$$es.
 
DLSS and ray tracing were just fudge features to justify the presence of the tensor cores. The fact of the matter is that the RTX series is based on hardware that wasn't designed for gaming first and foremost.
 
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