Call of Duty: Black Ops 7 campaign can't be paused, has no checkpoints, and kicks idle players

Daniel Sims

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Facepalm: The past several Call of Duty games have required constant internet connections, even in the solo campaign mode, but early reviews of Black Ops 7 describe it as a truly online-first experience. Solo players should use the restroom before starting missions and prepare for challenges designed for teams of four.

Critics and day-one players are reporting that Treyarch and Raven Software essentially designed the story campaign in Call of Duty: Black Ops 7 exclusively for online play. Although playing solo is possible, the experience resembles playing alone in an online lobby.

Not only does the campaign require a constant internet connection like prior entries, but players cannot pause. Furthermore, there are no checkpoints or difficulty options, and the game boots players who are idle for too long. Users who need to stop playing must restart missions from the beginning upon returning to the military first-person shooter, and playing alone might make those missions far more difficult and repetitive.

Call of Duty: Black Ops 7 includes the franchise's first co-op campaign since Black Ops II, released over a decade ago, and supports up to four players. However, the difficulty and objectives are exclusively designed around four players, and the game doesn't provide solo players with AI-controlled companions to compensate.

For example, if a mission normally tasks four teammates with planting one C4 explosive device each, a lone player must repeat the task four times. According to at least one Steam review, this also extends to the story, as solo players will still hear dialogue from supporting characters who are not present.

Steam reviews also describe the campaign as an extension of Warzone, the free-to-play battle royale mode that has deeply influenced every Call of Duty title since its introduction in 2020.

Similar to that mode and unlike most other campaigns in the series, killing enemies grants experience points, which players spend towards unlocks. Furthermore, missions reuse Warzone maps, and enemies have armor and health bars, which significantly increases the time required to defeat them.

The Call of Duty: Black Ops 7 campaign has also divided players with bizarre levels and subject matter, owing to its psychological thriller-themed story. Players encounter what is likely the first boss fight in the franchise's 22-year history early in the game – a giant that must be defeated with killstreaks. Other odd elements include cyborgs, zombies, ninjas, and a living tree.

Generative AI art has also drawn criticism toward the game. Many of the multiplayer calling cards use an art style reminiscent of Studio Ghibli films, which has become a common motif in AI art.

Having launched to a "Mixed" Steam rating, Call of Duty: Black Ops 7 also appears to be far less successful on Steam than Battlefield 6, which debuted in October. According to SteamDB, Battlefield 6 achieved a day-one peak player count of 747,440, more than eight times its rival's 86,852.

In fact, EA's military FPS has already far exceeded Steam player counts for any of the past several Call of Duty entries. The Call of Duty launcher, which consolidates player counts for multiple titles, peaked at 491,670 players in late 2022.

However, this does not tell the whole story, as Call of Duty is also available on Game Pass, which likely draws a significant portion of its players. Reports have suggested that Microsoft recently raised the price of the subscription service because the inclusion of the popular shooter franchise cost it $300 million in sales.

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I tuned out of CoD after Advanced Warfare. Bought Black Ops 3 but shelved it after a few hours. Didn't buy any more of them. CoD WF 2019 came with my RTX 3090. I played that - enjoyed it - but tuned right back out.

Not sure how the new CoD are fairing, but I'm completely bored with them.

These game features will probably not stop sales as most people focus on the multiplayer, but the bread is old and stale at this point.
 
The only response I can invoke to those still holding themselves hostage to CoD: HAHAHAHAHAHA.

Go to a different franchise and company that respects your money and time more and let this diseased titan die already.
 
FWIW, people don't generally buy CoD for the campaign or story lol


Sounds like it was an afterthought and thrown to their B team with a short deadline. Would've been better to either skip adding a campaign, or add one later by the looks of it.
 
They took a fairly decent game franchise and turned it into crap. COD at one point in time was pretty much my go to for solo campaign games. what they have been doing the last few releases to the solo play is pretty much a big nope from me. If I want to play an online game, I play that. When I want to play a solo game, I will play that. So, this latest disgrace of a game release can stay on the digital store shelf for me at least I have no interest in the game if this is what they think solo game play is about.
 
This feels like Microsoft trying to get rid of a good part of people who simply enjoyed the single player story and campaign;

people who enjoyed not having to play with cheaters who kill you 3 seconds after your respawn;
people of all ages and skills who have been with the franchise since day 1.
people who couldn't play CoD Online because of the amount of cheaters, and ended up giving up trying to play a game they used to love.

Games are meant to be played and enjoyed, so why does everything have to be a challenge and a competition among fans?

Where does this latest CoD take us with the storyline?

There's far more money to be made from kids who spend their parents' money on weapon colors and facemasks or whatever other skins there are to be purchased.
 
I just enjoy zombies, it’s the only mode I play and I wish I could somehow get a standalone version of that game mode. It used to be gritty, with great art direction and had its own story/lore, but lately that has become an extension of the open world and multiplayer assets. Everything feels low-grade comparatively - I guess I would say uninspired.
 
I played the campaign over the weekend since I still have game pass for a fair while before it expires. I'll be the first to call out a horrible CoD campaign, most of them this generation have been pretty bad. The only decent ones in my opinion were MW2019, Black Ops Cold War, and Black Ops 6. Rest of them were pretty bad.

This one was okay. AI slop and forced multiplayer aside, it had some cool missions and bosses. It did the "mission set in the battle royale map" considerably better than MW3 Reboot did. The story was pretty nonsensical but when you're dealing with the equivalent of scarecrow fear gas half the time I wasn't expecting much. Kind of annoyed that they used that gimmick now two campaigns in a row but whatever. I did the first mission solo but quickly understood that it did not scale the difficulty down to match the lower amount of players so I just played with randos with voice chat turned off for the rest of them and it went fine. It was kind of nice to not be sent back to the last checkpoint after being downed since someone could then pick you up. Also nice to earn MP xp during the campaign so I started that out at level 28.

At the end of the day, I'd much prefer a normal styled campaign instead of this, but for what it is it isn't horrible like seemingly everyone else is saying.
 
"Black Ops 7 campaign", but it's not, is it? What "single-player" game kicks you, for going AFK? If you can't pause the game, for any reason, that means that whatever is happening in the background is more important than whatever the player is doing. No, this "campaign" is a multiplayer match, a pastiche of a single-player game―a bunch of random sh*t thrown together, in a vague attempt to provide enough value to players, to justify a $70 MSRP―that exists just so that they can say it's, "a complete package". "It's there, because it needs to be there."

They should have just stapled this on to Warzone, as paid DLC. But they don't want do that, because then it's basically just another mode. But, if they put it in its own, special box with cover art and sell it for $70, now they've provided value...well, the illusion of value. It's not just DLC anymore. Now it's a REAL game, deserving of serious money.

Who would have guessed that when Bethesda charged $5 for horse armor in Skyrim almost 2 decades ago, we'd be at the point where publishers are unironically selling DLC for $70 in its own box, pretending they made something worth something?
 
But how can they harvest your data in real-time if you don't keep an online connection! /s
How else can they sell you essential skins and in game currency if you're not connected all the time?

Obviously it's all about player experience.
 
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