Duke Nukem 3D turns 30, developer celebrates iconic shooter's anniversary

Daniel Sims

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In brief: Duke Nukem 3D remains one of the most critically acclaimed first-person shooters of all time. While not as influential as Doom, Duke 3D is arguably the most memorable of the "Doom clones" that followed in id Software's wake, and it remains enjoyable three decades later.

Joe Siegler, formerly of 3D Realms and Apogee Software, recently shared photos to commemorate the 30th anniversary of the day he uploaded the original shareware version of Duke Nukem 3D. The company, now known as Apogee Entertainment, also marked the occasion with a brief documentary (below) featuring new interviews with the game's original development staff.

Originally released on January 29, 1996, and followed by the full retail edition later that year, Duke Nukem 3D is well regarded for its fun level design, creative weaponry, environmental depth, and tongue-in-cheek humor. Selling 3.5 million copies, it was likely Apogee's most successful title up to that point by far, and the company's top-selling shareware game ever.

The first two Duke Nukem games were 2D platformers released in the early 1990s. During this period, Apogee also published id Software's Wolfenstein 3D, an early pioneer of first-person shooters. Duke Nukem II launched on December 3, 1993, just a week before id's self-published spiritual follow-up to Wolfenstein: Doom.

Duke Nukem II's commercial underperformance in the shadow of id's genre-defining landmark likely prompted Apogee to develop the next entry as a 3D game. The result, Duke Nukem 3D, would set itself apart from Doom in several key ways.

Under a new label, 3D Realms, Apogee built upon Doom's foundations to offer players a world that felt more grounded and interactive. In contrast with Doom's abstract environments and pseudo-3D presentation, Duke 3D featured recognizable sections of Los Angeles rendered in the Build engine.

The engine introduced then-new elements such as slopes, jumping, and the ability to look up or down. The game also felt surprisingly tangible for the time, allowing players to interact with everyday objects like light switches, pool tables, toilets, and, notoriously, strippers.

Duke 3D was also notable for having a voiced protagonist. Voice actor Jon St. John lent his talent to the titular character, who shouts one-liners ripped from Army of Darkness, They Live, and other action movies that inspired Duke Nukem.

For a good nostalgia run, you can download Duke Nukem 3D shareware here. The full version is available on Steam, PlayStation, Xbox, and Nintendo Switch as "Duke Nukem 3D: 20th Anniversary World Tour," while the earlier Atomic Edition is playable on Zoom Platform. Many fans recommend playing either edition through source ports such as EDuke32.

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Duke Nukem is the only shooter franchise that I would actually call boomer shooters, unless you include Call of Duty WW2 games - which were about earning the opportunity for boomers to exist. All the strip club shake it baby damn I'm good action hero stuff... truck stop humor, that's boomer shooting.
 
Daniel, just couldn't bring yourself to write something that doesn't contain the word "iconic". That is not standing out in a good way. I played last night
 
Daniel, just couldn't bring yourself to write something that doesn't contain the word "iconic". That is not standing out in a good way. I played last night
But it is iconic? Duke 3d was a major shift in gaming, with vertical aiming and destructible level design and a move towards edgier dialog and design that would define the industry for the next decade and a willingness to push what was acceptable.

Everyone in the gaming world in the late 90s knew who duke was and his lines still get quoted today.
 
Before mouselook was a thing, I and my friend played DukeMatches over the modem, and I still can't believe I played this with only the keyboard with both hands on it and almost all fingers being used to control Duke, jumping and looking shooting and and all.... And so did my friend too.

We had a blast back then. And I STILL enjoy it with gameports. Now using Raze in Linux to play it.

Talking about using only the keyboard, even more crazy is when I played the original Descent with only my fingers on the keyboard. That's even crazier! Almost using all 10 fingers at once!
 
My first experience with Duke Nukem was on my counselor's laptop way back in the 90's. Most incredible thing I'd seen up till that point. I ended up getting my first Duke Nukem 3D game on Playstation. Duke Nukem 3D: Total Meltdown. It wasn't until later when I could get it on my first PC - at which point I had the classic 3 episodes and "The Birth".

Unfortunately, you can't get the exclusive levels from Playstation's version on the PC nor can you get Mark Knight's soundtrack - which was really, really good. I'm sure a modder could get the MArk Knight soundtrack into the PC version but you can't buy it that way so newcomers would have never experienced it.

Plug & Pray was a tough episode and I had a lot of fun with it.

 
If they really want to celebrate, they need to release a proper Duke Nukem Forever. That game was terrible because it wanted to be everything it could be. They'd have done better remaking the original 3 episodes and then allowing for DLC of remade add-on episodes.

Duke Nukem 3D had some of the most imaginitive level design I've ever seen. The Space episode was brilliant. DOOM was "ok" but the theme was dull for me. Hell in every game after Doom 3 felt underdone.
 
Never liked the trashy vibe, I've always been more Doom, Quake, Blood... But I might try it again after so long...
 
My only experience with Duke Nukem was the shareware version of II in 1999. That CD, by the way, was packed with shareware games: Jazz Jackrabbit, Terminal Velocity, Rise of the Triad, Heretic, God of Thunder. What a lot of fun I had.
 
Never liked the trashy vibe, I've always been more Doom, Quake, Blood... But I might try it again after so long...
Yeah same. The cartoony enemies too..... meh.
It came out a couple of years after Doom 2 and Heretic and Star Wars Dark Forces and in fact only just before Quake and for me felt like a late-to-the-party last gasp of the 'Doom Clone' with the world starting to move towards real 3d.
 
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But it is iconic? Duke 3d was a major shift in gaming, with vertical aiming and destructible level design and a move towards edgier dialog and design that would define the industry for the next decade and a willingness to push what was acceptable.

Everyone in the gaming world in the late 90s knew who duke was and his lines still get quoted today.
No it is not. In this day when everything is "iconic" nothing is.
 
Before mouselook was a thing, I and my friend played DukeMatches over the modem, and I still can't believe I played this with only the keyboard with both hands on it and almost all fingers being used to control Duke, jumping and looking shooting and and all.... And so did my friend too.

We had a blast back then. And I STILL enjoy it with gameports. Now using Raze in Linux to play it.

Talking about using only the keyboard, even more crazy is when I played the original Descent with only my fingers on the keyboard. That's even crazier! Almost using all 10 fingers at once!
Oh yeah, keyboarding Descent. That is a memory.

You are in a small spaceship, fighting, with almost no up and down, going though a maze of tunnels, moving really fast. True 3D. And you get really good at using the keyboard to do it. Though the level design and story were too simple, I always thought that a deeper version of that experience would be good.

I also thought the Heretic/Hexen games had potential in a serious, deeper, remake.

As for Duke Nukem, I definitely had fun playing it, and there is some nostalgia in that, but I agree it was a little too... corny.

Thanks y'all, for sharing your memories of that time.
 
Yes, it is.

This isnt The Incredibles. The author hasnt used "iconic" in any other article he's written this month. Where are you seeing all these "iconic" articles?
If you haven't seen or heard the phrase in all forms of media ad nauseum you need to get out of your insane game and broaden your world.
 
Played the **** out of Atomic Edition .. Duke 3D was good but I remember Blood being just as good

A few years after; Project I.G.I and Soldier of Fortune... Good times
 
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