llamapanda
Posts: 96 +134
This thread feels like a personal attack on us vintage players who began our gaming careers on a ZX Spectrum in the mid 80s
In terms of technology that reeled me in, it would be a tie between the use of a mouse as an input device after years of 8-bit joysticks and keyboards, the wider adoption of 3D vector graphics (wireframe at first then flat shaded, none of that Gouraud nonsense just yet), and eventually raycasting via early RPGs before Wolf3D sent it viral. As a cross-threaded nod to the Quake/3D discussion though, I'd consider 'Castle Master' a major player in shaping my taste for exploring and interacting with a fully three-dimensional game world, even if it wasn't the first of its kind.
