Ex-PlayStation boss says the next big innovation is a $300 PS5, not a $1,200 PS6

zohaibahd

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Big quote: Consoles usually get cheaper as they age, but the cheapest PS5 now costs $200 more than it did at launch. Former PlayStation boss Shawn Layden thinks fixing that would mean more to players than a faster PS6. "I think we have enough power in the machine," he said. "The innovation needs to come not from making PS6 for $1,200 – it's to make another PS5 for $300. Now, that would be true innovation."

Layden made the case on a recent episode of The Trophy Room podcast. He ran PlayStation's US business and later its worldwide studios before leaving Sony in 2019, so he's seen a few console generations from the inside.

The PS5, meanwhile, has gone the other way. "This is the first platform that I've seen that has gone up in price over time," Layden said. Since April, a standard model has cost $649 in the US. Even the Digital Edition now goes for $599, up from $399 at launch. That's mostly because AI data centers are soaking up the memory chips consoles rely on.

Layden argues those prices shut out the buyers who usually jump in late in a generation, once hardware gets cheaper. US console sales have already been slowing as prices climb, too.

Older generations also brought upgrades people could see right away, he added. The jump from PS1 to PS2 was "incredible," as was the move from CDs to DVDs. Even the PS4 arrived fully networked for just $399. But the PS6's rumored upgrades mostly come down to more ray tracing and more teraflops – gains he doesn't think the average player would really notice.

That's why he'd rather Sony stop chasing specs altogether. "What the company needs to do is do what it's never done, which is don't iterate the console," he said. "Make it smaller, make it cheaper, do all the things you can around that."

Sony has actually tried the first part already. The slimmer PS5 that arrived in late 2023 was more than 30% smaller than the original. But neither model got cheaper – the Digital Edition actually climbed $50 to $449. By comparison, the PS3 Slim and PS4 Slim both launched at $299.

Layden also thinks Sony would have "a good chance of winning" with a PS6 handheld, but only if it doesn't launch a home console at the same time.

Sony, for its part, still hasn't settled on a PS6 price or launch date, so the $1,200 figure is just Layden's own hypothetical. CEO Hiroki Totoki has also warned that memory prices should stay very high through fiscal 2027. That probably makes even holding PS5 prices steady a challenge, let alone cutting them to $300.

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There is really nothing Sony can do right now to drive down the production costs of a console in any meaningful way, aside from inventing a time machine and then convincing the DRAM makers to start doing major facility upgrades 3 or 4 years ago. Well, unless they want to make some worse than PS5 level hardware, with only like 8 GB of RAM.

Edit: I suppose this is basically what the Nintendo is doing with the Switch 2, or Microsoft with the Xbox Series S; obviously the success of such a tactic can very greatly. Sony could try releasing a PS5 LITE or something with only 10 GB of RAM, and a cut down chip; and then just tell game makers to port over the Xbox Series S versions of the game. Or they could make a budget handheld (maybe just borrow the Steamdeck chip?) and 8 GB of RAM, and port over all the Playstation 4 games.
 
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He's right though. The diminishing returns on console upgrades now are huge and combined with the ludicrous price of the components required for a PS6 it's just not going to be worth the money. Graphics and FPS on a standard PS5 are for the most part 'good enough' now and I'd much rather games concentrated on being fun and well designed than tiny improvements in shadows and bounce lighting that can barely be seen even in paused screenshots on Digital Foundry.
 
There is really nothing Sony can do right now to drive down the production costs of a console in any meaningful way, aside from inventing a time machine and then convincing the DRAM makers to start doing major facility upgrades 3 or 4 years ago. Well, unless they want to make some worse than PS5 level hardware, with only like 8 GB of RAM.

Edit: I suppose this is basically what the Nintendo is doing with the Switch 2, or Microsoft with the Xbox Series S; obviously the success of such a tactic can very greatly. Sony could try releasing a PS5 LITE or something with only 10 GB of RAM, and a cut down chip; and then just tell game makers to port over the Xbox Series S versions of the game. Or they could make a budget handheld (maybe just borrow the Steamdeck chip?) and 8 GB of RAM, and port over all the Playstation 4 games.
But Sony should be putting all efforts on getting cost down on the existing PS5 in turn by the end of 2027 costing $400.00 again instead of an unnecessary PS6 for $1200 or even more.
 
I agree with Layden...
Sony is only seeing how much more they can charge with a PS6 instead of maintaining customer loyalty with those that bought a PS5 who barely had any good content to play on.

The purpose of a console is to grow the community not ditching them for a less prosperous money grabbing attempt.
 
"""That's why he'd rather Sony stop chasing specs altogether. "What the company needs to do is do what it's never done, which is don't iterate the console," he said. "Make it smaller, make it cheaper, do all the things you can around that.""""

Translation .. off the shelf AMD APU with 8 gigs of standard ram...

With recent linux patches reducing OS/BIOS/VBIOS memory footprints, and linux patched lower gpu VRAM and ram usage TO ME the message reads they are going to cash on on "this is good enough for ADAPTIVE 30fps target...".. save a ton of money and R&D and let the GAME DEVS do the hard work of making a game engine work on way less hardware...

Release day gaming is going to suuuuuuuuuuck
 
"""That's why he'd rather Sony stop chasing specs altogether. "What the company needs to do is do what it's never done, which is don't iterate the console," he said. "Make it smaller, make it cheaper, do all the things you can around that.""""

Translation .. off the shelf AMD APU with 8 gigs of standard ram...

With recent linux patches reducing OS/BIOS/VBIOS memory footprints, and linux patched lower gpu VRAM and ram usage TO ME the message reads they are going to cash on on "this is good enough for ADAPTIVE 30fps target...".. save a ton of money and R&D and let the GAME DEVS do the hard work of making a game engine work on way less hardware...

Release day gaming is going to suuuuuuuuuuck

Based on zen6 and zen6c uplifts and release time tables it is ' remotely possible' the APU will run big zen6+zen6c ... that would be decent. buuuuut likely it will be a apu running zen5+variant beacuse that would be super cheap for amd to mass build and sell cheap.
 
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