GTA VI is ready to pre-load, but even the PS5 Pro tops out at 30 FPS

zohaibahd

Posts: 1,019   +21
Staff
Something to look forward to: These days, paying extra for a PS5 Pro usually gets you a smoother version of the same game. Grand Theft Auto VI won't offer that, at least not at launch. Rockstar opened pre-loads for the game today and confirmed it targets 30 FPS on every console, Sony's pricier box included. Instead, the Pro's extra muscle is going toward sharper visuals.

Anyone with a digital pre-order on PS5 or Xbox Series can start downloading now. Xbox pre-loads opened globally at midnight GMT on November 10, while on PS5 they went live at midnight in each player's own time zone. Boxed copies only hold a download code, so those buyers will have to wait until retailers start selling them on November 12.

Everyone will need plenty of free space, too. Rockstar lists the pre-load at up to 212 GB depending on the console, and Thurrott reports the game takes up 209.86 GB on a Series X. That's the kind of download that made France's short-lived plan to tax every gigabyte look so costly for publishers.

As for the frame rate, Rockstar says in its announcement that the game was built from the ground up for current consoles. The studio is "pushing both platforms to their absolute limits" at 30 FPS to keep Leonida's crowds and visual detail intact. It hasn't shared resolutions for any console, though, or said whether other graphics modes will show up.

That's a little awkward for a console Sony originally pitched as a way to keep high frame rates without trading away image quality. Here, the PS5 Pro uses Sony's PSSR upscaler for a cleaner image, and it's the only console that gets ray-traced shadows. PSSR itself got a big overhaul earlier this year, when Sony rolled out a new version built on its Project Amethyst work with AMD – the same partnership behind FSR 4.

Regular PS5 owners still get DualSense haptics across the game, Tempest 3D Audio support and faster load times. Meanwhile, Xbox One owners aren't completely left out, since the game will stream through Xbox Cloud Gaming using Series S graphics settings.

There may be more to the Pro version than Rockstar is letting on, though. RockstarINTEL reports that PlayStation Store backend data for the game lists PSSR version 13.60. That's a newer build than the 13.00A Cyberpunk 2077 uses. The same listing mentions a 120Hz mode, too. That's got some fans hoping for a 40 FPS option, but Rockstar hasn't promised anything beyond 30 FPS ahead of the November 19 launch.

Permalink to story:

 
I know that high FPS gaming is mostly, but I think people forget how you can have a smooth experience at lower frames. I remember when 60FPS was common that the thing to do was lock your FPS lower than your average or even 1% lows. The benefit was that your brain can feel the fluctuations of a game going between 40 and 60FPS, but locking it lower than that keeps the input lag consitent which can make it a much more consistent experince. And, sure "yeah, we wanted higher FPS" is a thing, but this is a 6 year old console that already had old hardware when it was released.

People look at the number and say "number bad" but there is a whole lot more going on contributing to your experience than just a number. I also get the feeling that this is more of a CPU bottleneck than an GPU bottleneck. Both the PS5 and PS5 pro have very similar CPUs and this looks like it will be a very CPU heavy game.
 
I know that high FPS gaming is mostly, but I think people forget how you can have a smooth experience at lower frames. I remember when 60FPS was common that the thing to do was lock your FPS lower than your average or even 1% lows. The benefit was that your brain can feel the fluctuations of a game going between 40 and 60FPS, but locking it lower than that keeps the input lag consitent which can make it a much more consistent experince. And, sure "yeah, we wanted higher FPS" is a thing, but this is a 6 year old console that already had old hardware when it was released.
I am not a completive gamer so for my eyes anything 30 fps and above is good enough for me. After all a lot of theatrical releases are released at 24fps and I never hear people saying that movie was too janky. Its good enough to perceive continuous motion.

My biggest hope for the console version is that I hope it supports a mouse and a keyboard at launch. I like to play with a mouse, keyboard and a controller depending on the in game activity I am involved in.
 
I am not a completive gamer so for my eyes anything 30 fps and above is good enough for me. After all a lot of theatrical releases are released at 24fps and I never hear people saying that movie was too janky. Its good enough to perceive continuous motion.

My biggest hope for the console version is that I hope it supports a mouse and a keyboard at launch. I like to play with a mouse, keyboard and a controller depending on the in game activity I am involved in.
It is good enough.

Until you see it in 60 FPS.
 
People making up excuses saying how 30fps is "good enough"...but it's not when you think about how much more money the PS5 Pro currently cost or when they realize how 30fps is no longer acceptable for most games in 2026.

As usual, people always trying to turn a blind eye on the shortcomings on the things they like.
 
I am not a completive gamer so for my eyes anything 30 fps and above is good enough for me. After all a lot of theatrical releases are released at 24fps and I never hear people saying that movie was too janky. Its good enough to perceive continuous motion.

My biggest hope for the console version is that I hope it supports a mouse and a keyboard at launch. I like to play with a mouse, keyboard and a controller depending on the in game activity I am involved in.
As usual, people always trying to turn a blind eye on the shortcomings on the things they like....its better to just say:

"30fps is not acceptable in 2026, but I have no choice than to buy it"

At least that would be a more honest take.
 
I know that high FPS gaming is mostly, but I think people forget how you can have a smooth experience at lower frames. I remember when 60FPS was common that the thing to do was lock your FPS lower than your average or even 1% lows. The benefit was that your brain can feel the fluctuations of a game going between 40 and 60FPS, but locking it lower than that keeps the input lag consitent which can make it a much more consistent experince. And, sure "yeah, we wanted higher FPS" is a thing, but this is a 6 year old console that already had old hardware when it was released.

People look at the number and say "number bad" but there is a whole lot more going on contributing to your experience than just a number. I also get the feeling that this is more of a CPU bottleneck than an GPU bottleneck. Both the PS5 and PS5 pro have very similar CPUs and this looks like it will be a very CPU heavy game.
As usual, people always trying to turn a blind eye on the shortcomings on the things they like...its better to just say:

"30fps is not acceptable in 2026, but I have no choice than to buy it"

At least that would be a more honest take.
 
As usual, people always trying to turn a blind eye on the shortcomings on the things they like...its better to just say:

"30fps is not acceptable in 2026, but I have no choice than to buy it"

At least that would be a more honest take.
Dude, it's running on 10 year old hardware and I don't even have a console. The PlayStation is running on freaking zen 2.

And there is a big difference between a choppy 60 and a smooth 30. I gamed in the before times and remember the tricks. And the FPS elitists are the ones talking about getting 250fps with frame gen. Framegen feels like I'm drunk when I'm playing but people seem to be accepting of that.
 
Back