Former Epic director and Guerrilla Games co-founder is building a European game engine to rival Unreal and Unity

Skye Jacobs

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First look: A longtime game developer who has worked across multiple generations of game technology is now trying to build something that doesn't quite exist in today's market: a game engine developed and operated entirely within Europe.

Arjan Brussee, best known as a co-founder of Guerrilla Games and a former global director of product management for Unreal Engine at Epic Games, says he's developing a new platform called The Immense Engine. The idea, as he describes it, is to create an alternative to the dominant engines that currently come out of the US and China.

Brussee's background stretches back to the 1990s, when he programmed Epic's Jazz Jackrabbit games. He later co-founded Guerrilla Games in 2003, helping steer production during the studio's early years. After a period co-founding Boss Key Productions with Cliff Bleszinski, he returned to Epic, where he spent eight years working on Unreal Engine in senior roles.

Now based again in the Netherlands and working independently, Brussee is positioning his latest project partly around geography and regulation. "No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European rules and guidelines," he said on the Dutch podcast De Technoloog.

That reflects a broader change in how game engines are being used. Real-time 3D tools are no longer limited to entertainment. Brussee pointed to growing demand in areas like defense and logistics, where data handling and infrastructure are more tightly scrutinized. "Creating usable 3D worlds is becoming increasingly important, certainly for purposes other than just gaming," he said.

At the same time, his critique of existing engines is more technical. He argues tools like Unreal and Unity were built around workflows that assume a user clicking through menus and making changes step by step. That approach doesn't translate cleanly to a development environment where AI plays a larger role.

He described current engines as systems that were "made for and by people who have to click through a menu with a mouse. If you want to change something, it has to be done for the entire engine."

What he's proposing instead is an engine built with AI at its core, not layered on afterward. Brussee said the growth of AI requires a different approach to building this type of core software, adding that his experience gives him a clear view of where new opportunities are emerging.

The implication is a shift toward more automated and distributed ways of building content and systems. Brussee suggests that, with the right structure in place, AI could handle a significant share of the workload typically spread across teams. He said that with the right AI framework, a small team could handle work that would normally require ten to fifteen people.

There's still little detail on how The Immense Engine will be built or when it might be released. But the direction is clear enough. Brussee is betting that the next wave of game engine development won't just be about better graphics or performance, but about rethinking how these platforms are structured – and who controls them.

In a space where a handful of engines dominate, that's a difficult position to break into. But the project lines up with broader shifts, including the use of real-time 3D outside gaming and the growing role of AI in development workflows. Whether that's enough to carve out space for a new engine remains to be seen, but the argument behind it is starting to take shape.

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Insert the legendary "How standards proliferate" https://xkcd.com/927/
standards_2x.png
 
Creating a "fully European" game engine does not seem like a reasonable goal.
I mean, why "fully European" would be a thing? Will Europeans prefer "fully European" games? I doubt, they'll keep preferring games that are fun to play, like everyone else, because that's kinda the point of playing games.

I wish them the best of luck, the more competition there is, the better, and starting from scratch sometimes leads to amazing results ... just the incentive feels wrong.
 
WHAT ? WHAT ?
"Arjan Brussee argues a new engine built for AI workflows could let a small team do the work of 15"

since when 15 ppl is a BIG team ? LMAO
 
This has nothing to do with standards.
Not straight up as such, but it will be competing against the 2 standard engines without starting from a push of the industry converging towards a new solution, so it acts similarly to a new standard proposition even if it's a product...
 
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Creating a "fully European" game engine does not seem like a reasonable goal.
I mean, why "fully European" would be a thing? Will Europeans prefer "fully European" games? I doubt, they'll keep preferring games that are fun to play, like everyone else, because that's kinda the point of playing games.

I wish them the best of luck, the more competition there is, the better, and starting from scratch sometimes leads to amazing results ... just the incentive feels wrong.
The Laws of Xenophobia dictate that all humans who can be labeled as "different", "strange" or "other" are scary and therefore ENEMIES.
That's why we cannot use their products but must have our own.
Or, that is what this sh*t company wants us to believe so they can rake in our cash.
 
Competition is always good. But making a game engine that competes with Unreal Engine is going to be a very tough challenge. Maybe he should start by trying to make something that competes with Godot or Unity and move on from there.
 
WHAT ? WHAT ?
"Arjan Brussee argues a new engine built for AI workflows could let a small team do the work of 15"

since when 15 ppl is a BIG team ? LMAO

The current management theory is that no one should manage more then 10 employees, so yes, 15 would be considered a big team.

And yes, this exists to both protect managers and to justify their existance.
 
"New engine built for AI workflows could let a small team do the work of 15"

People obsessed in finding ways in how to replace human workforce....I wonder if they would be as excited to develop a technology that could take themselves out of their own jobs...oh wait...they wouldn't be, but they are happy in affecting others'....that's the sad reality with Artificial intelligence, we are victims of our own doing.
 
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I can't wait for an AI created game to cost full price, released with AI generated micro transaction content. AI generated DLC. I'm sure it'll provide record profits for the company, because how else can they make money?

F everything about it.
 
since when 15 ppl is a BIG team ? LMAO
Though a AAA title might have 1,000+ people contributing to it in some manner, the core programming team is usually just a dozen or two individuals.

I can't wait for an AI created game to cost full price, released with AI generated micro transaction content. AI generated DLC. I'm sure it'll provide record profits for the company, because how else can they make money?

F everything about it.
Venting mindless rage really isn't that productive. These are just videogames, after all. If you don't like how they're developed, why not go outside and interact directly with some actual humans?
 
Venting mindless rage really isn't that productive. These are just videogames, after all. If you don't like how they're developed, why not go outside and interact directly with some actual humans?
Yes actual humans. the ones who can no longer tell the difference between real or AI created content. videos and pictures made by AI to make someone more emotionally malleable and push them in a direction someone wants them to be. AI is supercharging Xenophobia, racism, hatred and fear. I believe my rage is very mindful and focused.

My online interactions with people are here, Ars Technica and Tech Power Up. Everything else is in the real world. Given how little I post on all three sites, totalling fewer than 1000 posts combined, I'm willing to bet my net worth I'm more "outside" than you.
 
AI is supercharging Xenophobia, racism, hatred and fear. I believe my rage is very mindful and focused.
Nonsense. Xenophobia, racism, and fear has existed for thousands of years, and there's zero evidence it's gotten recently worse. For instance, back in 1978, a man named Joe Biden told Congress that allowing black children into white schools would turn them into "racial jungles", and he'd never say something so horrendous today.

... I'm willing to bet my net worth I'm more "outside" than you.
It seems I struck a nerve; my apologies. But if you don't play videogames, why are you so feverishly incensed over how they're developed?
 
Though a AAA title might have 1,000+ people contributing to it in some manner, the core programming team is usually just a dozen or two individuals.


Venting mindless rage really isn't that productive. These are just videogames, after all. If you don't like how they're developed, why not go outside and interact directly with some actual humans?
Why should we ceede yet another hobby to outsiders who see another avenue to squeeze coffees dry while destroying the product we enjoy?

Perhaps the AI bros need to go outside and realize there is a world beyond the data center.

Since we live in a capitalist market society, we, as consumers, have a right to vent our frustrations and dislike of the direction things are going. Those with money to lose always oppose this, trying to downplay criticism to protect their investments.
 
Why should we ceede yet another hobby to outsiders who see another avenue to squeeze coffees dry while destroying the product we enjoy?
I literally laughed aloud at this over-the-top hyperbole. Why not face facts? Game studios are adopting these tools because they allow them to produce better games faster and cheaper. And you know what? In the one-in-a-quadrillion chance they're wrong, all you need do is not purchase those particular games.

Since we live in a capitalist market society, we, as consumers, have a right to vent our frustrations and dislike of the direction things are going.
Sure. You have a right to vent frustration over the fact that water flows downhill and the sun rises every morning, too. And it'll do you equally as much good to do so.
 
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Game studios are adopting these tools because they allow them to produce better games faster and cheaper.
I'm reminded of the "Good, Fast, Cheap. Pick Any Two". I'm sure they will be faster and cheaper. We have seen that already. I'm yet to see better. Do you have an example of Generative AI making games better?
 
Nonsense. Xenophobia, racism, and fear has existed for thousands of years, and there's zero evidence it's gotten recently worse. For instance, back in 1978, a man named Joe Biden told Congress that allowing black children into white schools would turn them into "racial jungles", and he'd never say something so horrendous today.


It seems I struck a nerve; my apologies. But if you don't play videogames, why are you so feverishly incensed over how they're developed?
There are Numerous studies that are already showing that with the help of GenAI and Deep Fakes, people are being shown more content that is intended to promote division and hatred. something can exist for a millennia and also be getting worse.
 
There are Numerous studies that are already showing that with the help of GenAI and Deep Fakes, people are being shown more content that is intended to promote division and hatred
Circular logic, my friend. AI makes creating ANY content easier, and thus there will be more of all of it: both good and bad. There is still exactly **zero** evidence it's making any such problems worse.

Do you have an example of Generative AI making games better?
Yes: precisely one such example for each and every game which uses such tools ... in the opinion of the game studios which chose to use them. And they know their products better than we do. Unless you wish to argue that they're intentionally sabotaging themselves?

But the real clincher will be 5-10 years from now, when AI is creating entire worlds of content for an infinitesimal fraction of the cost that current AAA games spend to produce just a few hours worth. Your remarks will age very poorly then.
 
thumbsup-jennifer-lawrence.gif

Yes: precisely one such example for each and every game which uses such tools ... in the opinion of the game studios which chose to use them. And they know their products better than we do. Unless you wish to argue that they're intentionally sabotaging themselves?

But the real clincher will be 5-10 years from now, when AI is creating entire worlds of content for an infinitesimal fraction of the cost that current AAA games spend to produce just a few hours worth. Your remarks will age very poorly then.
 
Guy co-founded Guerrilla, worked at Epic for eight years at a senior level, and is now building his own engine from scratch. That's either the most qualified person imaginable to attempt this or someone who has stared directly into the void of how hard engine development actually is and decided to do it anyway. Maybe both.
 
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