Game makers will soon be competing for preciously limited mobile storage space

Cal Jeffrey

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Staff member
TL;DR: Mobile game makers will soon be facing a storage war as Sony and Microsoft begin plans to bring triple-A titles to phones and tablets. With these big-budget titles come larger file sizes thanks to high-quality assets, voice acting, and longer narratives. Meanwhile, fewer and fewer device owners are opting to upgrade storage because of the higher costs.

Mobile gaming is currently facing an oncoming dilemma. Owing to the high price of storage upgrades, customers are more frequently opting for minimum storage when buying new mobile devices. Bloomberg notes that most flagship phones start at 128GB of storage, with upgrades costing up to 50 percent more.

According to International Data Corporation (IDC), migration to phones with more storage has steadily declined since 2017, with most owners (41.9 percent) opting for 128GB models in 2021. Only 2.3 percent of buyers have opted for 512GB or 256GB (14.3 percent) phones. So the vast majority of device owners have less than 128GB of storage space to spare for games, meaning they will soon become more selective in the titles they choose to download as games get bigger.

We are already seeing a file-size expansion taking hold. For example, the smash hit Genshin Impact requires 20GB of storage (the smaller 120MB app store download is only an installer). Many other titles, including PUBG Mobile (15GB) and Diablo Immortal (24GB), have similar demands. These higher-than-average storage requirements equate to nearly one-fifth of the 128GB mark, and that's not taking into account room for the operating system, pictures, and files that most people have on their mobile devices.

It parallels the 2018/2019 console storage wars, with games like Grand Theft Auto V, CoD: Black Ops III, and Red Dead Redemption 2 requiring anywhere from 70-105GB. Those games chewed up the PS4's and Xbox One's default 500GB drives extremely fast, requiring users to upgrade their storage, which isn't too hard.

Unlike consoles, mobile device storage isn't easily upgraded. Some Androids do have microSD expansion slots, which helps, but Apple device owners are stuck with what they bought. Regardless, mobile gaming storage needs are only going to continue growing.

Microsoft's Activision Blizzard King yet-to-close acquisition gives the House Windows Built a lucrative revenue stream from its King mobile gaming division (Candy Crush). However, it also opens the door for bringing high-profile games from Activision and Blizzard to the mobile arena — Call of Duty: Mobile is already there. The prospect is not just possible, it's probable, considering Sony already voiced its intention to break into the market with its newly formed (again) mobile gaming division.

These developments also paint a somewhat bleak picture for smaller studios and independent developers. For years, mobile devices have been indy studios' best friend. Phones' and tablets' more modest resource requirements have somewhat held competition from big-league PC and console producers at bay. The mobile gaming environment is changing, and with gamers becoming more selective, indies may have a hard road ahead.

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You know, while I can see this becoming an issue I find it hard to sympathize: Nobody ever said "You know what Apple and Samsung? I love this new phone but you know what I don't really like? Expandable storage so I'm gonna need you to remove the microsd card slots please"

Both main companies (And all others that basically follow Apple in this regards too which is well, all others) decided all on their own that they could make a lot of money by charging outrageous amounts for minuscule amounts of built in storage if you couldn't just use microsd cards anymore.

Except well, now they probably cannot keep up so I wouldn't be surprised if microsd cards suddely make a huge comback on flagships and what do you know? Now you can just use up 100gb on a single game, if you run out of space just get another bigger sd card or even hot swap them between large game install and carry several terabytes in like your coin pocket along with your phone.
 
"Some Androids do have microSD expansion slots, which helps, but Apple device owners are stuck with what they bought."

Limitedly to flagship phones from relevant brands, "some" means Sony, afaik. Otherwise you have to counter-intuitively drops your phone specs in order to get more features (namely, SD card readers).
 
Add in 4k video
Looked at Apple NZ - what a horrible active screen for selling the phone - everything dynamic as you scroll down - ugh vomit inducing.

anyway for 14 US$120 more for extra 128GB and US$360 for $384 GB- yeah fleece those isheep .

I think Samsung probably just as bad - didn't check
 
Uuh maybe if you're locked to apple ecosystem. over on android side, the competition is getting fierce on getting that one gaming phone right and storage one-uppenment is no exception.
 
That's because phonemakers continue to inflate their smartphone price. you can get any flagship phone with 256GB in the late 2019 for well under $699. imagine spending $1099 today (more than half than before) and still getting a 256GB flagship phone.

microsd is good enough for photo storage but it is nowhere fast enough for apps and games that need fast random write/read speed. not even the fastest A2 card come close to the UFS storage speed in terms of random write/read.

game devs just need to optimize their game more instead of being lazy and blaming others. remember Fortnite going on a diet two years ago? fortnite used to consume as much as 90GB but today it is well below 31GB.
 
All that whining about Micro SD....and you think you can play anything but Pacman on that amazing piece of storage??
 
All that whining about Micro SD....and you think you can play anything but Pacman on that amazing piece of storage??
every switch game I have keeps a chunk of itself on the SD and it runs fine. Isn't the switch just a glorified tablet ?
 
every switch game I have keeps a chunk of itself on the SD and it runs fine. Isn't the switch just a glorified tablet ?
Yep. Games run just fine off of SD card storage, modern UHS II microSD cards hit SATA II SSD speeds. The guy down below is talking utter bollocks, modern micro SD cards are faster then the eMMC storage used in mid range phones.
That's because phonemakers continue to inflate their smartphone price. you can get any flagship phone with 256GB in the late 2019 for well under $699. imagine spending $1099 today (more than half than before) and still getting a 256GB flagship phone.

microsd is good enough for photo storage but it is nowhere fast enough for apps and games that need fast random write/read speed. not even the fastest A2 card come close to the UFS storage speed in terms of random write/read.

game devs just need to optimize their game more instead of being lazy and blaming others. remember Fortnite going on a diet two years ago? fortnite used to consume as much as 90GB but today it is well below 31GB.
 
Yep. Games run just fine off of SD card storage, modern UHS II microSD cards hit SATA II SSD speeds. The guy down below is talking utter bollocks, modern micro SD cards are faster then the eMMC storage used in mid range phones.

lmao this dude has no idea what's the difference between sequential and random speed.

let's take the worst of the current samsung lineup, the $99 Samsung A03, this uses eMMC chip that can do 4k random write/read above 50MBps. even the $199 Samsung A23 5G already uses UFS2 and can do well above 150MBps random 4k write or speed. typical UHS2 card can only do well below 20MBps in random 4k.

let's talk sequential speed then. $99 Samsung A03 can do well above 240MBps (read) and 180Mbps (write). $199 Samsung A23 5G can do well bove 480MBps in both. typical UHS2 card you said can do SATA 2 SSD speed can barely reach 300MBps. SATA 2 SSD speed my ***

https://www.cameramemoryspeed.com/reviews/micro-sd-cards/

https://www.notebookcheck.net/Samsu...ive-Galaxy-with-fast-WLAN.625651.0.html#toc-5
 
That's because phonemakers continue to inflate their smartphone price. you can get any flagship phone with 256GB in the late 2019 for well under $699. imagine spending $1099 today (more than half than before) and still getting a 256GB flagship phone.

microsd is good enough for photo storage but it is nowhere fast enough for apps and games that need fast random write/read speed. not even the fastest A2 card come close to the UFS storage speed in terms of random write/read.

game devs just need to optimize their game more instead of being lazy and blaming others. remember Fortnite going on a diet two years ago? fortnite used to consume as much as 90GB but today it is well below 31GB.

I have a 1TB and a 512gb mSD card for my steam deck and they both play desktop level games just fine. Their easily within 80-90% of the speed of the internal SSD for most games. Its certainly far and away from "slow".

My samsung S9+ is also waterproof *and* has a mSD card slot so the excuse I sometimes see of "oh we need to remove the SD slot/headphone jack for water/dust protection" is also BS. If the modern mSD cards are slow on a phone its due to the phones design, not the mSD cards. I've noticed that with DSLR and mirrorless cameras. The same SD card in an older nikon DSLR is slow while if you put it in a A9II or A7iv it becomes a rocket, clearing the cache of much larger RAW files much faster than the nikon.

The major phone makers are all starting to discover that the money train is starting to run out. The yearly replacement cycle and easy 10%+ price increase they tag on each year as well are coming to an end. Now they have to compete against both current gen phones and phones up to 2 or even 3 gens old. About the only thing interesting ive seen on the newer models is their fancy cameras. Certainly nothing that feels necessary to upgrade for.
 
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