While the Electronic Arts studio DICE has yet to release requirements for the PC version of Battlefield 3, a game retailer has posted them a bit early. Battlefield 3 is…
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Unlock those those 6950's to 6970's, and maybe... just maybeGuest said:
OC'd 2600K and two 6950 2GB's should do it.
*fingers crossed*
there ideal at say 800x600 or may slightly higher, HD res's though, definately notpcnthuziast said:
In my expirience more often than not even the recommended specs aren't ideal.
Yeah this surprised me, is it me or is this the first game to do this? I think its a mistake not to offer directx 9. Its gonna cost them a lot of sales. But as someone with a nice rig I am looking forward to seeing the graphics.burty117 said:
Soo... Finally a game that REQUIRES a DX10 and above graphics card hey? Well at least we can be confident this isn't a straight port from the console versions. Still have high hopes for this game, although I feel my GTX260 is going to die a painful death running this!
Thats the thing, I don't think it is a mistake, i think all games should be developed using at least DX10 and above, at the moment, we are litterally stuck on DX9 and it is holding back what is actually capable on PC, I rememeber back in 2004, all ps2 games looked significantly worse that PC versions and I think now is the time that PC finally has some growth again and PC finally gets the graphics and api's to use at its disposal. I could be wrong of course, but If no game developer produces DX10 and above only games, when are we ever going to move forward?treetops said:
Yeah this surprised me, is it me or is this the first game to do this? I think its a mistake not to offer directx 9. Its gonna cost them a lot of sales. But as someone with a nice rig I am looking forward to seeing the graphics.burty117 said:
Soo... Finally a game that REQUIRES a DX10 and above graphics card hey? Well at least we can be confident this isn't a straight port from the console versions. Still have high hopes for this game, although I feel my GTX260 is going to die a painful death running this!
I don't think it's a mistake.treetops said:
Yeah this surprised me, is it me or is this the first game to do this? I think its a mistake not to offer directx 9. Its gonna cost them a lot of sales. But as someone with a nice rig I am looking forward to seeing the graphics.burty117 said:
Soo... Finally a game that REQUIRES a DX10 and above graphics card hey? Well at least we can be confident this isn't a straight port from the console versions. Still have high hopes for this game, although I feel my GTX260 is going to die a painful death running this!
Amen to that.Per Hansson said:
I don't think it's a mistake.treetops said:
Yeah this surprised me, is it me or is this the first game to do this? I think its a mistake not to offer directx 9. Its gonna cost them a lot of sales. But as someone with a nice rig I am looking forward to seeing the graphics.burty117 said:
Soo... Finally a game that REQUIRES a DX10 and above graphics card hey? Well at least we can be confident this isn't a straight port from the console versions. Still have high hopes for this game, although I feel my GTX260 is going to die a painful death running this!
If you truly have a DX9 only capable graphics card then it's atleast 5 years old now, in no way capable of running any recent games (Geforce 7 series or ATI X series class)
If you have an operating system that is only DX9 capable then it is now just a little over a month left for it's 10:th birthday
If ancient hardware and software like this is what game makers should code for then PC gaming truly is dead, thankfully a VERY select few do see this and develop games with cutting edge technologies in mind.
Those who don't have simply switched to consoles, and if your a PC only user with the above hardware bitching about DX10 only games coming out then please do us all a favor and go and buy a console instead.
I'm not going to give my GTX 260 a chance to die. I'll be upgrading it to whatever is the best bang for the buck come October.burty117 said:
Soo... Finally a game that REQUIRES a DX10 and above graphics card hey? Well at least we can be confident this isn't a straight port from the console versions. Still have high hopes for this game, although I feel my GTX260 is going to die a painful death running this!
I disagree with you 100% Have you seen the difference between the xbox metro 2033 and the PC it was almost like a different game! Xbox looked way more cartoonish.example1013 said:
Wait...but my understanding is that console versions are going to be DX9 anyways, so don't they already have a DX9 version?
And no, there was another game that required DX10. I think it was a Halo game? Everyone was up in arms about it because no one wanted to have to use Vista. Granted, this was 4 or 5 years ago, but people were generally pretty upset about it at the time. Good thing that DX10/11 is (hopefully) a bit more ubiquitous now, at least among PC gamers.
I still feel like the graphics are probably one of the more easily scale-able parts of the game. Feel free to correct me if I'm wrong, but it seems like the underlying mechanics that actually run the game are the more taxing and confusing parts, and those remain largely unchanged between console and PC versions.
Just realize this: every single second of video footage that has been released to the public so far has been PC footage, but Playstation 3 and XBox 360 users will see the exact same thing, just at lower resolution. All the tank battles, all the building explosions, and all the gunfights will be downsized and thrown on consoles, but will still be just as functional as the PC version.
Even the size of the maps on consoles may be comparable, and DICE could be artificially making smaller maps just to "accomodate" PC users. EA uses dedicated servers, and a Sony-owned studio called Zipper Interactive made a game 2 years ago called MAG that hosted 256-player matches that ran smoothly and without lag at a consistent 30FPS (hosted on dedicated servers), meaning the PS3 is capable of playing maps with four times the player count of any Battlefield game to date. And while the game obviously wasn't visually stunning, that could easily be remedied on modern PCs, which are much more powerful than a PS3.
Combining that with the recent announcement that the game won't come with its own mod kit, and I'm thinking Battlefield 3 is definitely designed with a console in mind. There's no serious push for performance. There's no stretching the limits and trying to make something new. It's just a visually impressive, technically adequate FPS.
That's not refuting my point. Obviously I'm simplifying the issue a bit, but not everyone even knows what tessellation is (or even cares). And it's not like tessellation makes the game any more fun to play. Again, this will be a really good-looking game. It already is. Demos have proven that. Will its mechanics be anything above standard, though? Will the game handle better? Will it be any more fun? I don't think so.thewind said:
I disagree with you 100% Have you seen the difference between the xbox metro 2033 and the PC it was almost like a different game! Xbox looked way more cartoonish.
Here is the proof:
http://www.youtube.com/watch?v=ZGPrSKG0iUA
So I don't believe xbox and ps3 will be the same as pc just lower resolution. There will be a huge amount of difference, with directx 11 brings more tessellation and directx 10 brought lighting, that with the higher restitution will make for a very different looking game on the PC vs what will be on counsels.
I also dissagree 100%thewind said:
I disagree with you 100% Have you seen the difference between the xbox metro 2033 and the PC it was almost like a different game! Xbox looked way more cartoonish.example1013 said:
Wait...but my understanding is that console versions are going to be DX9 anyways, so don't they already have a DX9 version?
And no, there was another game that required DX10. I think it was a Halo game? Everyone was up in arms about it because no one wanted to have to use Vista. Granted, this was 4 or 5 years ago, but people were generally pretty upset about it at the time. Good thing that DX10/11 is (hopefully) a bit more ubiquitous now, at least among PC gamers.
I still feel like the graphics are probably one of the more easily scale-able parts of the game. Feel free to correct me if I'm wrong, but it seems like the underlying mechanics that actually run the game are the more taxing and confusing parts, and those remain largely unchanged between console and PC versions.
Just realize this: every single second of video footage that has been released to the public so far has been PC footage, but Playstation 3 and XBox 360 users will see the exact same thing, just at lower resolution. All the tank battles, all the building explosions, and all the gunfights will be downsized and thrown on consoles, but will still be just as functional as the PC version.
Even the size of the maps on consoles may be comparable, and DICE could be artificially making smaller maps just to "accomodate" PC users. EA uses dedicated servers, and a Sony-owned studio called Zipper Interactive made a game 2 years ago called MAG that hosted 256-player matches that ran smoothly and without lag at a consistent 30FPS (hosted on dedicated servers), meaning the PS3 is capable of playing maps with four times the player count of any Battlefield game to date. And while the game obviously wasn't visually stunning, that could easily be remedied on modern PCs, which are much more powerful than a PS3.
Combining that with the recent announcement that the game won't come with its own mod kit, and I'm thinking Battlefield 3 is definitely designed with a console in mind. There's no serious push for performance. There's no stretching the limits and trying to make something new. It's just a visually impressive, technically adequate FPS.
Here is the proof:
http://www.youtube.com/watch?v=ZGPrSKG0iUA
So I don't believe xbox and ps3 will be the same as pc just lower resolution. There will be a huge amount of difference, with directx 11 brings more tessellation and directx 10 brought lighting, that with the higher restitution will make for a very different looking game on the PC vs what will be on counsels.
So mechanically, the game is identical to the console games, and you call that raising the bar. Good to know that graphics are now the only thing separating PC games from console games, and the only way to make a PC-first game is to make an MMO or an RTS. God forbid someone actually push the limits on performance.burty117 said:
This is about moving the PC Gaming industry forwards, this about raising the Bar for PC gaming as a whole, and this is another nail in the coffin for XP to finally rest in peace.