Steam's 2025 best sellers show indie games competing with AAA hits

Daniel Sims

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The takeaway: Valve has released a preliminary list of Steam's top-selling games of 2025. Although AAA hits and older live-service titles predictably dominate the list, indie games make a strong showing, especially new releases such as Hollow Knight: Silksong.

The chart ranks games based on revenue earned up until December 1, but Valve will update the list on New Year's Day to include data from December. Still, the available information reveals several trends.

Valve divides games into tiers, but orders them randomly within each tier, so the exact rankings remain unclear. Some users are currently experiencing difficulty loading the page, so the top 24 earners are listed as follows:

Top Sellers

Platinum (Ranks 1-12 at random)

  • R.E.P.O.
  • Call of Duty (multiple series entries combined)
  • Marvel Rivals
  • Battlefield 6
  • ARC Raiders
  • PUBG: Battlegrounds
  • Apex Legends
  • Schedule I
  • Borderlands 4
  • Counter-Strike 2
  • Dota 2
  • Monster Hunter Wilds

Gold (13-24)

  • Baldur's Gate 3
  • Clair Obscur: Expedition 33
  • The Elder Scrolls IV: Oblivion Remastered
  • Kingdom Come: Deliverance II
  • Split Fiction
  • EA Sports FC 26
  • Cyberpunk 2077
  • Dead by Daylight
  • Elden Ring Nightreign
  • Warframe
  • Red Dead Redemption 2
  • Helldivers 2

The appearance of titles like Call of Duty, Borderlands 4, and Monster Hunter Wilds is unsurprising, but R.E.P.O. and Schedule I demonstrate that small-scale indie hits can be just as popular as the industry's biggest games. Titles like R.E.P.O. and Peak, which rank among Steam's most-played games, also reflect a rising trend of cheap, quirky co-op games that currently drive the indie sector.

The ranking also confirms the success of Battlefield 6, which experienced the biggest launch in the franchise's 23-year history. Analysts estimate that EA's military first-person shooter has become one of only a handful of games to outsell Call of Duty over the last two decades. However, this year's entry, Call of Duty: Black Ops 7, might have more active players through Game Pass subscriptions.

Gauging revenue from individual Call of Duty games has become difficult since Activision began listing all titles under a unified launcher, which appears as a single entry in revenue earnings charts. Prior analysis of the client's activity since 2023 shows that the industry titan has been steadily losing players since the release of Modern Warfare II.

Valve also ranked 2025's new releases based on two-week sales revenue. Although the list resembles the top sellers, Hollow Knight: Silksong is a notable addition. The long-anticipated metroidvania sequel's September launch crashed servers for every major game platform simultaneously. Other surprisingly successful launches include Dune: Awakening and Kingdom Come: Deliverance II, which earned an unexpected Game of the Year nomination at The Game Awards.

New Releases

Platinum (Ranks 1-12 at random)

  • ARC Raiders
  • Dune: Awakening
  • EA Sports FC 26
  • Battlefield 6
  • Monster Hunter Wilds
  • Sid Meier's Civilization VII
  • Elden Ring Nightreign
  • The Elder Scrolls IV: Oblivion Remastered
  • Schedule I
  • Hollow Knight: Silksong
  • Kingdom Come: Deliverance II
  • Borderlands 4

Gold (13-24)

  • Split Fiction
  • Inzoi
  • Digimon Story Time Stranger
  • Call of Duty: Black Ops 7
  • Europa Universalis V
  • Anno 117: Pax Romana
  • Clair Obscur: Expedition 33
  • Dying Light: The Beast
  • Stellar Blade
  • Dispatch
  • Assassin's Creed Shadows
  • Doom: The Dark Ages

Silksong and Hades II predictably rank among the games most often played on Steam Deck. Meanwhile, the list of the most popular demos of 2025 includes Schedule I, Stellar Blade, and the Monster Hunter Wilds benchmark.

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I'm curious why CS2, DOTA, F2P games are on the "Best Sellers" list. I know it goes of generated revenue, but then the field should be titled "Best Earners". A slight nit pick but doesn't it seem important?

I personally have two titles (Arc and BF6) in the top 12 and three titles (BG3, Split Fiction and HD2) in the 13-24 range. How did everyone else go?
 
I only have one in the top 12. Oblivion Re-make.
Next batch down, same, Clair Obsucure 33.

It's certainly true there are some excellent small studio/Indie games. Just happens that all but one of mine are not in the lists above.

It's a good thing - price point for one.
On the flip side, these games mostly don't get a lot of publicity. For every original, great, made with love Indie there are at least 5 crrappy ones, and A.I. Slop.

Still, although more time is needed searching games, it's worth it. There truely are some gems.

Feels that a lot (not all) but a lot of the big studios have, "lost the love," of creating something really epic.
It's about pleasing share holders, money, and more money.

One thing that annoys me about the big companies (Indies get a limited pass on this) is that I would expect their games to run perfectly, and efficiently. They have the money. Stutters and patches for AAA big name games is inexcusable as long an owner of one of their games is at least at, or above "Recommended specs."

EDIT: Woops, missed Monster Hunters. Will be getting Kingdomcome 2 at some point.
 
Feels that a lot (not all) but a lot of the big studios have, "lost the love," of creating something really epic.
It's about pleasing share holders, money, and more money.
I think this sums up a lot of the current gaming market. "Normally", nerds got into game development to make games they wanted to make. Then they made some money, priorities got changed with the new money and now the new money wants returns. It's now less about the passion, the desire to create a "vision" and simply about a return on investment. While I lost a little respect for Larian from DOS2 to BG3, they seem to be holding the candle highest, to show you can be rich AND creative. The problem seems to be that trying to be creative makes you a little LESS rich, which shouldn't be a problem, but seems to be in the economy of our world nowadays.
 
I think this sums up a lot of the current gaming market. "Normally", nerds got into game development to make games they wanted to make. Then they made some money, priorities got changed with the new money and now the new money wants returns. It's now less about the passion, the desire to create a "vision" and simply about a return on investment. While I lost a little respect for Larian from DOS2 to BG3, they seem to be holding the candle highest, to show you can be rich AND creative. The problem seems to be that trying to be creative makes you a little LESS rich, which shouldn't be a problem, but seems to be in the economy of our world nowadays.
Yes, fully agree. I liked this part which you wrote,

"The problem seems to be that trying to be creative makes you a little LESS rich, which shouldn't be a problem,"
 
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