Halo 5: Guardians is the first time I haven’t loved a Halo game. Though, thankfully, the latest chapter in the sci-fi shooter universe has a few things going for it.
Development studio 343’s second Halo game since taking on the mantle of responsibility from Bungie three years ago tries to tell the story of a hunt. In Halo 5, Master Chief goes AWOL chasing down a mysterious call that seemingly came from his AI ally Cortana. Since he and Blue Team apparently can’t properly communicate this to the UNSC, though, the military organization responds by sending Spartan Locke and the Osiris Team after him. You’ll switch between playing as the commanders of both teams, alongside three AI companions, in this storyline of chasing after a chase.
You never really know much about what’s going on aside from this, except for vague references to the Mantle of Responsibility that was the basis of a lot of the lore that Halo 4 drew on. Oh, and there are giant Forerunner structures/weapons/technology known as Guardians popping up in dozens of colonies. As the distress calls from those colonies come in, and as you’re either chasing Cortana or Chief, you’ll run from planet to spaceship to planet on one giant, long race that ends unsatisfactorily.