June video game spending was the highest it has been in a decade

Cal Jeffrey

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Why it matters: Thanks to the ongoing lockdowns, 2020 has been a big year for gaming. More people are staying at home with nothing better to do than play videogames. Meanwhile, game producers are reaping the rewards of the trend.

On Friday, NPD Group released a report showing that spending on video games through June is the highest in 10 years. So far this year, US consumers have spent $6.6 billion on video games and related equipment. The last time it was this high was 2010, when game spending reached $7 billion during the same period.

Sales on hardware, software, and accessories through the first half of 2020 are up 19 percent year over year. In June alone, game makers marked a 26-percent increase over 2019's sales numbers coming in at $1.3 billion. Last month was the highest tracked spend for June since 2009.

While total spending on video gaming is up, hardware sales declined 17 percent compared to 2019. Hardware sales raked in a mere $191 million, making up less than three percent of total spending. Perhaps unsurprisingly, the Nintendo Switch was June's best-selling hardware in terms of units sold and revenue.

Software, as usual, took the lion's share of our gaming dollar with over $3 billion in sales since the first of the year and $570 million in last month alone. That's a 49-percent increase over June 2019. Year-over-year software sales were less remarkable but still climbed nearly 19 percent.

Call of Duty: Modern Warfare and Animal Crossing took the top year-to-date spots in sales again. The Last of Us Part II debuted on June 19 in spectacular fashion, making it the bestselling game of the month and the third-best so far this year.

The video games industry is off to a good start in 2020, and the year is only half over. With the next-generation of consoles coming out in the second half, we will likely see further increases in the market through the third and fourth quarters.

Image credit: Evgeniy Pavlovski

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The last of us 2 sold 4 million copies???????? That is terrible. Hell, Kingdoms of Amalaur sold 12 million copies.
Some masterpiece.
Hell Half Life Alyx sold 860k copies and that was extremely platform limited due to no HMDs on the market with 7-14week waits for an Index just starting to lift now.
 
The last of us 2 sold 4 million copies???????? That is terrible. Hell, Kingdoms of Amalaur sold 12 million copies.

???

KoA sold 1.2m in the first 90 days. It was considered a failure since it needed to sell 3m to "break even". It was also released on PC, Xbox and Playstation. LoU2 sold 4m+ in the first weekend on a single platform. 38 Studios doesn't even exist anymore because of that.
 
???

KoA sold 1.2m in the first 90 days. It was considered a failure since it needed to sell 3m to "break even". It was also released on PC, Xbox and Playstation. LoU2 sold 4m+ in the first weekend on a single platform. 38 Studios doesn't even exist anymore because of that.
It doesn't exist because they tried to find 2 games and an mmo at the same time.go read.
 
???

KoA sold 1.2m in the first 90 days. It was considered a failure since it needed to sell 3m to "break even". It was also released on PC, Xbox and Playstation. LoU2 sold 4m+ in the first weekend on a single platform. 38 Studios doesn't even exist anymore because of that.
Also it's still not impressive Diablo 3 on PC had 12 mill in the first month
 
STEAM should have extended the summer sale.

If they'd extended it for just one more week, they'd have made another $200 off of me.
 
Prices were really good. I bought Metro Exodus (and a DLC), Terminator Resistance and Black Mesa for less than $50!
 
I picked up Elite: Dangerous with the Horizons expansion for $14.50. I then went and spent another $70 on a flight stick, and it was the best decision I've made in years.

Though my productivity has dropped significantly as a result...
 
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