Konami investigation reveals MGSV nuclear disarmament was not legitimate

Cal Jeffrey

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In context: Last summer, Metal Gear Solid V players seemed to have achieved what was thought to be practically unachievable. They activated a secret cutscene that players have been unable to unlock for years. Now Konami is saying, "Not so fast."

Metal Gear Solid V: The Phantom Pain has been around since 2015, and in all that time, the nuclear disarmament cutscene was only revealed twice—once when data miners discovered it and once when PC players activated it prematurely due to a server glitch. The cutscene is only unlocked when all the nuclear weapons on a regional server are disarmed.

The task is daunting and nearly impossible since it requires players to work together to deactivate all of the warheads, which could be in the thousands depending on server and platform. Then last summer, PlayStation 3 players finally triggered it legitimately—or so it seemed. Everybody celebrated, but the fiestas appear to have been premature.

On Wednesday, Konami announced via Twitter that the full nuclear disarmament was not legit. The publisher said that after investigating the event, it determined that the cutscene was triggered by at least one player's "improper conduct," a vague euphemism for cheating. Konami revoked the offending account. There may also have been others involved, as Konami said it would announce if it takes any additional action in the matter.

So it looks like it's back to square one again. Cold war never changes.

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What good is an in-game achievement that you can't possibly achieve?
From what I understand, it was designed more or less to work like RL nuclear disarmament. Players tend to hold on to their nukes to assure MAD. So it takes everyone's cooperation to get them all disarmed. Don't quote me on that. That is just what I have gathered from reading. I have never played MSG multiplayer, so I can't speak from experience, but that is what it sounds like.

From PC Gamer's description:

"In Metal Gear Solid V: The Phantom Pain, players can develop and stockpile nuclear weapons. There's a decent reason to do so: owning nuclear weaponry increases your PF Grade, and they're also a good way to disincentive other players invading your Mother Base. They do a lot of damage, you see."
 
From what I understand, it was designed more or less to work like RL nuclear disarmament. Players tend to hold on to their nukes to assure MAD. So it takes everyone's cooperation to get them all disarmed. Don't quote me on that. That is just what I have gathered from reading. I have never played MSG multiplayer, so I can't speak from experience, but that is what it sounds like.

From PC Gamer's description:

"In Metal Gear Solid V: The Phantom Pain, players can develop and stockpile nuclear weapons. There's a decent reason to do so: owning nuclear weaponry increases your PF Grade, and they're also a good way to disincentive other players invading your Mother Base. They do a lot of damage, you see."
What good is an in-game achievement that you can't possibly achieve?

I've played the Phantom Pain. The article is referring to a part of the game that starts near the end. You can continue to grow and upgrade your base, equipment, resources, troops and etc. You can also infiltrate other player's bases and destroy or steal their stuff. I don't remember all the details since it has been a while but they make it a major perk to have nukes, that PF Grade. If I remember correctly, the PF grade helps limit who can infiltrate your base. This part of the game is also where Konami milks the players with insurance and such.

So this isn't really an in-game achievement but an online group achievement.
 
Banned for triggering a cutscene? Are you serious? The heck is wrong with japanese.
 
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