Leakers claim PlayStation 6 could offer at least 3x the performance of the PS5

Daniel Sims

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Rumor mill: Leaks have painted a fairly clear picture of how the PlayStation 6 and next-gen Xbox might perform. However, the available numbers leave considerable room for interpretation when estimating real-world performance. The RAM shortage is also making pricing increasingly difficult to predict, though Sony's next console could still land well short of a widely feared quadruple-digit price tag.

YouTube channel Moore's Law Is Dead recently made new claims about the performance of upcoming next-generation consoles based on supposedly leaked internal documents from AMD. Although most analysts expect the PlayStation 6 to improve ray tracing performance over the PlayStation 5 significantly, its overall impact on game performance remains a subject of debate.

Traditional rasterized performance might triple – a modest upgrade compared to leaps between previous console generations. The declining gap reflects assertions from Sony and other manufacturers that rasterization gains are approaching a plateau.

Meanwhile, the PS6 might handle ray tracing operations six to 12 times faster than its predecessor, prompting comparisons with Nvidia's RTX 5090. However, another prominent leaker, KeplerL2, disagrees, noting that ray tracing performance does not tell the whole story.

Although the PS6 might complete ray tracing-related tasks for each frame in approximately one-fifth the time it takes the PS5, other operations – including rasterization – still often play a more significant role. As a result, overall performance gains for the next-generation console might be just over 300%, depending on the game.

Titles that rely more heavily on ray tracing might see larger improvements, but probably not by an order of magnitude. While consoles never provide an apples-to-apples comparison with PC graphics cards, the latest information places the RTX 4080 as the PS6's closest PC counterpart.

Pricing is another area of intense debate. The RAM crisis has pushed the standard PS5's price upward to $650, while the PlayStation 5 Pro now costs an astounding $900. While the situation has sparked fears of a $1,000 PS6, Kepler estimates that $700 remains on the table.

The console's current bill of materials might be around $760, and Sony could subsidize it, with game purchases making up the difference. Storage and the disc drive would be the easiest things to cut, so the company might need to offer the PS6 without physical media support and with as little as 1TB to remain under $800.

However, 1TB on a PS6 might feel less constrained than on a PS5, as speculation leans toward Sony, AMD, and Nvidia introducing neural texture compression to reduce how much storage space and video memory next-generation games consume.

Current expectations place the console's launch in late 2027 or early 2028.

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These console specs, which holds the PC master race back in turn, are always a bit disappointing. A console that's supposed to last from 2027 to 2034 should aim a little higher.
 
While a 4080 performance sounds great NOW, we are talking about 2 maybe 3 years from now. By then, PC will have the 6000 series maybe even 7000 series cards out.
Lets not forget the chance of many players getting a new console on release will be very slim due to shortages. Sure, they may have some to sell but it simply wont be enough. More so if its a release before Holiday 2028. Then there will be the pricing, which currently will be out of reach for a lot of people compared to years past consoles. The whole situation will be a sh*t show for sure.
 
If a company came along that was willing to have the quality control of Nintendo in the days of yore combined with forward looking adaption of powerful but cost effective hardware... That would be a pretty good company. As it stands now, every console maker trades something for greed.
 
Sony barely makes games for the console it already has, by the way. I don't think they're ready for an upgrade.
 
These console specs, which holds the PC master race back in turn, are always a bit disappointing. A console that's supposed to last from 2027 to 2034 should aim a little higher.

It makes sense though from a financial point of view. They've got to strike a balance between manufacturing cost and pricing to the consumers which is already high enough as it is.
 
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1. PS5 ray tracing sucks so a large multiplie of that is easy and should not be inferred to mean greatness.

2. The RTX 5000 series doubled its RT over the 4000 in silicon and that basically gave ~20-25% improvement that kept pace with raster improvements. So such specs sound much more impressive than their real world impact.
 
It makes though from a financial point of view. They've got to strike a balance between manufacturing cost and pricing to the consumers which is already high enough as it is.

The Nvidia 6000 series gpus will have 2x path tracing performance compared to 5000 series. A PS6 with 4000 level RT/PT perf will be left in the dust.

Could argue that it would make more sense to price the PS6 higher initially to improve its longevity.
 
The Nvidia 6000 series gpus will have 2x path tracing performance compared to 5000 series. A PS6 with 4000 level RT/PT perf will be left in the dust.

Could argue that it would make more sense to price the PS6 higher initially to improve its longevity.

Yeah, but people are already complaining about prices for the current gen. Any higher is going to be a very hard sell.
 
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