Sony confirms AI frame generation is coming to PlayStation, just not this year

DragonSlayer101

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Forward-looking: Sony has revealed that ML-based frame generation will be coming to "PlayStation platforms" in the future, though the exact timeframe remains unclear. The company also confirmed that, despite speculation surrounding a patent for ML-based upscaling, it will not be incorporated into the PSSR/FSR implementations anytime soon.

Speaking to Digital Foundry about Project Amethyst, Mark Cerny confirmed that Sony is developing AI-powered frame generation for PlayStation, but noted that no new releases are planned this year. He also declined to reveal whether the feature will be rolled out to the PS5 and PS5 Pro or be exclusive to the PS6.

Cerny further confirmed that, like PSSR, FSR frame generation is based on technology co-developed by Sony and AMD as part of Project Amethyst. He added that he is satisfied with the progress of the collaboration so far and looks forward to upgraded frame generation technology being rolled out to PlayStation consoles in the future.

Machine learning – based frame generation uses AI to insert synthetically generated frames between natively rendered ones, boosting visual smoothness and enhancing the gameplay experience. The intermediate frames are created by analyzing motion vectors and pixel data from the native frames, effectively doubling or even tripling the FPS in supported titles. This allows demanding games with complex visual effects to run more smoothly at higher resolutions.

Both Nvidia and AMD have recently updated their respective frame generation technologies for PC. Nvidia shipped DLSS 4.5 in January to a generally positive response from media and gamers alike, while AMD's FSR 4.1 received a more lukewarm reception following its rollout last week as part of the Radeon Adrenalin 26.3.1 WHQL driver update.

It is worth noting that the PS5 already offers frame generation technology built on AMD's FSR 3, though it relies on interpolation between real frames rather than machine learning. While the new technology could enhance the gameplay experience in some titles, it is not a miracle fix for low native frame rates, as it still requires a decent input frame rate to generate new frames.

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Frame gen is on PC doesnt work all that well in COD. Gives performance issues.

Its one of those things were it will likely be it works on one title but not the other or it'll be a on/off option like pc has.

It sounds good but may take a bit to mature. But it may also simply get implemented poorly n never take off.
 
Not particularly surprising, FSR Frame Generation is already used in I believe only 2 games on console, Black Myth Wukong and Immortals of Aveum, to not good results. I just hope that it's used to interpolate from ~60+fps to 120+fps instead of being used as a crutch to go from 30 to 60. On controller, 2x frame gen's "feel" is ok as long as you're hitting 60 natively, but looks and feels awful below that.
 
Frame Gen is one of those "nice to have" things. It's fine in single player games, but it's pretty easy to get over 100FPS on mid ranged hardware if you aren't using Ray tracing. It's really just everyone using the unreal engine and not knowing how to optimize for it that makes this kind of tech necessary.

Maybe we shouldn't be implementing tech demos(RT) in games and expecting hardware manufacturers to make it possible to run. There are the tech elitists that will say RT is good or something, but 90 class gamers make up literally 2% of gamers. 80% of the market is 60 glass or lower so naturally you are gonna piss people off when you're ignoring 80% of the market. Xbox and PlayStation are also 60nclass systems so the majority of gamers in the 60 class is probably much higher than 80%
 
The funniest part is console players are about to go through the exact same discourse PC gamers already had: fake frames vs real performance, input latency debates, and everyone suddenly becoming a motion clarity expert overnight.
 
Fake frames to me is fine, but it does not address the latency issues when the console struggles with low frame rates. The other problem for introducing frame gen is that, it will get us to the point where game developers will just rely on frame gen rather than working hard to optimize the game. This is essentially the problem now with most PC games.
 
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