Login Server Error - "Server Terminated"

Status
Not open for further replies.
Hey,

I'm trying to build a Lineage 2 private server using the legal emulation software known as L2Jfree but I seem to be encountering an error at a certain step in the process.

I've been having problems using the startLoginServer.bat file. I get this error every time:

http://i12.photobucket.com/albums/a225/RexReaver/firstsp.png

http://i12.photobucket.com/albums/a225/RexReaver/2ndsp.png

I've followed the instructions of multiple tutorials and I've Googled my **** off for a fix for this but to no avail. I have a hunch that it could be a problem with ports? My Windows XP Service Pack Edition 3 desktop PC is connected to a broadband Comcast internet connection through a modem and then a Linksys Wireless-G Broadband Router. (Model: WRT54G) I mean it may have something to do with the fact that I'm using a router. The router is there so that 1 other computer in my house can also connect to the internet, only wirelessly.

I just keep getting that "server terminated" message every time that I try to start up the Login Server.

Here's what my server.properties file & loginserver.properties file look like:

Code:
[b]server.properties:[/b]
 
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jfree.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================================
 
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 76.106.144.60
GameserverPort = 7777
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 76.106.144.60
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Note: You can define server hostname for each network in subnets.properties
 
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
 
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True
 
# Database info
Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Database user info (using root user is not recommended)
Login =root
Password =apples
MaximumDbConnections = 50
 
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2
 
# Define character name template
# These ones are regular expressions, visit [url]http://www.regular-expressions.info[/url] for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9-]{3,16} )
CnameTemplate = [A-Za-z0-9-]{3,16}
# Pet name ( Default [A-Za-z0-9-]{3,16} )
PetNameTemplate = [A-Za-z0-9-]{3,16}
# Clan and ally name ( [A-Za-z0-9 -]{3,16} )
ClanAllyNameTemplate = [A-Za-z0-9 -]{3,16}
# Title ( [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16} )
TitleTemplate = [A-Za-z0-9 -\\[\\]<>\\(\\)\!|]{3,16}
 
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7
 
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100
 
 
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
 
# ---------------------------------------------
# Safe Reboot configuration
# ---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant = True
# Disable players teleportations
SafeRebootDisableTeleport = False
# Disable craft and crystallize
SafeRebootDisableCreateItem = False
# Disable trades and shops
SafeRebootDisableTransaction = False
# Disable actions between players
SafeRebootDisablePcIteraction = False
# Disable actions on NPC
SafeRebootDisableNpcIteraction = False
 
# Flood Protection
# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
FloodProtection = False
# Set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50
 
PacketLimit = 500
PacketTimeLimit = 1100
 
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = True
NetworkTrafficOptimizationMs = 800


Code:
[b]loginserver.properties:[/b]
 
# ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostname=192.168.1.1
LoginServerPort=9014
GMMinLevel=100
 
# The port, ip on which login will listen for GameServers
LoginHostname=127.0.0.1
LoginPort=9014
 
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
 
# If false, the licence (after the login) will not be shown
ShowLicence = True
 
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=apples
 
# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
 
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0
 
 
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
 
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
 
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
 
#Ban management
# number of attempt before a user is banned when he fails his login
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600

Any help at all would be appreciated. Thank you.
rax1418
 
Status
Not open for further replies.
Back