Metro: Last Light calls for GTX Titan to have an 'optimum' experience

Not saying that metro is like crysis 2, but anyone remember the tessellation?The insane amount of uneeded tessellation in crysis2 just to make cards run harder than they needed to

Techreport has an article on it, just "google crysis2 tesselation techreport"
 
MrBungle

GTX295 was and is a beast. It's DX10 only, so any DX11 performance-hits do not apply to it. It was paired with i7 920, so it wasn't bottlenecked.

Inside scenes with graphics on medium should not lag. There's no lighting issues, not many polygons, not much perspective, narrow corridors, limited variety in textures, ver minimal distance draw. This was a year after the release, on patched game and fully up-to-date drivers. No excuse that SLI wasn't working. The game would literally lag on random parts of the map, even the less-demanding parts. The interwebz is full of forum topics saying "wtf why so buggy".

I'm not trying to argue, and I'll leave it at this - but there is simply no way that the game shouldn't be running smooth as butter.
 
I have played nearly every blockbuster released for the last 15 years, but I could not manage to get past a couple hours of Metro 2032. But honestly I only bought it at the time because it had DX11 when only it and Lost Planet had it.
 
I wonder what resolution that recommendation is for?

I just bought a second 680 to get ready for this game... hopefully I don't need 3 for 2560x1440.
If it is 60 Hz I think you will be fine. Turning down AA to lower levels wouldnt hurt since it is memory sucking eye candy that isnt even necessary. Games look great at 4x AA.
If it's sucking down memory, 16gb of ram couldn't hurt. That's how I got BF3 to start working with triple screen setup using sli 680s.
He (most likely) means onboard GPU memory, not system RAM.
 
Crytek can learn a thing or two (or five lol) from these chaps.
Personally, from playing around with the first Metro, I think Crytek's done a better job at optimization.
Believe it or not, I am more interested in the AI shown in the video above, contrast that with the dumb-as-a-pile-of-bricks AI of Crysis 3. This seems like fun. Fingers crossed.
 
MrBungle

GTX295 was and is a beast. It's DX10 only, so any DX11 performance-hits do not apply to it. It was paired with i7 920, so it wasn't bottlenecked.

Inside scenes with graphics on medium should not lag. There's no lighting issues, not many polygons, not much perspective, narrow corridors, limited variety in textures, ver minimal distance draw. This was a year after the release, on patched game and fully up-to-date drivers. No excuse that SLI wasn't working. The game would literally lag on random parts of the map, even the less-demanding parts. The interwebz is full of forum topics saying "wtf why so buggy".

I'm not trying to argue, and I'll leave it at this - but there is simply no way that the game shouldn't be running smooth as butter.

Not trying to start an argument/flame war either, just saying some of what goes on with graphics takes more horsepower than people realize. Also remember the GTX 295 only has an effective 896MB of RAM, if VRAM is the limiting factor you won't get reasonable frame rates no matter how much GPU processing power you throw at it.

I'd be interested in seeing benchmarks comparing the performance between a GTX 295/GTX 480/GTX 570 since all of them have relatively close power from a processing standpoint but varying quantities of VRAM.
 
So we need a 4000$ PC to play this game On highest quality ...
Well, if you buy a Titan, you probably have the money for a good CPU like a 3930K. So yeah, that will bring you to about $3k. I bet you can play it on max with less than a 2K budget if you crossfire 7970s.
 
There is this big talk about rigs and not a single soul mentioned that the graphics in the video is not very impressive. At some point it does not really matter if a massive processing power is required or not, since it does not translate into impressive graphic in this particular game. Maybe it's subjective but Crysis 3 looks better, even on youtube clips, same as BF4 teaser.
 
He (most likely) means onboard GPU memory, not system RAM.
Yeah, I actually thought it was an onboard GPU memory problem but I thought outside the box and gave it a shot and voila. Sometimes you never know if something will work until you try it
 
RAM is different from the GDDR5 on the GPU. I guess it was chance that that is what helped you. RAM isnt shared with the GPU.
But Mon Frere, "once upon a time", it used to be. That's of course back in the dark ages, when men were men, and 13 year old girls weren't FBI agents, You know, the days before chivalry died an ignominious death, by the hand of internet trolls such as myself.

With that said, I'm going to "de-euphemize" the New, "Metro" hype:

"The graphics in this game are so bloated, we expect $50.00 back from Nvidia from every "Titan" we sell for them with it. Now that we've convinced you you really do need 2500 x 1600 and something, all settings on maximum, for a "pleasurably gaming experience", the sky's the limit. If you buy two Titans and put them in SLI, we'll give you an "Attaboy Legion" shoulder patch...(wait for it)....free with purchase. (Allow 6 to 8 weeks for delivery).

I'd be thrilled if they'd re-release "X-Wing" @ 1680 x 1050. Hell, I might even buy a video card.
 
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