Metro: Last Light calls for GTX Titan to have an 'optimum' experience

Matthew

TS Evangelist
If you plan to play Metro: Last Light with eye-candy liberally applied, you'll probably want to check your expectations at the door unless you have a fairly solid rig. Publisher Deep Silver has announced the various degrees of system specifications...

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MrBungle

TS Booster
I wonder what resolution that recommendation is for?

I just bought a second 680 to get ready for this game... hopefully I don't need 3 for 2560x1440.
 

Jad Chaar

Elite Techno Geek
I wonder what resolution that recommendation is for?

I just bought a second 680 to get ready for this game... hopefully I don't need 3 for 2560x1440.
If it is 60 Hz I think you will be fine. Turning down AA to lower levels wouldnt hurt since it is memory sucking eye candy that isnt even necessary. Games look great at 4x AA.
 

MrBungle

TS Booster
GPU marketing: where poorly optmized games try to sell overpriced GPU. Anyone played the original, I did and let me tell you that game is not that pretty to require soo much gpu power.
Nah, its not poor optimization its using polygons where most games use textures, soft-shadows, smoke, particle effects, etc... Very expensive on the processing side but refreshing to see someone push the envelope.

Personally I'm happy to see games that bring high-end rigs to their knees, graphics have be pretty much stagnant for far too long.
 

ghasmanjr

TS Booster
I wonder what resolution that recommendation is for?

I just bought a second 680 to get ready for this game... hopefully I don't need 3 for 2560x1440.
If it is 60 Hz I think you will be fine. Turning down AA to lower levels wouldnt hurt since it is memory sucking eye candy that isnt even necessary. Games look great at 4x AA.
If it's sucking down memory, 16gb of ram couldn't hurt. That's how I got BF3 to start working with triple screen setup using sli 680s.
 

MrBungle

TS Booster
I wonder what resolution that recommendation is for?

I just bought a second 680 to get ready for this game... hopefully I don't need 3 for 2560x1440.
If it is 60 Hz I think you will be fine. Turning down AA to lower levels wouldnt hurt since it is memory sucking eye candy that isnt even necessary. Games look great at 4x AA.
If it's sucking down memory, 16gb of ram couldn't hurt. That's how I got BF3 to start working with triple screen setup using sli 680s.
Already running 16GB of RAM.
 
G

Guest

Ill bet my entire computer I can turn shadows aa and vsync off and still be able to run this fine on my hd7770 ghz edition. lol
 

St1ckM4n

TS Evangelist
GPU marketing: where poorly optmized games try to sell overpriced GPU. Anyone played the original, I did and let me tell you that game is not that pretty to require soo much gpu power.
Nah, its not poor optimization its using polygons where most games use textures, soft-shadows, smoke, particle effects, etc... Very expensive on the processing side but refreshing to see someone push the envelope.
Negative. My GTX295 at 1920x1080 lagged on Medium. Inside a tunnel. Metro 2033 was a terribly optimised game, fact.

Posting optimum specs of a Titan is all well and nice to get the hype machine rolling, but they have a lot of work to do to make it optimised and actually worthy of the Titan. Heck, they don't mention resolution even.

I'm all for hardcore games that push your rig, but they need to be properly coded to begin with.
 

baN893

TS Enthusiast
If it's sucking down memory, 16gb of ram couldn't hurt. That's how I got BF3 to start working with triple screen setup using sli 680s.
RAM is different from the GDDR5 on the GPU. I guess it was chance that that is what helped you. RAM isnt shared with the GPU.
Mhm, I was going to point out the same thing. On another note, really excited for this game.
 

MrBungle

TS Booster
GPU marketing: where poorly optmized games try to sell overpriced GPU. Anyone played the original, I did and let me tell you that game is not that pretty to require soo much gpu power.
Nah, its not poor optimization its using polygons where most games use textures, soft-shadows, smoke, particle effects, etc... Very expensive on the processing side but refreshing to see someone push the envelope.
Negative. My GTX295 at 1920x1080 lagged on Medium. Inside a tunnel. Metro 2033 was a terribly optimised game, fact.

Posting optimum specs of a Titan is all well and nice to get the hype machine rolling, but they have a lot of work to do to make it optimised and actually worthy of the Titan. Heck, they don't mention resolution even.

I'm all for hardcore games that push your rig, but they need to be properly coded to begin with.
The 295 came out in 2009... thats like 6 decades in computer years. ;)

Bad coding is when you have a rig that has 6 or 8 threads available with one pegged the rest idle and the game lagging to death. (see Empire Earth II or Supreme Commander) Just because you don't notice all the little things that the graphics engine is doing on the screen doesn't mean that its badly coded. There are some pretty complex graphical effects going on in metro 2033 and likely more in last light. Much of that graphical flare is hidden because the game is very dark, however just because its not visible doesn't mean that the GPU isn't rendering it. I see a lot of people accusing devs of "bad code" in numerous forums all over the web and I would be willing to bet that half of them don't even know what a compiler is.