Microsoft's new patent wants Xbox games to rewrite themselves as you play

Skye Jacobs

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Forward-looking: Microsoft has filed a patent application for technology that could let Xbox games change their stories as players progress. The system would use generative AI to reshape narrative paths, quests, and world details rather than relying solely on prewritten branches. If developed into a product, the approach could push Xbox games toward experiences that respond to how players explore, interact with, and engage with the game world.

The application, published in July and titled "Generative Narrative Game Experience With Player Feedback," describes a system that could create or revise content based on what an individual player does in the game.

The system relies on a narrative state graph, a map of game events, choices, and outcomes. In a typical game, developers build those branches in advance. Microsoft's proposed system would track a player's progress through that map and use generative models to add new paths or alter existing ones.

The design would look beyond obvious choices, such as dialogue options or major story decisions. It could also consider how players explore the game world, which characters they return to, and how they interact with particular places or objects.

The patent says the system could use facial features and other signals to gauge players' emotional reactions. That information, combined with in-game behavior, could help determine which characters, stories, or settings should receive more attention.

For example, a minor character could receive a larger storyline if a player keeps interacting with them. A cave meant to be a small side area could become a larger dungeon with new lore and quests if a player spends more time exploring it.

Microsoft describes the approach as a way to make players co-creators of the experience. The AI would not simply choose between existing story branches; it could generate new material as the player's interests become clearer.

That would require the system to keep track of the game's internal logic. New quests, dialogue, and locations would need to fit the game's rules, characters, and earlier events. The patent does not say that Microsoft plans to use the technology in a future Xbox game, but it shows that the company is considering generative AI as part of the game itself, rather than solely as a development tool.

The company has filed other patents related to Xbox technology, including an AI helper that could play games for a user and a controller concept involving movable and tunable haptic motors.

This patent takes a different approach. It focuses on making the game world more responsive to the player, with stories that can change based on actions that developers may not have anticipated when the game was built.

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Choose Your Own Adventure basically.

And the most important thing to me is that it's possible to die and get a game over forcing you to restart. It may even be best if you play the game with no save points which means you are likely to play through and have a unique experience every single time.

Ultimately: that's the reason Multiplayer is so popular. You never know what you're going to get.
 
I have been writing about this for years, I hate that they're patenting it. You shouldn't be able to patent anything related to AI.

This is just procedural generation but with AI
 
Yep. It’s what a lot of rpg gamers have wanted for a while. So sad the idea will get locked up and lost within a patent for a company that will probably end up using it in one maybe two games.

Like so many other games with novel mechanics.. like Nemesis.. too bad we won’t see anything like that for a long time.
 
All I want in console gaming is the ability to allow me to mod the games.

Modding should feel so taboo, a game is a piece of entertainment and if I feel I should dragons in a Gran Theft Auto game, it should be up to me, If I feel I should have a gun in a sword fight it should be up to.

For all the things developers and publishers try to "innovate" with game mod is an endless pool of innovation and fun.
 
Lol, it wouldn't "rewrite" itself, it would just generate new variations.

This has been an aspiration (and has varying implementations for at least a decade). It's just a lot of work and complex.
I'm pretty sure Skyrim had something like this, if only to get around killing certain quest-givers.

Maybe more powerful tools can help bridge the gap, but the LLM's will still need a lot of testing to make sure it doesn't go off the rails....
 
Lol, it wouldn't "rewrite" itself, it would just generate new variations.

This has been an aspiration (and has varying implementations for at least a decade). It's just a lot of work and complex.
I'm pretty sure Skyrim had something like this, if only to get around killing certain quest-givers.

Maybe more powerful tools can help bridge the gap, but the LLM's will still need a lot of testing to make sure it doesn't go off the rails....
There are already Skyrim mods that use AI to generate unique dialogue and quests and it has been around for years, at least 2024 maybe earlier. I don't know how they can patent an idea that's been around for years and used in numerous games.

But I guess in this crazy world we're living in they can patent something that's been freely used for years, claim it as their own and charge people for it.

I don't think that this will hold up if it's challenged, especially since with AI several people can do the same thing and get different results
 
I have been writing about this for years, I hate that they're patenting it. You shouldn't be able to patent anything related to AI.

This is just procedural generation but with AI

I don't see how you can patent this. I've built games that do this so some of the big studios must have already done it too. They must have just patented the very specific process they are using - although their diagram looks hardly groundbreaking.
 
I don't see how you can patent this. I've built games that do this so some of the big studios must have already done it too. They must have just patented the very specific process they are using - although their diagram looks hardly groundbreaking.
Their diagram looks like they ate the crayon they drew it with
 
There are already Skyrim mods that use AI to generate unique dialogue and quests and it has been around for years, at least 2024 maybe earlier. I don't know how they can patent an idea that's been around for years and used in numerous games.

But I guess in this crazy world we're living in they can patent something that's been freely used for years, claim it as their own and charge people for it.

I don't think that this will hold up if it's challenged, especially since with AI several people can do the same thing and get different results
I'm not surprised. But I haven't looked into the mods at all to see how "sane" they are. I have, however, seen clips of more chaotic mods that use LLMs.
My main point was that there's been stuff like that, even in base Skyrim. The state machine (presumably) just wasn't called AI back then.

But yeah, I don't see it holding up either. But who knows. The Nemesis System didn't seem patentable either, but it's been steered clear by the industry since it did (and would probably get struck down on a proper challenge)...
 
The only problem woth formulaic generation of game content is that once someone understands the formula, the content is hollow. Here we are looking diagrams of it already so... Good luck.
 
I'm not surprised. But I haven't looked into the mods at all to see how "sane" they are. I have, however, seen clips of more chaotic mods that use LLMs.
My main point was that there's been stuff like that, even in base Skyrim. The state machine (presumably) just wasn't called AI back then.

But yeah, I don't see it holding up either. But who knows. The Nemesis System didn't seem patentable either, but it's been steered clear by the industry since it did (and would probably get struck down on a proper challenge)...
It took 7 years and dozens of revisions for the nemesis application to get through. Part of me wishes that the patent went through in 2014 because we could be using it in games soon. I can't believe I'm going to be in my 50s by the time we start seeing the nemesis system in other games. There are open source alternatives but everyone is afraid to use them for fear if being sued. The nemesis system is particularly annoying because they basically patented "actions have consequences". And it would be one thing if they were actively using the patent, but they spent 7 years trying to patent something they aren't even really using.

But there are laws saying AI generated content can't be copyrighted so I'm wondering how much of a stretch it is to say that AI generated content can't be patented, either.
 
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