ET3D said:
hamsteyr said:
Fifty bucks that Sony will release a ThreePSP or something that will have the 3d functionality, better graphics, probably has tv out, compatibility to link with their 3d PS3 so that you get the 3d out for your PSP screen as well through the bluetooth link....
You're probably right. And the Nintendo will still sell several times better.
Hopefully the 3D on this new device means it'd have some more processing power, which means it might be the rumoured Tegra device, in which case it could be pretty cool.
It'd be kind of funny, actually, since such a device will have faster CPU and graphics than the Wii.
According to some devs who have been given beta dev kits it's got the same power as a Nintendo Gamecube, So for me if true I'll be sold...
For anyone who don't know here are the Gamecube specs...
Processor:128-bit IBM Gekko
CPU Speed:485 MHz
System Memory:40 MB
Main Memory:24 MB 1T S RAM
A- Memory:16 MB DRAM
Internal Cache:L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI: "Flipper" (Custom ATI/Nintendo)
Manufacture Process: 0.18 microns NEC Embedded DRAM Process
Clock Frequency: 162MHz
Floating Point Ability: 13.0 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Frame Buffer: Approx. 2MB, Sustainable Latency: 6.2ns (1T-SRAM)
Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Band.: 10.4GB/second (Peak)
Main Mem. Bandwidth: 2.6GB/second (Peak)
Color, Z-Buffer: Each is 24bits
Image Proc. Function:
Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter, etc.
Now obviously they are going to need to shrink the CPU down for a small device so it's possible they will change the NM or do what they did with the DS have a co CPU e.g one operating at 300 Mhz the other at 185 Mhz, but I think they will just shrink the die nm SOI.