No Man's Sky release date and special edition details revealed

midian182

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Space exploration/combat games have seen something of a resurgence recently, and one upcoming title from the genre that’s generating a lot of hype is No Man’s Sky. For those who eager to play the exploration/trading/fighting title, publisher and developer Hello Games has just confirmed the release date and announced a special edition made by production company iam8bit.

The game will be launching for $60 on the PC and PS4 in the US on June 21, 2016. There’s no Xbox One version of No Man’s Sky. Gamers in the UK will have to wait a few days more to play the game as it will be available on June 24.

For those who like their gaming merchandise, there’ll be a $150 special Explorer’s Edition for the PC that comes with an awesome-looking, hand-painted replica model spaceship with decal stickers. It will also include a special pin, a diorama display and “rad box.” There’ll even be an extra “mystery item” added to the set, which will be announced closer to the game’s launch.

"Like all of iam8bit's products, this is a lovingly crafted package, designed to evoke a sense of space nostalgia via the inclusion of a tin toy-style ship replica. We've spared no expense to achieve hyper-detail, constructing the ship from a high-quality metal cast and then hand-painting each with precision. And much like the game, this collectible allows for a personal touch, providing an array of decals that can be applied to the ship's body," says iam8bit.

iam8bit is also selling a host of other No Man’s Sky products, including a vinyl soundtrack, t-shirts, posters, prints and card sets.

Developers claim that No Man’s Sky's clever algorithms have resulted in the game containing 18 quintillion procedurally generated planets. The team says that the universe is so vast, players won’t even see 99 percent of what's in it.

To get you in the mood for No Man’s Sky, watch the gameplay trailer below. It features Rutger Hauer repeating some of the lines he made famous in his role as Roy Batty in Blade Runner. "I've seen things..."

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This one looks VERY interesting and sounds like the kind of game you could spend a lifetime playing
 
When I heard about the game years ago I was very interested, but as time went on and I saw more and read more, I lost interest. It will be a game I buy on sale at a huge discount if even then. The planets lack any realism and look over colored. They keep saying how many planets like having a ton of stuff in a game that can't be seen is a plus.
 
When I heard about the game years ago I was very interested, but as time went on and I saw more and read more, I lost interest. It will be a game I buy on sale at a huge discount if even then. The planets lack any realism and look over colored. They keep saying how many planets like having a ton of stuff in a game that can't be seen is a plus.

Yeah, not encouraging at all. Saying players won't see 99% of it is the same as the devs saying they only accomplished 1% of what they intended, or the government saying they've stopped many terrorist plots - you're given no evidence either way. Procedurally generated usually means generic cookie-cutter environments like Minecraft. Was Molyneux involved in this? Sure sounds like it. Meanwhile a lot (maybe most) us are still waiting for something like Eve Online but with 99% less suckage.
 
Yeah, not encouraging at all. Saying players won't see 99% of it is the same as the devs saying they only accomplished 1% of what they intended, or the government saying they've stopped many terrorist plots - you're given no evidence either way. Procedurally generated usually means generic cookie-cutter environments like Minecraft. Was Molyneux involved in this? Sure sounds like it. Meanwhile a lot (maybe most) us are still waiting for something like Eve Online but with 99% less suckage.
Eve offline would be awesome.
 
Eve offline would be awesome.

What???? That would be the most boring game of all times, it has no self-made content whatsoever besides repeating the same quests over and over again, the fun part of Eve is the interactions between the players that make such awesome stories to read every now and then... you are an odd one I give you that...

It's hard to look at the 100% of a game when it's procedurally generated... unless it's not well built
 
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