I know resolution scaling has it's uses.
But I do find the whole concept silly that someone running a 4K or 8K game, the system will load up all these 4K and 8K textures, meshes, etc., render at 1080 or whatever, then scale that back up to 4K or 8K. At that point you might as well just have lower quality textures and meshes.
Something that seems to be missing, at least to some extent, in modern games is use of LOD (Level of Detail) -- using lower quality textures and meshes as you are further away from an object; if they are using it they don't seem to be using it enough. The games that surprise me are ones that are using pixel art style, but have high system requirements -- the silliness of having very high resolution textures of a blurry, low-rez texture to match the art style instead of, you know, just using lower-rez textures. (Abiotic Factor is like this, it's just about Quake 3-quality graphics with the system requirements of, well, not quite as high as CP2077 but I would say at least 10x the GPU load it could have.)