Philips' new "triple-mode" monitors go all the way down to 720p for maximum speed

Alfonso Maruccia

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In brief: While dual-mode monitors are still few and far between, manufacturers are already looking to push the multi-resolution concept even further. Philips is now offering a pair of gaming displays that support three different resolutions, although their supposed "competitive" edge appears questionable, to say the least.

Philips recently announced two new monitors under the company's "premium" Evnia gaming brand. The Evnia 27M4N3500PT and Evnia 27M4N5500PT are reportedly the world's first Triple-Mode Fast IPS monitors, meaning they can quickly switch between three display modes to accommodate different types of gaming workloads.

The monitors' native mode is QHD (2,560 × 1,440), with an overclocked 275Hz refresh rate and HDR support. Philips describes the native resolution as ideal for "immersive" AAA gaming. Meanwhile, esports and fast-paced FPS enthusiasts can switch to a much lower HD (1,280 × 720) mode to achieve an overclocked 540Hz refresh rate.

Finally, a Full HD (1,920 × 1,080) middle ground offers refresh rates of up to 360Hz, providing a balance between richer visuals at QHD and ultra-fast gameplay at HD.

It's hard to imagine how many esports players are willing to sacrifice image quality by dropping to a resolution that has largely disappeared from modern PC gaming, but Philips believes its Triple-Mode monitors are a revolutionary solution capable of outperforming "traditional" dual-mode displays at their own game.

Philips said players can switch between the three supported resolutions instantly through the monitors' on-screen display, eliminating the need to manually adjust settings. The underlying Fast IPS panel is also designed to reduce blue light emissions, theoretically providing a more comfortable viewing experience. Additional eye-care features include LowBlue Mode and Flicker-Free technology.

The monitors offer largely the same core experience. However, the "premium" Evnia 27M4N5500PT adds Philips' SmartErgoBase stand, which supports height, tilt, swivel, and 90-degree pivot adjustments. The monitors also include several gaming-oriented features, including AI-powered lighting effects, ShadowBoost, and a smart "sniper" crosshair.

Additional specifications include a peak brightness of 350 nits, which isn't exactly ideal for HDR content – or, frankly, for a modern gaming monitor. Connectivity options include HDMI 2.1 and DisplayPort 1.4.

Philips plans to launch its new Triple-Mode monitors in the Asia-Pacific region. We will publish a full review later this week.

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A 720p mode on a 4k monitor probably looks better than any upscaling
Uhhhh what? You think running a game at 720p would look better than modern versions of DLSS/FSR4/PSSR2?

That is a rediculous statement. Go play a game at 720p render res with and without modern upscaling and tell us which one you think looks better.

Anytime someone plays a game on a 1440p monitor with the upscaling set to performance mode they are already running at 720p, and that's a very common settings configuration.
 
A 720p mode on a 4k monitor probably looks better than any upscaling

I don't think you people understand, or maybe remember, how tiny is HD compared to more modern resolutions :-D

Upscaling such lower resolutions is like putting lipstick on a pig no matter the pixel geometry. You will notice, and it will su** ba***. And I'm one of those guys that's still playing (certain) games that can't go beyond 640x480 on a QHD display :-D
 
I don't think you people understand, or maybe remember, how tiny is HD compared to more modern resolutions :-D

Upscaling such lower resolutions is like putting lipstick on a pig no matter the pixel geometry. You will notice, and it will su** ba***. And I'm one of those guys that's still playing (certain) games that can't go beyond 640x480 on a QHD display :-D
I remember 320x240 and 256 color was good. I also play at sub 720 resolutions fairly regularly on my steam deck, but the upscaling is atrocious. But as long as the game is programmed to render the GUI native, I can put up with a lot.
 
Yea, those of you who think 720p rendering and upscaling from there looks bad with modern upscaling simply don't know what you're talking about.

The newer models handle upscaling from 720p just fine.
 
I remember 320x240 and 256 color was good. I also play at sub 720 resolutions fairly regularly on my steam deck, but the upscaling is atrocious. But as long as the game is programmed to render the GUI native, I can put up with a lot.
Considering you put up with hills and one-way roads, I can believe it! XD
 
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