PlayStation 5 surpasses 80 million units: keeping pace with PS4, devastating Xbox Series

Cal Jeffrey

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The big picture: The PlayStation 5 isn't slowing down – 80 million units sold proves that. But behind Sony's strong numbers is a strategic pivot that could reshape the future of gaming. Executives say they're moving away from a "hardware-centric business model" toward building platforms, communities, and cross-device experiences. If the shift sticks, the PS6 might not just be the next console – it could be the last.

Sony's PlayStation 5 has shipped 80.3 million units worldwide, the company confirmed in its latest financial report. That includes 2.5 million units in its first quarter, slightly ahead of FY2024 Q1. The PS5 matches the sales pace of the PlayStation 4 set during the same stage of its lifecycle. It also remains well ahead of Xbox Series X|S.

Microsoft hasn't released exact hardware numbers, but estimates suggest its console has sold around 30 million units globally since launch – less than half Sony's total.

Software sales hit 65.9 million copies across PlayStation 4 and 5 during the quarter, up more than 12 million year over year. Only 6.9 million were first-party titles, with digital sales dominating. Fully 83 percent of games sold were downloads, marking another step in the platform's shift away from physical units.

PlayStation Network also stayed robust, logging 123 million monthly active users at the end of the quarter. That's a modest dip from the March figure but still above last year's level. Meanwhile, revenue from network services such as PlayStation Plus rose to 172.6 billion yen ($1.19 billion US), while add-on content – like DLC and in-game purchases – generated 292.6 billion yen ($2.02 billion).

Altogether, the Game & Network Services division booked 936.5 billion yen ($6.46 billion) in revenue for the quarter, an 8.3 percent increase from a year ago. Operating income jumped more than 125 percent to 148 billion yen ($1 billion), thanks in part to lower hardware costs and fewer currency headwinds.

Strategically, Sony is signaling that it sees PlayStation's future in ecosystems, not just consoles. In a post-earnings Q&A, Senior Vice President Sadahiko Hayakawa framed the shift as a long-term move toward community and engagement over raw hardware sales.

"In the gaming business, we are moving away from a hardware-centric business model more to a platform business that expands the community and increases engagement," Hayakawa said.

He tied that shift to a broader corporate pivot toward entertainment creation. Games, music, and film now account for 60 percent of Sony's total revenue. Hayakawa said the company is investing more in long-term IP, partnerships, and creation tools – including its stake in Crunchyroll, music publishing, a new entertainment venture with Bandai Namco, and an ongoing effort to bring more PlayStation exclusives to PC. This multi-faceted focus positions Sony to compete not just as a console maker but as a leader in entertainment ecosystems, setting the stage for sustained growth beyond hardware sales.

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Remember when they kept saying the Activision acquisition must be stopped coz MS will dominate gaming?
 
"Strategically, Sony is signaling that it sees PlayStation's future in ecosystems, not just consoles. In a post-earnings Q&A, Senior Vice President Sadahiko Hayakawa framed the shift as a long-term move toward community and engagement over raw hardware sales."

Sounds great, but you might want to make sure that whatever mind sludge is responsible for you creating Concord and Marathon is purged first. Once you normalize people not buying your console, a few Concord sized failures will send you straight to the auction block.
 
PlayStation shifting away from hardware?
And somehow Microsoft was right when Phil Spencer said a few years ago:

"Hardware sales doesn't proof anything but the constraints of its own games being locked away in console exclusivities"

Back then many PlayStation fans laughed at that statement only now Phil Spencer is laughing at them as Sony prepares to get rid of hardware exclusivity.
 
Since when has any console been about raw hardware sales? As I recall, most consoles are priced at a loss, especially in the first couple of years. The goal was always to move the software. The only change they made recently was to port the software to other systems. The reason this hasn't happened sooner was that at one time, Xbox was real competition, and Sony had the better games as exclusives. Now, Xbox and pc become additional customers.

I'm not sure how well this will work out if Sony becomes just another software vendor (even if they do marry it to their entertainment side).
 
Remember when they kept saying the Activision acquisition must be stopped coz MS will dominate gaming?
I mean, MS's gaming revenue is keeping pace with Sony's last I checked.

Hardware isn't important when the multiplatform strategy is working (which isn't surprising to anyone who can see that more customers = more revenue).

And MS has been fumbling the ball when it comes to new games recently....
 
So many articles always love bringing up Xbox hardware. MS gave up long ago, they said for years they dont care about any so called "console war". When will people realize MS simply dont care. They make way more $ than Sony. They could buy Sony and change left over.

MS make a console because they can not because they need to. Sony losses Playstation the name will be lost to time.
 
Microsoft's cross-platform strategy doesn't need to depend on Xbox sales alone. (Though, Xbox is a good platform to re-play older classics due to its great backward compatibility and current games. )

In fact, the latest Xbox Series S|X are actually additional income for MS. Not dependent on them to survive. Diversification from Windows ecosystem and Gamepass on Windows takes care of any shortfalls in Xbox sales.
 
How many must-have exclusives have they shipped?
they didn't, because they moved their old exclusives to a PC in theory making monies.
Somehow they do not see that exclusives makes people buying their systems and 3rd party games on their console, which earned them 30% for only hosting it there.

As a person who is PC gamer mostly, I got ps for exclusives and other titles I wanted to play on a big screen. But now there is a little point anymore. I still getting ghost of Yotei, but seriously, comparing to ps3 era (or even older) current lineup is a joke. Valve and steam deck, and maybe incoming steam standalone, will be a better option to buy. Seeing that I mostly stopped buying stuff on ps as I see no reason - if there are no exclusives, I will simply buy it on gog / epic / steam when released making those platform earn my monies.

And Sony will dry out their ideas and sequels to already well used IPs. Where are fresh ideas, new games, where are resistance like titles, what happened to an excellent killzone, only Astrobot was something new on ps5. Rest is just background noise.

I would love them to focus on exclusives and never let them go. That would make those titles excellent. They would have to focus on the fresh ideas not monetization. Exactly what Nintendo continues to do (but they are utter crap at everything else). We would win as gamers to see a proper competition by quality, but instead we are going to see mediocrity and equaling down, to accommodate everyone, therefore not risking, not trying, not daring being different. Shame.
 
I would love them to focus on exclusives and never let them go. That would make those titles excellent. They would have to focus on the fresh ideas not monetization. Exactly what Nintendo continues to do (but they are utter crap at everything else). We would win as gamers to see a proper competition by quality, but instead we are going to see mediocrity and equaling down, to accommodate everyone, therefore not risking, not trying, not daring being different. Shame.
Imagine, instead, they just make great games for all platforms. Imagine how well they would do and sell instead of pretending that exclusives will make them money behind their archaic and manufactured platform walled garden.

Imagine them actually taking competition seriously instead of using exclusivity as a crutch. Imagine how pro-consumer that would be.

Why would anyone beg for exclusives in this digital age? It's utterly ridiculous, beyond having unique hardware to make mechanics for (which Sony does not, and Nintendo doesn't really)...
 
Imagine, instead, they just make great games for all platforms. Imagine how well they would do and sell instead of pretending that exclusives will make them money behind their archaic and manufactured platform walled garden.

Imagine them actually taking competition seriously instead of using exclusivity as a crutch. Imagine how pro-consumer that would be.

Why would anyone beg for exclusives in this digital age? It's utterly ridiculous, beyond having unique hardware to make mechanics for (which Sony does not, and Nintendo doesn't really)...
I would like to imagine, but this is not happening. If that could be possible someone would have done that. We have very little such games on the market and most of them have heavy monerization. We are getting more and more mediocre titles on which barely good games are already praised. But excellent games? One every few years. Some nice AA titles where team took the risk and they managed to achieve something. But we are getting crazy amount of mindless, adrenaline rush stuff made to grind and pay over and over again. Ps2 or ps3 era had a few great games every year, with matching titles from xbox and Nintendo. Now? No one cares anymore, there is no innovation, there is monetisation. Sony and ma focus on services because their main goal is to make money, not games. And those have to be made every quarter or shareholders will be sad. Days Gone was one of titles not good enough for shareholders and got axed. Safer is to make endless mediocre titles because average consumer glued to soap operas on tv will seek gaming equivalent, and money is flowing. If there is no incentive to come with innovation to keep customer at your platform, there is no reason for risk. Looter shooter or hns is now always better than story driven, complex title.

And no, I wouldn't care about exclusivity. But exclusivity send to be the main difference between everyday crap and great titles, which we still see on Nintendo.
 
I would like to imagine, but this is not happening. If that could be possible someone would have done that. We have very little such games on the market and most of them have heavy monerization. We are getting more and more mediocre titles on which barely good games are already praised. But excellent games? One every few years. Some nice AA titles where team took the risk and they managed to achieve something. But we are getting crazy amount of mindless, adrenaline rush stuff made to grind and pay over and over again. Ps2 or ps3 era had a few great games every year, with matching titles from xbox and Nintendo. Now? No one cares anymore, there is no innovation, there is monetisation. Sony and ma focus on services because their main goal is to make money, not games. And those have to be made every quarter or shareholders will be sad. Days Gone was one of titles not good enough for shareholders and got axed. Safer is to make endless mediocre titles because average consumer glued to soap operas on tv will seek gaming equivalent, and money is flowing. If there is no incentive to come with innovation to keep customer at your platform, there is no reason for risk. Looter shooter or hns is now always better than story driven, complex title.

And no, I wouldn't care about exclusivity. But exclusivity send to be the main difference between everyday crap and great titles, which we still see on Nintendo.
If gamers demand better (with their wallets), it can happen. Indie's are seeing a lot of success recently, and Clair 33 being as successful as it is does send a message.

Funny that you bring up Days Gone. Got 2/3rds of the way through that one and gave up. I did not find it a very fun game towards the end, which with how hyped up it was for a PS exclusive just made things worse lol.

But exclusivity never really meant anything beyond "buy our hardware". Don't forget that there were also excellent multi-platform games/publishers too back when (like Rockstar, old Bethesda, old CoD, Bioshock...). Lets not pretend that only exclusive games were great.

In this day and age, the difference between an excellent exclusive game and an excellent game is less audience. An asinine endeavor.
 
Imagine, instead, they just make great games for all platforms. Imagine how well they would do and sell instead of pretending that exclusives will make them money behind their archaic and manufactured platform walled garden.

Imagine them actually taking competition seriously instead of using exclusivity as a crutch. Imagine how pro-consumer that would be.

Why would anyone beg for exclusives in this digital age? It's utterly ridiculous, beyond having unique hardware to make mechanics for (which Sony does not, and Nintendo doesn't really)...
And who is going to make these platforms? Consoles are EXPENSIVE to design and produce, why would you, as a console maker, willingly undercut yourself here? You're going to be paying 30% of your sales to your direct competitor for sales on their platform, plus if you are a console maker, you make most of your money from software sales on your platform. If nobody is buying games on your console anymore, why would you continue to dump hundreds of millions into building and supporting them?
Microsoft's cross-platform strategy doesn't need to depend on Xbox sales alone. (Though, Xbox is a good platform to re-play older classics due to its great backward compatibility and current games. )

In fact, the latest Xbox Series S|X are actually additional income for MS. Not dependent on them to survive. Diversification from Windows ecosystem and Gamepass on Windows takes care of any shortfalls in Xbox sales.
S/X are a liability for MS, if they dont sell large numbers they will not get the software volume to cover their development. Consoles are also typically sold at near break even or a small loss these days, not as bad as previous gens, but not the money makers you think they are.

In order to match prime XBOX income numbers, MS is going to have to sell way more copies on other platforms, as they are no longer receiving the sweet margins from sales on their own platform anymore.
 
And who is going to make these platforms? Consoles are EXPENSIVE to design and produce, why would you, as a console maker, willingly undercut yourself here? You're going to be paying 30% of your sales to your direct competitor for sales on their platform, plus if you are a console maker, you make most of your money from software sales on your platform. If nobody is buying games on your console anymore, why would you continue to dump hundreds of millions into building and supporting them?
What are you going on about? They can afford to sell or not sell hardware. And then it's not like PC is going to just disappear either.
And then you more than make up for that 30% by HAVING A MUCH BIGGER AUDIENCE. What about that do you not understand? You act like 3rd party publishers are just scraping by 🤦‍♂️

S/X are a liability for MS, if they dont sell large numbers they will not get the software volume to cover their development. Consoles are also typically sold at near break even or a small loss these days, not as bad as previous gens, but not the money makers you think they are.

In order to match prime XBOX income numbers, MS is going to have to sell way more copies on other platforms, as they are no longer receiving the sweet margins from sales on their own platform anymore.
It's really not. It's a convenience to retain/get a bit more revenue from software sold on it.

And oh no, release on more platforms and gain a way bigger audience as their strategy, which is working? The horror!
 
What are you going on about? They can afford to sell or not sell hardware. And then it's not like PC is going to just disappear either.
They cant afford to sell hardware if everyone is buying their games on other platforms instead. The series S/X shows what happens to your hardware sales when everything is available elsewhere. MS is making money from software but the xbox division itself isnt doing great (oh yeah and gamepass revenue is beginning to flatline).

Also I never said the PC would disappear. No idea where you got that from.

Game consoles are not profitable on their own (unless you are nintendo). Given that Sony does not control Windows, they have a vested interest in keeping Playstation alive, that's gonna require console sales.
And then you more than make up for that 30% by HAVING A MUCH BIGGER AUDIENCE. What about that do you not understand? You act like 3rd party publishers are just scraping by 🤦‍♂️
What part of "You lose out on all the juicy margins if your console has no sales" is hard for you to understand? A major component of Sony's profits from being in the gaming industry comes from their own 30% margins from the Playstation store for 3rd party sales, if you undercut any reason to buy said consoles that revenue dissapears.
It's really not. It's a convenience to retain/get a bit more revenue from software sold on it.
It's really not, it's a major part of their revenue as a company.
And oh no, release on more platforms and gain a way bigger audience as their strategy, which is working? The horror!
You really dont get the bigger picture, do you?
 
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Oh, what a surprise, you actually responded this time after getting called out on consoles. Good for you.

They cant afford to sell hardware if everyone is buying their games on other platforms instead. The series S/X shows what happens to your hardware sales when everything is available elsewhere. MS is making money from software but the xbox division itself isnt doing great (oh yeah and gamepass revenue is beginning to flatline).
They aren't selling the Series at a loss anymore. And despite "poor" hardware sales, their gaming division revenue is almost keeping up with Sony's. Huh, I wonder why that is?

And who is going to make these platforms?
Also I never said the PC would disappear. No idea where you got that from.
Suggesting that there would be no platforms if console makers weren't a thing. What hyperbolic nonsense I called you out on. No idea? There's your quote.

Game consoles are not profitable on their own (unless you are nintendo). Given that Sony does not control Windows, they have a vested interest in keeping Playstation alive, that's gonna require console sales.
You really dont get the bigger picture, do you? More customers = more revenue.

What part of "You lose out on all the juicy margins if your console has no sales" is hard for you to understand? A major component of Sony's profits from being in the gaming industry comes from their own 30% margins from the Playstation store for 3rd party sales, if you undercut any reason to buy said consoles that revenue dissapears.
You really dont get the bigger picture, do you? More customers = more revenue.

It's really not, it's a major part of their revenue as a company.
You really dont get the bigger picture, do you?
And I'll say it one more time for you: you really dont get the bigger picture, do you? More customers = more revenue.

It's really not a hard concept to understand. So drop the childish console wars way of thinking already. Nobody cares if MS is not selling hardware like Sony, they're in a better position because they have a bigger market!

And if you still don't get it, just compare their gaming division revenue, and then compare how much hardware they've sold. Why is there not a bigger correlation in this digital age if your focus on hardware made sense?
 
If they don't sell a PlayStation hardware I won't buy it, I won't buy Playstation games, they'll lose a customer. I'm not going to hook a PC up to my TV. I'll buy another console.

Exec is tripping hard, thinking they can just eliminate all the input costs but keep all the profit. 🤦‍♂️
 
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