PlayStation 6 leaks suggest AMD Orion APU with RDNA 5 and Zen 6 cores

DragonSlayer101

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Rumor mill: The PlayStation 6 is unlikely to launch within the next two years, but multiple leaks have revealed key details. Some leaked spec sheets claim the console will use an AMD APU codenamed 'Orion,' while a separate rumor suggests a possible PS6 handheld featuring an AMD APU called 'Canis.'

YouTube channel Moore's Law Is Dead claims to have obtained partial spec sheets for both consoles from a leaked AMD presentation. The leak suggests the PS6's Orion processor will include 40 to 48 RDNA 5 Compute Units and eight Zen 6 cores clocked up to 3GHz. The console reportedly targets a 160W TBP – lower than the PS5's 190 – 220W range.

If accurate, the leak suggests the PS6 could ship with fewer Compute Units than the PS5 Pro, which carries an RDNA 2 GPU with 60 CUs. Even so, the PS6's RDNA 5 GPU will likely outperform the Pro's, as RDNA 5's higher IPC should deliver far more power per Compute Unit than RDNA 2.

According to the leak, the PS6 will use GDDR7 video memory – an upgrade over the PS5 Pro's GDDR6. The newer technology should deliver higher bandwidth, boosting performance by increasing data transfer rates and reducing latency. The leak also claims the PS6 will provide triple the rasterization performance of the PS5 and roughly double that of the PS5 Pro.

Moore's Law Is Dead claims the next-gen console will deliver significantly better ray tracing performance than the PS5 Pro's PlayStation Spectral Super Resolution (PSSR) upscaling algorithm currently offers. Sony has confirmed plans to update the technology with advanced features next year, making it likely the new console will include the updated software.

PlayStation 6 production should start by mid-2027, with a launch planned for later that year or early 2028. Sony has yet to set pricing, but gamers hope the company will keep the standard PS5's $499 MSRP.

Meanwhile, the rumored PlayStation handheld's Canis APU is said to feature four Zen 6C cores clocked up to 2.2GHz and between 12 and 20 RDNA 5 Compute Units. It will include LPDDR5X-7500 memory on a 128-bit bus. Sony reportedly aims for a 15W TBP with this model.

The leaked AMD presentation behind this report dates back to 2023, so take it with a grain of salt. Some details may change before the PS6 enters production. Still, it offers the clearest glimpse yet into Sony's plans for its next-gen console.

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I suspect next gen will make path tracing a standard feature for games that push visuals. With smart upscaling and other ML optimizations to path tracing, it's totally within reach. Because of that, I actually think next gen will be one of the most significant visual generational uplifts we have ever seen.
 
Naturally this console will support FSR 4 and won't need PSSR. But it would also be interesting if devs take advantage of frame generation to offer more games with 120 FPS support compared to the very few the PS5 got, by using frame generation on top of 60 FPS modes. Consoles are a perfect use case for this, since most console setups already have high input delay compared to PC anyway.
 
The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model. Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090... I have a hard time believing that, but if true... wow...

relative-performance-3840-2160.png
 
I suspect next gen will make path tracing a standard feature for games that push visuals. With smart upscaling and other ML optimizations to path tracing, it's totally within reach. Because of that, I actually think next gen will be one of the most significant visual generational uplifts we have ever seen.
Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.

However, 4k@120Hz will become a standard.
 
Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.

However, 4k@120Hz will become a standard.

That is a ridiculous thing to say considering GeForce 4070 can already do path tracing in Cyberpunk at 1440p with DLSS balanced mode and get well above 30FPS without frame gen. Next gen consoles are going to be heavily focused on RT/PT tech with a lot of ML based solutions like FSR4 and AMD's version of ray reconstruction, so it would be silly to think path tracing isn't what they're aiming for. With solid ML based upscaling on next gen consoles and a solid leap in RT/PT performance, it's easily within reach.

Regardless of the accuracy of these leaks, Sony and Microsoft have already talked a lot about how much they are focusing on next gen ML based tech to enhance RT/PT capabilities. We already know this is a thing. AMD has made it clear they haven't so far made RT a main focus since it's still an evolving tech, and they have been clear that UDNA, or what I think Moore's Law is Dead keeps calling RDNA5, is where AMD has always been putting their real break through tech focus for RT/PT towards. That has always been their plan and it lines up perfectly with next gen.
 
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The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model. Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090... I have a hard time believing that, but if true... wow...

relative-performance-3840-2160.png

It actually wouldn't be that crazy. AMD has had a strong advantage in raster performance for a while. RDNA4 was a strong leap in ML based upscaling support and RT performance already, RDNA5/UDNA will be a much stronger focus into those technologies. It won't be double a 4090 in all measures, but it could be able to produce essentially double the visual payoff with strong ML/RT/PT capabilities on top of the already strong raster performance.
 
The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model.
No, it isn't lol

Where did you get that absurd idea from? The base model is in the ballpark of the RTX 2070, RTX 3060, RX 6600 XT and RX 7600. The Pro performs 30% to 40% better than that depending on the game, which means RTX 3070 Ti, RTX 4060 Ti, RX 9600 XT ballpark. It's nowhere near the performance of a 4070 Super.
 
It actually wouldn't be that crazy. AMD has had a strong advantage in raster performance for a while. RDNA4 was a strong leap in ML based upscaling support and RT performance already, RDNA5/UDNA will be a much stronger focus into those technologies. It won't be double a 4090 in all measures, but it could be able to produce essentially double the visual payoff with strong ML/RT/PT capabilities on top of the already strong raster performance.
I dont see it.

Could uDNA be a big leap forward? Could be. rDNA4 was an impressive jump, but AMD has a very spotty track record in this field, rDNA3 was a disappointment.

Even if rDNA5 is an improvement, the 4090 and 5090 are barely sufficient for pathtracing as it is. For the next gen consoles to feature it and make use of it we're supposing that AMD makes consoles with AMD GPUs that are significantly more powerful then the 4090. In a console.

There's just no chance of that happening. Most likely outcome is that the next consoles will have rDNA5/uDNA, but the GPU power itself is unlikely to be significantly higher then a 9070xt in actual performance.
 
I dont see it.

Could uDNA be a big leap forward? Could be. rDNA4 was an impressive jump, but AMD has a very spotty track record in this field, rDNA3 was a disappointment.

Even if rDNA5 is an improvement, the 4090 and 5090 are barely sufficient for pathtracing as it is. For the next gen consoles to feature it and make use of it we're supposing that AMD makes consoles with AMD GPUs that are significantly more powerful then the 4090. In a console.

There's just no chance of that happening. Most likely outcome is that the next consoles will have rDNA5/uDNA, but the GPU power itself is unlikely to be significantly higher then a 9070xt in actual performance.
You're numbers are way off and this is just noise.
 
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