PlayStation 6 leaks suggest AMD Orion APU with RDNA 5 and Zen 6 cores

DragonSlayer101

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Rumor mill: The PlayStation 6 is unlikely to launch within the next two years, but multiple leaks have revealed key details. Some leaked spec sheets claim the console will use an AMD APU codenamed 'Orion,' while a separate rumor suggests a possible PS6 handheld featuring an AMD APU called 'Canis.'

YouTube channel Moore's Law Is Dead claims to have obtained partial spec sheets for both consoles from a leaked AMD presentation. The leak suggests the PS6's Orion processor will include 40 to 48 RDNA 5 Compute Units and eight Zen 6 cores clocked up to 3GHz. The console reportedly targets a 160W TBP – lower than the PS5's 190 – 220W range.

If accurate, the leak suggests the PS6 could ship with fewer Compute Units than the PS5 Pro, which carries an RDNA 2 GPU with 60 CUs. Even so, the PS6's RDNA 5 GPU will likely outperform the Pro's, as RDNA 5's higher IPC should deliver far more power per Compute Unit than RDNA 2.

According to the leak, the PS6 will use GDDR7 video memory – an upgrade over the PS5 Pro's GDDR6. The newer technology should deliver higher bandwidth, boosting performance by increasing data transfer rates and reducing latency. The leak also claims the PS6 will provide triple the rasterization performance of the PS5 and roughly double that of the PS5 Pro.

Moore's Law Is Dead claims the next-gen console will deliver significantly better ray tracing performance than the PS5 Pro's PlayStation Spectral Super Resolution (PSSR) upscaling algorithm currently offers. Sony has confirmed plans to update the technology with advanced features next year, making it likely the new console will include the updated software.

PlayStation 6 production should start by mid-2027, with a launch planned for later that year or early 2028. Sony has yet to set pricing, but gamers hope the company will keep the standard PS5's $499 MSRP.

Meanwhile, the rumored PlayStation handheld's Canis APU is said to feature four Zen 6C cores clocked up to 2.2GHz and between 12 and 20 RDNA 5 Compute Units. It will include LPDDR5X-7500 memory on a 128-bit bus. Sony reportedly aims for a 15W TBP with this model.

The leaked AMD presentation behind this report dates back to 2023, so take it with a grain of salt. Some details may change before the PS6 enters production. Still, it offers the clearest glimpse yet into Sony's plans for its next-gen console.

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I suspect next gen will make path tracing a standard feature for games that push visuals. With smart upscaling and other ML optimizations to path tracing, it's totally within reach. Because of that, I actually think next gen will be one of the most significant visual generational uplifts we have ever seen.
 
Naturally this console will support FSR 4 and won't need PSSR. But it would also be interesting if devs take advantage of frame generation to offer more games with 120 FPS support compared to the very few the PS5 got, by using frame generation on top of 60 FPS modes. Consoles are a perfect use case for this, since most console setups already have high input delay compared to PC anyway.
 
The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model. Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090... I have a hard time believing that, but if true... wow...

relative-performance-3840-2160.png
 
I suspect next gen will make path tracing a standard feature for games that push visuals. With smart upscaling and other ML optimizations to path tracing, it's totally within reach. Because of that, I actually think next gen will be one of the most significant visual generational uplifts we have ever seen.
Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.

However, 4k@120Hz will become a standard.
 
Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.

However, 4k@120Hz will become a standard.

That is a ridiculous thing to say considering GeForce 4070 can already do path tracing in Cyberpunk at 1440p with DLSS balanced mode and get well above 30FPS without frame gen. Next gen consoles are going to be heavily focused on RT/PT tech with a lot of ML based solutions like FSR4 and AMD's version of ray reconstruction, so it would be silly to think path tracing isn't what they're aiming for. With solid ML based upscaling on next gen consoles and a solid leap in RT/PT performance, it's easily within reach.

Regardless of the accuracy of these leaks, Sony and Microsoft have already talked a lot about how much they are focusing on next gen ML based tech to enhance RT/PT capabilities. We already know this is a thing. AMD has made it clear they haven't so far made RT a main focus since it's still an evolving tech, and they have been clear that UDNA, or what I think Moore's Law is Dead keeps calling RDNA5, is where AMD has always been putting their real break through tech focus for RT/PT towards. That has always been their plan and it lines up perfectly with next gen.
 
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The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model. Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090... I have a hard time believing that, but if true... wow...

relative-performance-3840-2160.png

It actually wouldn't be that crazy. AMD has had a strong advantage in raster performance for a while. RDNA4 was a strong leap in ML based upscaling support and RT performance already, RDNA5/UDNA will be a much stronger focus into those technologies. It won't be double a 4090 in all measures, but it could be able to produce essentially double the visual payoff with strong ML/RT/PT capabilities on top of the already strong raster performance.
 
The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model.
No, it isn't lol

Where did you get that absurd idea from? The base model is in the ballpark of the RTX 2070, RTX 3060, RX 6600 XT and RX 7600. The Pro performs 30% to 40% better than that depending on the game, which means RTX 3070 Ti, RTX 4060 Ti, RX 9600 XT ballpark. It's nowhere near the performance of a 4070 Super.
 
It actually wouldn't be that crazy. AMD has had a strong advantage in raster performance for a while. RDNA4 was a strong leap in ML based upscaling support and RT performance already, RDNA5/UDNA will be a much stronger focus into those technologies. It won't be double a 4090 in all measures, but it could be able to produce essentially double the visual payoff with strong ML/RT/PT capabilities on top of the already strong raster performance.
I dont see it.

Could uDNA be a big leap forward? Could be. rDNA4 was an impressive jump, but AMD has a very spotty track record in this field, rDNA3 was a disappointment.

Even if rDNA5 is an improvement, the 4090 and 5090 are barely sufficient for pathtracing as it is. For the next gen consoles to feature it and make use of it we're supposing that AMD makes consoles with AMD GPUs that are significantly more powerful then the 4090. In a console.

There's just no chance of that happening. Most likely outcome is that the next consoles will have rDNA5/uDNA, but the GPU power itself is unlikely to be significantly higher then a 9070xt in actual performance.
 
I dont see it.

Could uDNA be a big leap forward? Could be. rDNA4 was an impressive jump, but AMD has a very spotty track record in this field, rDNA3 was a disappointment.

Even if rDNA5 is an improvement, the 4090 and 5090 are barely sufficient for pathtracing as it is. For the next gen consoles to feature it and make use of it we're supposing that AMD makes consoles with AMD GPUs that are significantly more powerful then the 4090. In a console.

There's just no chance of that happening. Most likely outcome is that the next consoles will have rDNA5/uDNA, but the GPU power itself is unlikely to be significantly higher then a 9070xt in actual performance.
Your numbers are way off and this is just noise.
 
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Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090...

relative-performance-3840-2160.png

According to Chatgpt... PS5 Pro is:

" TL;DR:

The PS5 Pro GPU sits roughly in the ballpark of an AMD RX 7700 XT to RX 7800 XT, or equivalently an Nvidia RTX 3060 Ti to RTX 3070, with certain constrained cases where it might match or exceed RTX 4070/4070 Super performance—especially when optimization and console-specific tech are factored in."

Nevertheless, Sony has a tendency to implement custom chip designs besides the main chip. We might see a separate NPU chip on the mainboard, or some other finicky evolution that would skyrocket the console 2 years in advance in terms of feature set.
Consoles might not exceed in raw power, but they always exceeded in forward jumping the entire tech stack and giving more to the average gamer. Their goal is always to achieve more with less.

Even if it lands around GTX 4080, that's 45 billions transistors, and that GPU doesn't have the complexity of also having a damn good CPU.
So imagine GTX 4080 pumped up to specs beyond 4090.
 
That is a ridiculous thing to say considering GeForce 4070 can already do path tracing in Cyberpunk at 1440p with DLSS balanced mode and get well above 30FPS without frame gen. Next gen consoles are going to be heavily focused on RT/PT tech with a lot of ML based solutions like FSR4 and AMD's version of ray reconstruction, so it would be silly to think path tracing isn't what they're aiming for. With solid ML based upscaling on next gen consoles and a solid leap in RT/PT performance, it's easily within reach.

Regardless of the accuracy of these leaks, Sony and Microsoft have already talked a lot about how much they are focusing on next gen ML based tech to enhance RT/PT capabilities. We already know this is a thing. AMD has made it clear they haven't so far made RT a main focus since it's still an evolving tech, and they have been clear that UDNA, or what I think Moore's Law is Dead keeps calling RDNA5, is where AMD has always been putting their real break through tech focus for RT/PT towards. That has always been their plan and it lines up perfectly with next gen.

Cyberpunk is a 5-year old game with dated graphics. It's smarter to pursue higher resolution, better graphics overall with moderate RT and solid framerate than 720p+upscaling and stagnant graphics quality to enable PT.
 
Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.

However, 4k@120Hz will become a standard.

I mean... you have to realize you are setting yourself up for failure with a comment like this. You sound like the person in the 1980s who said 640 kb (or whatever) ought to be enough for everyone.

Obviously path tracing will become a more and more commonly seen thing as hardware gets better.
 
Cyberpunk is a 5-year old game with dated graphics. It's smarter to pursue higher resolution, better graphics overall with moderate RT and solid framerate than 720p+upscaling and stagnant graphics quality to enable PT.
You don't have to like cyberpunk to simply see that it makes for a decent benchmark. It's hardly the only PT game on PC now, and performance isn't usually too far off in other titles that use it.

You don't have to be a fan of RT/PT or cyberpunk to simply see where the hardware is headed.
 
The numbers are accurate. What you are describing would require a huge revolution in hardware that AMD is not capable of doing short of a miracle.
They could do it, they'd just need to make a massive die with a complete disregard for thermals or power consumption. They're targeting 90%(probably more) of sales which is made up of 60 and 70 class cards. They're not great problem right now is price. They're being beaten by the 5070 in sales not because it's a better card, but because all the reviewers said it was trash and it stayed at MSRP. The market segment that sells the most cards isn't about which card is best, it's about which card they can afford. People can afford the 5070 because of the bad reviews, they can't afford the 9070/9070xt because the good reviews pumped the price up 20% over MSRP.
 
No, it isn't lol

Where did you get that absurd idea from? The base model is in the ballpark of the RTX 2070, RTX 3060, RX 6600 XT and RX 7600. The Pro performs 30% to 40% better than that depending on the game, which means RTX 3070 Ti, RTX 4060 Ti, RX 9600 XT ballpark. It's nowhere near the performance of a 4070 Super.
You are in pure denial.

The original PS5 is a 6700XT.
The PS5 Pro is 40-50% faster.

This is putting the PS5 Pro in the same ballpark as the 4070 SUPER.

Check the chart again and do the maths.
 
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According to Chatgpt... PS5 Pro is:

" TL;DR:

The PS5 Pro GPU sits roughly in the ballpark of an AMD RX 7700 XT to RX 7800 XT, or equivalently an Nvidia RTX 3060 Ti to RTX 3070, with certain constrained cases where it might match or exceed RTX 4070/4070 Super performance—especially when optimization and console-specific tech are factored in."
The 7800XT is mere percentage below the 4070 SUPER. They are basically head to head. Not to mention games are optimized on PS5, narrowing the gap even further.

They are about the same so anyone denying after analyzing the numbers need to get an appointment with an optometrist.

2160p.png
 
The original PS5 is a 6700XT.
Buddy, how can it be the same as a 6700 XT when the PS5 has fewer CUs and drastically lower clocks? The 6700 XT is 40 CUs at 2.6 GHz, the PS5 GPU is 36 CUs at 2.23 GHz, that's an 11% size advantage and a 17% clockspeed advantage for the 6700 XT, which together mean roughly a 30% advantage for the 6700 XT in compute (1.11 * 1.17 = 1.298).

That's exactly why it's closer to the 6600 XT, not the 6700 XT. The 6600 XT is slightly smaller (32 CUs, vs 36 CUs on the PS5) but clocked higher (also 2.6 GHz, vs 2.23 GHz on the PS5), which is why they are so similar in compute.

But lucky for us, we don't even need to concern ourselves with specs like this. Digital Foundry already tested the PS5 against PC GPUs a myriad of times. In their tests the PS5 always lands in the ballpark of the RTX 2070 Super (which they have used since the beginning with the generation as their "console-equivalent PC" alongside a Ryzen 3600), and in more recent tests you can see the PS5 is consistently slightly faster than a 3060 and slower than a 4060. All of those GPUs are close in performance to the 6600 XT, and a class below the 6700 XT.
 
300% in raw silicon performance over say 3 generations since 2020 doesn't feel legit to me. You'd need almost a 50% boost compounding over each of those generations whereas the past two generations of graphics cards is maybe more like 20% being kind.

Doesn't mean there isn't a viable marketing claim along those lines if you add in the effects of better FSR, or are focusing on RT, etc.

And wasn't there an article a few months back where the former PlayStation president said there would not be any further big leaps in power? That doesn't sound like something you would say if you knew had a 3x jump coming in 2 years.




 
300% in raw silicon performance over say 3 generations since 2020 doesn't feel legit to me. You'd need almost a 50% boost compounding over each of those generations whereas the past two generations of graphics cards is maybe more like 20% being kind.

Doesn't mean there isn't a viable marketing claim along those lines if you add in the effects of better FSR, or are focusing on RT, etc.

And wasn't there an article a few months back where the former PlayStation president said there would not be any further big leaps in power? That doesn't sound like something you would say if you knew had a 3x jump coming in 2 years.
It would be off the table if not for the ML factor. With a 2-3x boost just to the RT/PT capabilities of a PS5 pro and some better ML capabilities for better upscaling and RT denoising, it's entirely feasible.
 
It would be off the table if not for the ML factor. With a 2-3x boost just to the RT/PT capabilities of a PS5 pro and some better ML capabilities for better upscaling and RT denoising, it's entirely feasible.

I agree improvements in those areas seem likely. But would any of those fall under "the PS6 will provide triple the rasterization performance"?
 
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