Never say never. In CGI, raytracing used to be so slow to render that almost noone used it in the early 2000s. Nowadays not using it would be absurd in most cases. Raytracing, global illumination, HDRi and the likes are the future, no matter what. The only question is when.Path Tracing will NEVER be a thing. It just take too much performance for minimal image fidelity gain.
However, 4k@120Hz will become a standard.
Because when analyzing the performance, both are rendering the same thing. Something called optimization because console games get more of it in a close ecosystem.Buddy, how can it be the same as a 6700 XT when the PS5 has fewer CUs and drastically lower clocks?
If game developers like Sony can fake all of it and render games like God of War Ragnarok, which is the best looking game to date on any platform without implementing Ray Tracing, then your argument doesn't hold up.Never say never. In CGI, raytracing used to be so slow to render that almost noone used it in the early 2000s. Nowadays not using it would be absurd in most cases. Raytracing, global illumination, HDRi and the likes are the future, no matter what. The only question is when.
Buddy, that's not how any of this works.Because when analyzing the performance, both are rendering the same thing. Something called optimization because console games get more of it in a close ecosystem.
So basically getting a 6700XT with an optimal CPU or a PS5, will get you the same experience.
FACT!
Also this comment shows how unserious you are. GOW Ragnarok is a last-gen PS4 game. It's not even the best looking Sony game (Demon's Souls remake, Returnal, Ratchet and Clank, and Astrobot, for example, are all much bigger technical accomplishments than Ragnarok), let alone from any dev.If game developers like Sony can fake all of it and render games like God of War Ragnarok, which is the best looking game to date on any platform without implementing Ray Tracing, then your argument doesn't hold up.
It's not a questionable argument, it's history. If you've ever designed anything in 3d, you know how much time (hence money) it takes to set lighting and materials so that they could look somehow realistic. With RT tech, most of the headache disappears and the quality goes way higher. I'm not telling you it's gonna be a massive adoption tomorrow, but when you understand how you make a video game, nothing could make you believe it's not gonna happen sooner or later. Of course it's not gonna be as optimized nor as fast, but most people prefer eye candy graphics than 120 fps. Also I'm not saying it's gonna be ngreedya's rtx, but RT definitely.If game developers like Sony can fake all of it and render games like God of War Ragnarok, which is the best looking game to date on any platform without implementing Ray Tracing, then your argument doesn't hold up.
The PS5 Pro is nowhere near the graphics power of a 4070 super.The PS5 pro is equivalent to a 4070 SUPER with 40% better performance over the base model. Meaning if the PS6 is about twice as fast as the PS5 PRO, it means the PS6 will be faster than a 4090... I have a hard time believing that, but if true... wow...
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