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New details have emerged regarding Project Scorpio, a hopped-up version of Microsoft’s Xbox One console expected to arrive in time for the 2017 holiday season.
Richard Leadbetter from DigitalFoundry claims an anonymous source recently sent over a Microsoft whitepaper dating back to July 2016 titled, “Reaching 4K and GPU Scaling Across Multiple Xbox Devices.”
The report, said to be readily available via Microsoft’s developer portal, provides some interesting information on the console such as the fact that it’ll employ a RAM architecture that’s different from what the current Xbox One utilizes.
The document also confirms that the system will have four times the amount of L2 cache and again, the six teraflop GPU is referenced. For comparison, Sony’s PlayStation 4 Pro is capable of just 4.2 teraflops.
In lieu of reciting every specific detail here, I’ve embedded DigitalFoundry’s video on the subject above which runs nearly 10 minutes in length. Those interested in digging deeper into the details are encouraged to check out Leadbetter's excellent article on the matter.
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