Red Dead Redemption 2's PC version lacks ray tracing

midian182

Posts: 6,182   +51
Staff member

As it did with GTA V, Rockstar Games took its time before porting Red Dead Redemption 2 over to the PC, but it looks like it’ll be worth the wait. With support for 8K resolutions, HDR, widescreen, and multiple monitor setups, this could be one of the best-looking PC games of the year, though owners of Nvidia’s RTX cards won’t be enjoying any real-time ray tracing effects seen in games such as Call of Duty: Modern Warfare and Control.

It appeared that Nvidia was hinting RDR2 would support its RTX 20-series cards’ marquee feature when screenshots posted by the company came with “Nvidia GeForce RTX” logos in the bottom corner. With the images appearing to show some snazzy lighting, it seemed that the Western would be another to support ray tracing. Sadly, that’s not the case.

To clear up any confusion, Nvidia tweeted that the inclusion of the logos was simply a reference to its RTX 20-series products and that RDR2 does not have ray tracing—Nvidia was simply using the opportunity to advertise its RTX graphics cards.

Not that a lack of ray tracing will come as a huge blow. Red Dead Redemption 2’s PC version features a slew of graphical upgrades and options compared to the console versions, and dedicated fans are already planning mods for the game.

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Black Paper

Posts: 37   +29
They say "lack" as in it's a feature missing in it's other forms. Does anyone really expect raytracing in a PS4 or Xbone? doubtful.
 

Faelan

Posts: 40   +20
Ray tracing? I can’t even get a solid 60 fps on a 1080ti, i9-9900ks with 32gb RAM running 1440p UltraWide with the graphics quality slider in the middle. I had to settle for 45fps using an external frame rate locker. Thankfully G-sync (freesync monitor) plays well with this title, so it still looks fairly smooth. It looks gorgeous even with middle of the road settings. Maybe I could get 60fps with a 2080ti, but there would be nothing to spare for ray tracing, so why bother implement it?
 
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