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Sony and Atlus to shut down Demon's Souls servers by Spring 2018

By Cal Jeffrey ยท 8 replies
Nov 28, 2017
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  1. I will admit, when I first started playing Demon’s Souls back in 2009, I had no idea I was playing what was essentially a multiplayer game. Finding the blood stains on the ground and watching the ghosts as they died, I took to be in-game hints on how not to approach the situations in question. The same held true for the messages scattered throughout. I just thought they were hints put there by programmers. I had no idea that these were messages left by other players or that I was actually viewing how others had died on those blood-stained spots.

    I did finally figure it out of course. I remember being thrilled at the subtle and not so subtle (e.g., invasions) ways in which Atlus developers interweaved those multiplayer aspects. I enjoyed the thought that I was crossing over into someone else’s gameplay and learning from their mistakes and messages and eventually began leaving my own. It was a unique feeling of discovery that I would not feel again until the release of Journey by Thatgamecompany in 2012.

    Sadly, Sony Entertainment and Atlus have decided to pull the plug on the Demon’s Souls servers that make all that interaction possible. Atlus announced Monday that the game would continue to function as a single player experience, but the game’s servers will be retired in February.

    “Let’s get the tough news out of the way: on February 28, 2018, the servers for Demon’s Souls will be shut down. The game will remain fully playable, but online functionality such as in-game messaging, player death locations, and World Tendency features will stop working.”

    Let's face it, these features were what made this game worth playing. While I do not play Demon’s Souls anymore (although I still have a copy on my shelf), it is a game that I have recommended to PS3 owners numerous times. However, I will have a hard time suggesting it now that those elements are going away. For me, they were the glue that held together what was an otherwise very punishing game.

    “Beating double Maneaters for the first time. F*** those guys. It’s also my proudest and most frustrating Platinum trophy to date.”

    It is understandable why Atlus has come to this decision. After all, the servers have been running for more than eight years. That’s a pretty good run for a multiplayer game of this kind. Plus, now that we are well into the lifecycle of the PlayStation 4, it seems a bit pointless to continue supporting a last-generation game if the player numbers are not there for it.

    Atlus thanked players for their support and shared some fond (and not so fond) memories of playing the game, many of which I could totally relate. I feel like I should play Demon's Souls at least one more time before they pull the plug. Hopefully enough players feel the same so that it will be a worthwhile last experience of the game.

    Permalink to story.

     
  2. stewi0001

    stewi0001 TS Evangelist Posts: 1,657   +1,048

    I wish with all online games that once the publishers or developers decide to not maintain the server(s) for it anymore that they would open it up for open community hosting so that those that still are enjoying the game may continue on.
     
    Reehahs, pencea, Agnomen and 4 others like this.
  3. Theinsanegamer

    Theinsanegamer TS Evangelist Posts: 841   +856

    And this is why dedicated servers need to be a thing again. tired of a company randomly deciding what games I may play with friends.
     
  4. ShagnWagn

    ShagnWagn TS Member Posts: 27   +15

    Yet another reason why all games need to have the ability to be privately hosted. My favorite times in gaming are when I get to host a dedicated server. It draws me further into the game and a feeling of being part of the community. I also get to monitor and tweak the server to be one of the best for gameplay experience for others.
     
    Burty117 likes this.
  5. Burty117

    Burty117 TechSpot Chancellor Posts: 3,124   +885

    Agreed with everyone above, UT2004, TF2, L4D2, CoD 2 & MW and CS:S are some of the games I hosted over the years, it was fantastic being able to limit the amount of players (or increasing) and choosing the map rotation. As everyone has already pointed out, if they kept to allowing us to host our own servers, then the game will live on forever more.
     
    Reehahs likes this.
  6. Jamlad

    Jamlad TS Booster Posts: 109   +91

    I understand why they don't release private host servers at launch as it make cheating more difficult if the server code is obfuscated. So why not release it at EOL for the product?

    Although the sequels probably run on very similar server technology so releasing the dedicated server for the first game would give clues on how to cheat for the latter games.
     
  7. MasterMace

    MasterMace TS Rookie

    This is why player driven dedicated servers are a must in PC games.
     
    Burty117 likes this.
  8. Skjorn

    Skjorn TS Addict Posts: 176   +114

    This game gets harder every time you die. So it is easiest if you never die. This truly was a love-hate game for me.
     
  9. PinothyJ

    PinothyJ TS Guru Posts: 458   +22

    That is impossible. If there were dedicated servers then the very multiplayer features you would be trying for would cease to work. DS had a very complex personal and World Tendency, as well as the messages, bloodstains, co-ops and invasions. In fact, the invasions and co-op were only a very small part of the multiplayer experience, it was these elements were the most visible, with the others being involved in everything you do, just in a much more subtle manner.
     

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