Sony is expected to unveil the PlayStation 5 Pro later today

zohaibahd

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Highly anticipated: Sony may be gearing up to reveal the next evolution of its PlayStation 5 console during the company's "technical presentation" later today. The event, hosted by PS5 lead architect Mark Cerny, is billed as focusing on "innovations in gaming technology." Proceedings start at 8am PT / 11am ET / 4pm UK and will be broadcast on the PlayStation YouTube channel.

Follow up: Sony PlayStation 5 Pro is now official at $700, launching November 7

While Sony hasn't outright confirmed that the new console is coming, a breadcrumb trail of leaks and hints suggests the PS5 Pro will take center stage.

An official teaser included in Sony's recent announcement celebrating PlayStation's 30th anniversary featured a sketch (below) showing what looks like the PS5 Pro. If that's any indication, the model will be visually similar to the PS5 Slim model, maintaining that slick white color scheme. But it will add some stylish black striped accents to separate it from the standard edition.

More important than its appearance are the internals. Multiple leaks point to the Pro packing a serious power increase thanks to a new AMD "Trinity" chip. This silicon will feature the same CPU as the base PS5, but allow for a higher 3.85GHz clock speed in a special "High CPU Frequency Mode."

The real star, though, would be the GPU. Leaks suggest it would churn out 33.5 teraflops versus the standard model's 10.28 teraflops. This doesn't mean the console will be three times more powerful than the current model, though.

The leaks also suggest the Pro will leverage AI-powered upscaling called PlayStation Spectral Super Resolution (PSSR) to further boost ray tracing performance by 2-3x in supported games. Combine that with a speedy 2TB Gen4 SSD, and you've got one beastly console on paper.

Yet, despite these enhancements, the PS5 Pro is expected to draw 200W and use the same power as the standard PS5. It's also rumored to run cooler.

Many of these specifications emerged when YouTuber Moore's Law is Dead leaked official documentation from Sony Interactive Entertainment Developer Network. Sony took down the documentation not long after, all but confirming its authenticity.

There are also whispers that Sony has secured timed-exclusive marketing rights for Grand Theft Auto 6 on the PS5 line. So we could see Rockstar's next open-world epic featured heavily as a showcase for the system's capabilities when it arrives.

If the reports prove accurate, the Pro looks positioned to give Xbox's higher-end Series X a run for its money as the most powerful console on the market. With upgrades across the board, it may just redefine our expectations for mid-cycle hardware bumps.

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We're at the "Pro" phase of the life cycle, and I'm still trying to understand what makes this console generation stand out from the last or how it justifies an upgrade to the 5th generation ... I certainly can't tell why anyone with a PS5 would consider a Pro.
 
We're at the "Pro" phase of the life cycle, and I'm still trying to understand what makes this console generation stand out from the last or how it justifies an upgrade to the 5th generation ... I certainly can't tell why anyone with a PS5 would consider a Pro.
it exist because gamers aren't smart and will buy it, they proved it with the ps4 and will surely do it again.
 
We're at the "Pro" phase of the life cycle, and I'm still trying to understand what makes this console generation stand out from the last or how it justifies an upgrade to the 5th generation ... I certainly can't tell why anyone with a PS5 would consider a Pro.
So they can play at 1080p instead of 720p.
 
We're at the "Pro" phase of the life cycle, and I'm still trying to understand what makes this console generation stand out from the last or how it justifies an upgrade to the 5th generation ... I certainly can't tell why anyone with a PS5 would consider a Pro.

What..?
Each generation has new hardware, thus PS4 ~ PS5.

Secondly, the PS5 Pro has 3x the graphics computation ability ovr the non-Pro...! This article covered what the Pro model's hardware change is.
 
Secondly, the PS5 Pro has 3x the graphics computation ability ovr the non-Pro...!

lmao
No, it absolutely does not. All the leaks have said the GPU is about 45% faster in raster performance, which puts it slightly behind a RX 7700 XT, or RTX 3070 Ti ballpark (halfway between the 4060 Ti and 4070) on the Nvidia side. It's a much more modest upgrade than it was between the PS4 and PS4 Pro, where the GPU die literally doubled in size.

I can't believe it's 2024 and there are still people who think "teraflops" has any correlation whatsoever with 3D rendring performance. On a tech forum, no less. Did the fact that the RX 6800 (16.2 TF) and the RX 7700 XT (35.2 TF) perform the same in games not tip you off? Or that the RTX 2080 Ti (13.5 T) and the RTX 3070 (20.3 TF) performed the same? Or that the GTX 1080 (8.9 TF) and the Vega 64 (12.7 TF) performed the same?
 
lmao
No, it absolutely does not. All the leaks have said the GPU is about 45% faster in raster performance, which puts it slightly behind a RX 7700 XT, or RTX 3070 Ti ballpark (halfway between the 4060 Ti and 4070) on the Nvidia side. It's a much more modest upgrade than it was between the PS4 and PS4 Pro, where the GPU die literally doubled in size.

I can't believe it's 2024 and there are still people who think "teraflops" has any correlation whatsoever with 3D rendring performance. On a tech forum, no less. Did the fact that the RX 6800 (16.2 TF) and the RX 7700 XT (35.2 TF) perform the same in games not tip you off? Or that the RTX 2080 Ti (13.5 T) and the RTX 3070 (20.3 TF) performed the same? Or that the GTX 1080 (8.9 TF) and the Vega 64 (12.7 TF) performed the same?

Not all loads on the GPU are raster.

I said "3x the graphics computation ability" <-- is a layman's way of letting Others understand Pro can handle 3x the GPU load, known as "Teraflops".


PS5 = 10.28 teraflops
PS5 Pro = 33.5 teraflops

Which is roughly 3x the performance. Why would anyone want that...? right?
 
Not all loads on the GPU are raster.
Every GPU load that isn't ray tracing is what is commonly called "raster". And the vast majority of PS5 games do not use ray tracing, especially not on the 60 FPS performance modes that the majority of console gamers use.
So yes actually, almost every GPU load on the PS5 is indeed just raster.

I said "3x the graphics computation ability" <-- is a layman's way of letting Others understand Pro can handle 3x the GPU load, known as "Teraflops".


PS5 = 10.28 teraflops
PS5 Pro = 33.5 teraflops

Which is roughly 3x the performance. Why would anyone want that...? right?
Are you illiterate? Did you even read the comment you are replying to? I couldn't have explained to you in clearer terms how teraflops has no relationship whatsoever with GPU performance in games, and you still completely failed to understand it? I gave you multiple examples of GPUs that have drastically different TFLOPS values and yet perform the same in games. Seriously, this isn't a rethorical question: what difficulty are you having comprehending this?

RX 6600 XT = 10.6 TFLOPS
RX 7600 = 21.7 TFLOPS
And yet they perform the same in games.

RX 6800 = 16.2 TFLOPS
RX 7700 XT = 35.2 TFLOPS
And yet they perform the same in games.

RDNA 3 roughly doubled the theoretical peak FLOPS compared to RDNA 2 due to dual-issue instructions, a new feature that RDNA 2 didn't have. But dual-issue instructions is a feature that only affects professional/enterprise workloads (like video rendering and encoding, physics simulations, cryptography hashing and so on), and has no effect whatsoever in 3D graphics. Meaning games don't benefit from it.

For the millionth time, and I can't believe we still need to tell people this in 2024: "Teraflops" has no relationship whatsoever with gaming performance and you cannot ever compare GPUs from different architectures by looking at "teraflops". That's the first thing you learn once you start gaining even the smallest clue about how GPUs work. TFLOPS is NOT "graphics computation ability". The PS5 absolutely does NOT have 3x the graphics capabilities of the PS5, and it does NOT handle 3x the GPU load of the PS5, because TFLOPS doesn't mean any of those things.
 
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