Sony recommends 32GB of RAM and 100GB of storage to run The Last of Us Part 1 on PC

Pc gamers are a whiny bunch, will spend insane money on hardware then freak tf out when it comes time to use it.

I'm not even a fan of tlou, I think its overrated and boring but naughty dog knows how to make beautiful games, and when all is said and done consoles, the ps5 in this games case are just well optimized machines that are built to play games and play games well...for cheap.

a pc has a bunch more going on other than the game its currently playing so it makes sense they'll need more grunt to reach the same or hopefully better results. consoles have a bag of tricks to pull off what they do, pc has horsepower to counter those tricks, just deal with it, the "this game must be crap" mantra that pc gamers always whip out is getting old and is probably the reason they're always getting scraps in the end.
 
Everyone going crazy about 32GB of RAM, the simple answer is Devs don't know what SSD you might have and to help with asset streaming the chances are the game will just load an entire level into system memory and just swap the files into VRAM as and when it needs it. It's lazy yes but from their perspective it guarantees a level of performance similar to the PS5.
If a user doesn't have an ssd in their system, how safe is it to assume they have 32 GB of RAM? xD

In any case 32GB seems excessive if we're talking about a PS5 port.
 
Pc gamers are a whiny bunch, will spend insane money on hardware then freak tf out when it comes time to use it.

I'm not even a fan of tlou, I think its overrated and boring but naughty dog knows how to make beautiful games, and when all is said and done consoles, the ps5 in this games case are just well optimized machines that are built to play games and play games well...for cheap.

a pc has a bunch more going on other than the game its currently playing so it makes sense they'll need more grunt to reach the same or hopefully better results. consoles have a bag of tricks to pull off what they do, pc has horsepower to counter those tricks, just deal with it, the "this game must be crap" mantra that pc gamers always whip out is getting old and is probably the reason they're always getting scraps in the end.
You can't justify needing a 4080 for this old game that looks average at best.
Not all PC gamers spend a ton on hardware either.
The people who buy high-end hardware buy it to increase performance. It kind of defeats the purpose to buy high-end hardware for crappy performance. If I wanted lower end performance I would get a console...

Edit: I really don't care because I played this overrated turd show on console already.
 
Sony strategy:
- let's release the game unoptimized, huge textures and so on, so that they need extra money on the hardware

- then, the ones with loads of cash will buy that new hardware and the game ($); the more rational will jump on the console bandwagon (PS5) $$$
 
Sony strategy:
- let's release the game unoptimized, huge textures and so on, so that they need extra money on the hardware

- then, the ones with loads of cash will buy that new hardware and the game ($); the more rational will jump on the console bandwagon (PS5) $$$


I was going to append my first post in this thread with a comment about how it's actually a plot by Sony to convince people to buy PS5's by releasing unoptimized PC ports that require insane hardware specs to get close to parity on console, never mind beyond it.
"well, you could pay 3-4K for a machine to run this at 4K, or use last years 2K+ worth of hardware to maybe get 1440p performance, or you can drop 500 on our machine and enjoy a fully optimized experience...the choice is yours, gamers."

I realize that's going a bit heavy on the tin-foil hat, but I also wouldn't be surprised if it were partly true either.
Fine PC gamers, we'll port to PC...but you're not going to like it and we'll be sure of that.
 
Everyone going crazy about 32GB of RAM, the simple answer is Devs don't know what SSD you might have and to help with asset streaming the chances are the game will just load an entire level into system memory and just swap the files into VRAM as and when it needs it. It's lazy yes but from their perspective it guarantees a level of performance similar to the PS5.
I also feel like people haven't checked RAM prices in a while. Right now 32gb of ddr4 3200 cl16 is just 60 dollars. Even if the game did need 32gb it wouldn't be much of a big deal anyway as RAM is cheap now.
 
I also feel like people haven't checked RAM prices in a while. Right now 32gb of ddr4 3200 cl16 is just 60 dollars. Even if the game did need 32gb it wouldn't be much of a big deal anyway as RAM is cheap now.
And those with laptops with soldered RAM?
 
Everyone going crazy about 32GB of RAM, the simple answer is Devs don't know what SSD you might have and to help with asset streaming the chances are the game will just load an entire level into system memory and just swap the files into VRAM as and when it needs it. It's lazy yes but from their perspective it guarantees a level of performance similar to the PS5.
The way I see it, system requirements should be kept in check by hardware accessibility. Last I checked, DDR4 prices were fantastic compared to back when DDR3 was mainstream. I remember buying a 16GB kit for $35. It seems DDR4 has kept pace $/GB. Looks like 32GB kits go for $70-80. Not terrible. I remember paying as much for 4GB DDR1 when that became standard spec.
 
And those with laptops with soldered RAM?
That's a fair point but, there probably aren't too many gaming laptops with soldered ram. If it ain't a gaming laptop, it probably wouldn't run these sorts of games either way. Maybe I'm wrong though. I haven't been paying much attention to that market space lately.
 
And those with laptops with soldered RAM?
This is a good point. There are many popular gaming laptops where part or all of the ram is soldered (Ex: Asus G14). This actually changes my stance lol. 32gb is understandable for 4k, but 1440p should be able to run just fine on 16gb.
 
This kinda feels like a replay of the PC port of Horizon- Zero Dawn. I had a terrible experience getting that game to run smoothly when it first came out. After a few years and a GOG release, it became optimized to use older CPU technologies and GPU upscaling. Works perfectly for me today. I'll either give this one another attempt on my PS4 or wait a few years for the PC version to improve its code along with a price drop. No intention to buy either a PS5 or 32GB of memory at this time...
 
I don't think the game actually NEEDS 32GB of RAM to run at Ultra settings, but I believe Sony decided to consider RAM kits. If anyone is looking for more than 16GB of RAM (18, 20...etc.) they'd generally have to shell out for a 32GB kit (3x8 GB kits aren't so common).
 
If a user doesn't have an ssd in their system, how safe is it to assume they have 32 GB of RAM? xD

In any case 32GB seems excessive if we're talking about a PS5 port.
32 GB is still quite a lot of RAM and expensive (especially DDR5 kits) for ordinary home PC users. It's a pathetic "recommendation" from Sony.
 
So it's that much over what the PS4 I played it on originally in 2014 had to give on paper.
Which the gaming laptop I had the year after (4720HQ, 970m 3Gb, 16Gb 1800MHz @ 1080p 60Hz) could match or beat in crossplats btw.

Given these specs and my current 5800X, 6800XT, 32Gb 3600MHz RAM @ 3440x1440 (and PCIe 4.0 for installs) I'd like to think that'd be improvements I can really see and enjoy rather than through lost horsepower/poor optimisation etc.

Or it could be devs trying to cover their butts re potential specs/variables like with certain other higher demand games of late.

We'll see...
 
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