Sony reveals Spider-Man PC features and system requirements

Daniel Sims

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Something to look forward to: With the PC port of Insomniac's Spider-Man only a few weeks away, Sony has revealed what new features players can expect and what hardware they should use to play the game. The enhancements are similar to those of Sony's other PC ports.

Marvel's Spider-Man is the next PlayStation-exclusive title to arrive on PC next month. Developer Nixxes has given the game many of the same technical and accessibility features we saw in the PC ports of Horizon Zero Dawn and God of War. The system requirements are similar as well, so modest gaming PCs should be able to handle it at 1080p, but Sony recommends the most recent performance cards for 4K.

Spider-Man is Sony's first PC port with ray tracing, featuring ray-traced reflections with a new quality setting that goes beyond the PlayStation 5 version. The conversion will also feature improved texture filtering, LoD quality, SSAO, and shadows.

Unsurprisingly, Spider-Man on PC will also have DLSS, various aspect ratios, DLAA, and customizable controls. Nixxes also added DualSense adaptive trigger and haptic feedback support. Unfortunately, it didn't mention adding AMD FSR 2.0. However, God of War gained FSR 2.0 support last month, so perhaps it's still in the cards for a future patch.

Spider-Man's system requirements seem relatively standard, recommending a GTX 1060 or RX 580 for good 1080p performance. For playing in 4K or with ray tracing, Sony suggests the upper-tier Ampere and RDNA 2 GPUs and 75GB of storage space. The rest of the requirements are as follows:

Minimum (720p 30fps Very Low settings)

  • GPU: Nvidia GeForce GTX 950 / AMD equivalent (Radeon R7 370? Just a guess)
  • CPU: Intel Core i3-4260 / AMD equivalent
  • RAM: 8GB

Recommended (1080p 60fps Medium settings)

  • GPU: Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 580
  • CPU: Intel Core i5-4670 / AMD Ryzen 5 1600
  • RAM: 16GB

Very High (4K 60fps Very High settings)

  • GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6800 XT
  • CPU: Intel Core i5-11400 / AMD Ryzen 5 3600
  • RAM: 16GB

Amazing Ray Tracing (1440p 60fps or 4K 30fps High settings with High ray tracing)

  • GPU: Nvidia GeForce RTX 3070 / AMD Radeon 6900 XT
  • CPU: Intel Core I-5 11600K / AMD Ryzen 7 3700X
  • RAM: 16GB

Ultimate Ray Tracing (4K 60fps High settings with Very High ray tracing)

  • GPU: Nvidia GeForce RTX 3080 / AMD Radeon RX 6950 XT
  • CPU: Intel Core i7-12700K / AMD Ryzen 9 5900X
  • RAM: 32GB

Pre-orders opened today on Steam and the Epic Games Store, with the game launching on August 12. Sony also promised to bring Spider-Man: Miles Morales to PC this fall, while PlayStation exclusives Uncharted 4 and Uncharted Lost Legacy should arrive later this year.

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GTX 1060 for 1080p and RTX 3070 for 1440p.
Good to know system requirements still don't make sense.
 
Why on Earth do people feel the need to pre order a digitally distributed product.

Do they fear that they'll run out of download slots on release day or something..lol, morons.
 
I hope this game is fun. I really enjoy HZD and Days Gone, but GoW isn't exactly my cup of tea. I give up playing it after about 5 hours in-game.
 
Why on Earth do people feel the need to pre order a digitally distributed product.

Do they fear that they'll run out of download slots on release day or something..lol, morons.
Preorder usually allows preload. To people with slow internet connection, who wants to play it on day one, that is great option to have as it will be ready to play as soon as possible.
In addition, if someone wants to buy something, why not pay now when someone have a time to do so, so he dont have to remember it later. And if something will change it can be easily cancelled.
If you don't understand the reasons of other people, this do not make them automatically morons.
 
GTX 1060 is for 1080p 60fps medium setting

RTX 3070 is for 4K 60fps very high setting (with no RT)
Or 1440p 60fps (or 4K 30fps) high setting + High RT
I can read.
1060 to the 3070 is a massive gap price and performance-wise going from 1080p 60 to 1440p 60 even if 1080 is medium. If the problem isn't the requirements, then it's the optimization.

At the very least I feel it was a big mistake putting RT with 1440p as the only option given for that res. I would imagine a 3060 or 3060 Ti and AMD equivalent with SSR would be better to fill that requirement gap, while making it look less like you need a monster GPU for anything higher than 1080p for a Spiderman game.
 
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Ultrawide support and DualSense features looks like I will be buying a PS5 controller to play this on my PC on day 1.
 
I can read.
1060 to the 3070 is a massive gap price and performance-wise going from 1080p 60 to 1440p 60 even if 1080 is medium. If the problem isn't the requirements, then it's the optimization.

At the very least I feel it was a big mistake putting RT with 1440p as the only option given for that res. I would imagine a 3060 or 3060 Ti and AMD equivalent with SSR would be better to fill that requirement gap, while making it look less like you need a monster GPU for anything higher than 1080p for a Spiderman game.

Its a simple chart. Its actually much more in depth than most.

Fill in the blanks yourself, its not rocket science.
 
I hope this game is fun. I really enjoy HZD and Days Gone, but GoW isn't exactly my cup of tea. I give up playing it after about 5 hours in-game.
It's my favourite game on the PS4 and when it came out I kept telling people it was a reason to buy a PS4. I loved it a lot more than GoW which I still haven't finished as it's just not as fun as Spiderman. The story is the best story of Spiderman we've seen so far on a screen and the gameplay is fun, fast, fluid and rewarding when you get good at combat.
 
I'm looking forward to this! I think this will look beautiful on 21:9! I have a simple 1080 21:9 monitor so it will be easy to get decent framerates via a 3080 (yes I know overkill for a 1080 monitor 21:9 or otherwise).
 
Why on Earth do people feel the need to pre order a digitally distributed product.

Do they fear that they'll run out of download slots on release day or something..lol, morons.

I never pre-order games because you're right, there's no point. And it's better to see how things run before buying. However, I think there's a clear psychological component to it, not a fear of scarcity. It's a bit foolish to assume people are that stupid. Obviously, pre-ordering provides some benefit to the people who do so. I'm not a psychologist but maybe it makes them feel secure that they are one step closer to having a product that they eagerly want and that somewhat mitigates the unpleasant feeling of having to wait.
 
Preorder usually allows preload. To people with slow internet connection, who wants to play it on day one, that is great option to have as it will be ready to play as soon as possible.
In addition, if someone wants to buy something, why not pay now when someone have a time to do so, so he dont have to remember it later. And if something will change it can be easily cancelled.
If you don't understand the reasons of other people, this do not make them automatically morons.
Excuses, excuses. It's FOMO plain and simple. Me on the other hand - I will wait 6-12 months and get a better quality patched game for half the price. Seeing as most new games released these days require months of patching to resolve major issues. I just don't see why I should frustrate myself by trying to play day 1.

Plus preload is pointless anyway as Day 1 patch requires separate download. So maybe someone can preload 30GB only to discover that they also need a 10GB Day 1 patch.
 
Excuses, excuses. It's FOMO plain and simple. Me on the other hand - I will wait 6-12 months and get a better quality patched game for half the price. Seeing as most new games released these days require months of patching to resolve major issues. I just don't see why I should frustrate myself by trying to play day 1.

Plus preload is pointless anyway as Day 1 patch requires separate download. So maybe someone can preload 30GB only to discover that they also need a 10GB Day 1 patch.
If you want to play game 6-12 months later, kudos to you. But gtfo from people, who want to spend their money differently and play a game as soon as possible.
And no, day one patch usually is released 24 hours before release, that's one, and 2nd - in mayority of games it is less than 10% of overall weight.
I do not care when you buy a game and you shouldn't either - calling people names because their way of consumption of a product is different than your (or roosters) is much more weird than allowing them spending money they find valid.
 
If you want to play game 6-12 months later, kudos to you. But gtfo from people, who want to spend their money differently and play a game as soon as possible.
And no, day one patch usually is released 24 hours before release, that's one, and 2nd - in mayority of games it is less than 10% of overall weight.
I do not care when you buy a game and you shouldn't either - calling people names because their way of consumption of a product is different than your (or roosters) is much more weird than allowing them spending money they find valid.
I don't get people who want to play half baked buggy game on release for full price. It's not like everyone does not have massive backlog of games to play. Even I do and im pretty picky about the games I play. I imagine most people have double or triple digits in their backlog.

And overall this fomo is what's hurting PC gaming overall. The need for instant gratification of having the product here and now. Not caring about the price, the quality etc. This drives up hardware prices too. This is not just a choice. This affects everyone and we've seen companies adjust and start producing more half assed releases because they know they can get away with it and "fix it later".
 
Excuses, excuses. It's FOMO plain and simple. Me on the other hand - I will wait 6-12 months and get a better quality patched game for half the price. Seeing as most new games released these days require months of patching to resolve major issues. I just don't see why I should frustrate myself by trying to play day 1.

Plus preload is pointless anyway as Day 1 patch requires separate download. So maybe someone can preload 30GB only to discover that they also need a 10GB Day 1 patch.
The game is already 4 years old...
 
The game is already 4 years old...
PS4 version is. But PC version will be released 4 years later and as always with ports will no doubt come with it's own set of issues at launch. Thus proving my point is HZD launch on PC 3 years after the games launch. DF called it a "dissapointing port".
 
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