Studio founded by Diablo and Diablo II team want to revolutionize the ARPG on $4.5 million budget

Alfonso Maruccia

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Here's to new ideas: Moon Beast Productions is an independent studio founded by industry veterans Phil Shenk, Peter Hu, and Erich Schaefer to make a new action RPG. Having secured funding, the company now plans to explore a novel approach to the hack-n-slash genre.

Moon Beast Productions recently secured $4.5 million in seed money from several partners in the gaming industry. The company hopes to use the funding to design and develop a groundbreaking ARPG that goes beyond the genre's traditional design templates. $4.5 million is a fairly tight budget, but Moon Beast President Peter Hu notes that the team plans to work "smarter" and not just harder to achieve its goals.

Moon Beast CEO Phil Shenk highlighted how the company's founders helped invent the classic ARPG paradigm with Diablo and Diablo II. They also worked on subsequent projects such as Hellgate: London, the excellent Torchlight series, and Marvel Heroes Online, each aiming to expand the genre's reach.

"For the past 20 years, we've dreamed of ARPG gameplay in more open, dynamic worlds," said Moon Beast's chief creative director, Erich Schaefer.

Schaefer was one of the original crew members for Diablo II, arguably the best ARPG ever. He noted that Moon Beast is now ready to start its next project. He didn't divulge too much but said they are returning to what made early Diablo games so unique and addicting, adding that the studio is taking those ideas in new, "fresh" directions.


Team members and their previous projects. Click to enlarge.

Moon Beast's team has the technology skills and decades of design experience to elevate their game above those of bigger developers. The team's vision lacks a lot of meat, so there are very few details about this new, mysterious ARPG. He said that a "key innovation" the studio wants to invest in is user-generated content (UGC), with dedicated tools that make adding custom content to the game's world virtually effortless.

"We're building in-game tools that allow players to not just mod but potentially create entirely new game modes using our robust, client-server ARPG systems," Hu said.

According to Overwolf, one of Moon Beast's angel investors, the company's approach to UGC could incite entirely new gameplay experiences than the base game.

Shenk stated that Moon Beast's UGC tools could unlock new genres built on the traditional ARPG formula, similar to how the MOBA genre emerged from Warcraft III mods. So far, the company has been busy building its core technology platform and experimenting with ARPG-related design ideas. The team isn't interested in making a Diablo clone. We can't wait to see what the original Diablo designers come up with outside Activision Blizzard's reach.

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I want someone to make an ARPG that has more parkour/environmental interaction..(you can fall off cliffs, jump, climb, etc..) and more environmental physics...

Lastly...how a open seamless world (one thing D4 did right), less cookie cutter styled zones with narrow paths, more exploratory.
 
I'd bet they're already salivating over the idea of monetizing the "UGC" they seem so excited about. Roblox says get in line.
 
What made diablo addicting?
In that era few games were sparking people's imagination, sudden strike, commandos, desperados, vampires masquerade.

But diablo pushed forward with best cinematics that incited you to prepare for that devilish path.

Now days games tend to be too easy... Diablo didn't rely on AI to be difficult, it relied on farming, exploring and right skills for each character.
You just knew evil doom awaited. So you really needed those mana potions.
 
Now take that UGC concept, apply it to a D&D game with official zones and stories, and you've got yourself a winner... The biggest drawback these days to my friends and I getting together for D&D is time and distance. If we could get together over a virtual game in say a well established world (I.e. Forgotten Realms) but still with User Generated Content (Dungeon Master created quests and dungeons?) then people would be queueing to purchase...
Of course, licensing would be the killer of that idea....
 
Plenty of good Aarpgs on the market now - it's fairly saturated. Grim Dawn, Path of Exile 1+2, Diablo IV, The upcoming Titan Quest 2 - Not sure if we need an indie Aarpg that is supposed to "alter the fabric of Aarpgs"
 
So a bit like how Frost Giant Studios (ex-blizzard folks) is trying to revolutionize the RTS genre with StormGate?

I absolutely loved StarCraft, Starcraft 2 and Warcraft 3. I haven't even bothered trying StormGate yet - it looks so generic and boring. They started with $5 million which by now has ballooned to $35m+ and they want to charge pretty silly amounts for tiny nuggets of content.

How many studios are there now by ex-blizzard employees? Feels like the Linux meme of the graph showing more distros than users. We'll have more studios by ex-blizzard employees than gamers.
 
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