Study shows gaming can reduce stress, even the violent kind

Alfonso Maruccia

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Editor's take: Violent video games have long been blamed as the source of many societal problems. However, an increasing number of studies continue to show that gaming poses no significant threat to society or human health, and the latest adds an interesting new perspective to the ongoing debate.

A recently published study aims to dispel yet another myth about video games, showing that both violent and non-violent gaming sessions can effectively reduce stress levels. The research centers on A Plague Tale: Requiem, a rat-infested action-adventure game released by Focus Entertainment in 2022.

One of the study's key findings is that video games may serve as effective tools for stress relief. Researchers surveyed 82 individuals between the ages of 18 and 40, including 42 women. A significant majority (79 percent) reported prior gaming experience, with participants averaging four to five hours of gameplay per week.

Led by Gary Wagener, the research team first induced stress using the Socially Evaluated Cold Pressor Test, a well-established method introduced in 2008. The SECPT requires participants to submerge their non-dominant hand in ice-cold water for three minutes while being observed and questioned by researchers – an experience designed to create physical and psychological stress.

After completing the procedure, participants were split into two distinct groups. One group was tasked with playing two violent sections of A Plague Tale: Requiem on a PS5, while the other group experienced two non-violent scenes from the same game.

The researchers monitored participants using ECG readings, saliva samples, and questionnaires. The results were surprising: while the group that played violent scenes self-reported higher stress levels, the group playing non-violent passages felt more relaxed. However, physiological data revealed that both groups showed signs of reduced stress after the 25-minute gaming sessions.

"This dissociation between self-reported and physiological stress results suggests that people may assess their own state of arousal incorrectly," the researchers explained.

The difference may stem from how participants perceived the difficulty of the sessions. Violent scenes were likely seen as more intense or challenging, which could have influenced their self-assessments. Because the study focused on a single game, results might vary with other titles and genres.

Personally, I'd be very interested in seeing this kind of SECPT-powered research applied to games like Doom Eternal or Doom: The Dark Ages. The former, in particular, ranks among the most stress-inducing gaming experiences I've ever had.

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"Cathartic" is the word that comes to mind.
Half the stuff I've said over xbox Live chat would have gotten me cancelled, banned, blocked and probably jailed in some countries without the 1st Amendment.
 
Individuals respond to games differently. Some find joy. Some find stress. Some find anger. Some find relaxation. Most experience a combination of these things.

No matter what your temperment is, it's going to be better without your hand in freezing water. Any enjoyable activity can reduce stress.

Seeking out video gamers, stressing them out, and then letting them play games... I'd imagine 0% surprise factor at the results.

I've done more science sitting on the toilet.
 
If you want stress inducing challenge Try Vermintide 2 Cataclysm Twitch challenge. It scales to insane amount of enemies spawning at a minimum of 2 bosses every few minutes. I finished to weekly challenge yesterday and came in 1st place. 😊. Although you definitely need a great team the bots team mates improved over the years in response and assistance. Definitely a great way to desress imo . 😅 Even if takes 3000 rats to slay in the process.
I agree with gaming can be a great destressable activity.
Both single player and multi player online games should satisfy a gamer's fix.
Update it doesn't have to be a long session either 15 minutes to 30 minutes often does the trick for me.
 
I've been saying this literally for decades. Video games provide a _release_ for stress, anxiety, fear, whatever, in a safe little sandbox on a rectangular panel in front of your face. Instead of beating or shooting or stabbing actual humans, you do so in a virtual space where no actual blood will ever spill.

Almost all of the "studies" done in the past were just confirmation-biased junk - they set out to 'prove' that violent video games cause violence, then culled the 90% of the data that didn't support their preconceived result.
 
While they provide me stress relief, my wife actually gets stressed playing them.

They impact folks differently.
 
Individuals respond to games differently. Some find joy. Some find stress. Some find anger. Some find relaxation. Most experience a combination of these things.
Well, some people have used video games as practice for mass shootings.

OK, the percentage of probability for this is low, likely bordering on infinitesimal. But, I think I've heard of, "Gothic outcast type personalities", indulging in this behavior. But that must have been with consoles. :rolleyes:

I know I didn't hear any account of this on Fox News, since I avoid faux like the plague. If it were there, doubtless immigrants would have been ID-ed as the shooter(s). ☠️🧌
 
Well, some people have used video games as practice for mass shootings.

OK, the percentage of probability for this is low, likely bordering on infinitesimal. But, I think I've heard of, "Gothic outcast type personalities", indulging in this behavior. But that must have been with consoles. :rolleyes:

I know I didn't hear any account of this on Fox News, since I avoid faux like the plague. If it were there, doubtless immigrants would have been ID-ed as the shooter(s). ☠️🧌
Folks also practice for mass shootings by buying guns and shooting them...
 
I can say that I play these games with a more professional gameplay. and I notice that most players aren't mature in gaming, so players tend to get vocal and release their stress by talking danger. It may help but its only because they aren't good at the game. I do wish that players take the games more seriously
 
Folks also practice for mass shootings by buying guns and shooting them...
Very true. Sometimes, their parents even buy them for them.

Wasn't the reference to Fox News, along with the skull and crossbones, plus the troll emoji, enough to make you realize I was only trying to stigmatize MAGA and consoles?
 
Very true. Sometimes, their parents even buy them for them.

Wasn't the reference to Fox News, along with the skull and crossbones, plus the troll emoji, enough to make you realize I was only trying to stigmatize MAGA and consoles?
oh its all good mr. cranky.

You and I are aligned.

These studies always crack me (games leading to mass murders). As games become more main stream, its harder and harder to find someone who doesnt play a game.

I read them, of course they are never peer reviewed, and they say things like "65% of mass shooters play CoD". Like no **** sherlock. its the most popular game out there. Nearly anyone born in the last 20 years has played CoD in one flavor or another. Especially men.

And 100% of the people who commit mass murders breath air and drink water, ban those next.

I digress, not to take away from your point.
 
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