Testing AMD's FidelityFX Super Resolution (FSR): Image Analysis and Preliminary Performance

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TressFX is STILL used in one game. Yup. Go AMD partnerships!

AMD software is not good, yet on day one their SW gets praise cuz AMD is about openness. Wow. Can you and mainstream tech community fanboy any harder with hopes and dreams AMD won't mess this up?

I would be all about openness too if my software was trash.

Linux is free and still only a handful use it but if you listen to them, they tell you Linux is the best when it most def is NOT!

DLSS from a SOFTWARE company is doa, but we should go all in on company that can barely write a driver?

No. Just no.
You'll see what I'm talking about in 8 months when FSR is just a thought.
I think you have the freedom to not use any AMD software, problem solved for you.
 
You can, but I prefer to find out if the ignore list works.
That would probably be for the best if you give up this easy when people don't agree with you. Sorry I don't drink the AMD kool-aid and praise them for everything they do.

Fun fact:
AMD was price/perf king because they had a second class product. Now that Zen 3 is a true competitor, people STILL whine about a $50 jump in price. Unless you classify AMD as a store brand product that is designed to be 2nd tier for its entire life, you should be happy AMD raised the price on a product fanboys worshipped since day one, because AMD needs that money to also help match their competitors in revenue! AMD won't survive on fanboy hope. They need MONEY.

We just watched kids line up for a marked up Nvidia GPU that wasn't even in stock, and you whine about $50, but praise AMD like a newborn child. That logic makes NO sense. You want premium performance for store brand prices. And all software to be open. No. Just no.
 
TressFX is STILL used in one game. Yup. Go AMD partnerships!

AMD software is not good, yet on day one their SW gets praise cuz AMD is about openness. Wow. Can you and mainstream tech community fanboy any harder with hopes and dreams AMD won't mess this up?

I would be all about openness too if my software was trash.

Linux is free and still only a handful use it but if you listen to them, they tell you Linux is the best when it most def is NOT!

DLSS from a SOFTWARE company is doa, but we should go all in on company that can barely write a driver?

No. Just no.
You'll see what I'm talking about in 8 months when FSR is just a thought.
Don't move the goalposts. People proved to you that TressFX is being actively used in AAA games. With its inclusion last year into UE4 you'll see more games use it (like the Hong Kong based Netease title).
 
That would probably be for the best if you give up this easy when people don't agree with you. Sorry I don't drink the AMD kool-aid and praise them for everything they do.

Fun fact:
AMD was price/perf king because they had a second class product. Now that Zen 3 is a true competitor, people STILL whine about a $50 jump in price. Unless you classify AMD as a store brand product that is designed to be 2nd tier for its entire life, you should be happy AMD raised the price on a product fanboys worshipped since day one, because AMD needs that money to also help match their competitors in revenue! AMD won't survive on fanboy hope. They need MONEY.

We just watched kids line up for a marked up Nvidia GPU that wasn't even in stock, and you whine about $50, but praise AMD like a newborn child. That logic makes NO sense. You ant premium performance for store brand prices. And all software to be open. No. Just no.

Who... are these people who are complaining...? Do you see them at night, or under your bed..?

Everything you spew, is based on your perception, of how other's perceive stuff and ranting about how AMD is Premium brand.

So salty... any more tears?


btw... My 2nd GTX 1080ti's thanks AMD for FSR...!
 
Who... are these people who are complaining...? Do you see them at night, or under your bed..?

Everything you spew, is based on your perception, of how other's perceive stuff and ranting about how AMD is Premium brand.

So salty... any more tears?


btw... My 2nd GTX 1080ti's thanks AMD for FSR...!
Who are these people? You can start with the url currently in your address bar, among others...

SLi in 2021? Um.... ok?

FSR... AMD says it takes 2 hours to implement in a game. Devs have repeated this claim. Meanwhile only 7 games supported at launch. None also use DLSS.

Yay AMD!
 
Very promising start and I look forward to using it in games (if needed) in Ultra quality mode as I would easily preference a healthy FPS boost vs a very minor visual softness change, I'm drawn more so to temporal resolution over physical, and this technique's trade off is well into my wheelhouse. Very much keen to see how it improves and is implemented as time goes on.

What I'd really love to see, is a 95-99% input resolution upscaled and then displayed at native res for what really should amount to quantifiably better IQ than native at ~equal performance for if you already have met your performance target and want to further boost IQ, call it extreme quality? who knows, but with it going open source this tech would appear to have a bright future.
 
Very promising start and I look forward to using it in games (if needed) in Ultra quality mode as I would easily preference a healthy FPS boost vs a very minor visual softness change, I'm drawn more so to temporal resolution over physical, and this technique's trade off is well into my wheelhouse. Very much keen to see how it improves and is implemented as time goes on.

What I'd really love to see, is a 95-99% input resolution upscaled and then displayed at native res for what really should amount to quantifiably better IQ than native at ~equal performance for if you already have met your performance target and want to further boost IQ, call it extreme quality? who knows, but with it going open source this tech would appear to have a bright future.
Cutting resolution too little won't really help with what the technology wants to do since it does introduce its own GPU performance overhead. FSR (and most other upscalers) should give you the same or lower FPS as native if you only upscale from 95% resolution.
 
Cutting resolution too little won't really help with what the technology wants to do since it does introduce its own GPU performance overhead. FSR (and most other upscalers) should give you the same or lower FPS as native if you only upscale from 95% resolution.
What I mean though is that would (in theory, and I could be wrong) be roughly equal to native performance, but have improved image quality in sharpness and detail.
 
What I mean though is that would (in theory, and I could be wrong) be roughly equal to native performance, but have improved image quality in sharpness and detail.
That can only be achieved with AI reconstruction (similar to what DLSS is doing), but getting better results than native means that the reconstruction would need to add new detail where detail doesn't exist. It's subjective if it will be better or not.

You are better off focusing on using better AA and maybe CAS for sharpening if you are lowering the resolution by just 5-10%. Jagged edges are the one thing I hate the most in games.
 
That can only be achieved with AI reconstruction (similar to what DLSS is doing), but getting better results than native means that the reconstruction would need to add new detail where detail doesn't exist. It's subjective if it will be better or not.

You are better off focusing on using better AA and maybe CAS for sharpening if you are lowering the resolution by just 5-10%.
Fair enough, there are minds much smarter and more in-the-know than mine at play, but having played with it and competing tech, I feel like FSR has room to boost IQ over native, mostly in terms of sharpness and clarity, at roughly the same performance, if done right.

Or even some sort of Dynamix FSR, you have a FPS target, and input res gets adjusted on the fly to meet the target with potentially great IQ results, and that magic of FPS consistency with possible IQ benefits even with GPU load is being hammered.

What a time to be a gamer, no matter what hardware you have.
 
Fair enough, there are minds much smarter and more in-the-know than mine at play, but having played with it and competing tech, I feel like FSR has room to boost IQ over native, mostly in terms of sharpness and clarity, at roughly the same performance, if done right.

Or even some sort of Dynamix FSR, you have a FPS target, and input res gets adjusted on the fly to meet the target with potentially great IQ results, and that magic of FPS consistency with possible IQ benefits even with GPU load is being hammered.

What a time to be a gamer, no matter what hardware you have.
Dynamic FSR sounds really nice.
 
Dynamic FSR sounds really nice.
Well, it seems to be supported at a basic level!
In addition to fixed scaling, FSR may be used in “arbitrary scaling” mode, whereby any area scale factor between 1x and 4x is supported. This mode is typically used for Dynamic Resolution Scaling, whereby source resolution is determined by a fixed performance budget to achieve a minimum frame rate.
 
I think that it will be harder to implement for devs because the quality settings of FSR (the settings the devs set for each quality) would also need to be somewhat dynamic.
I suppose it would also need such a dynamic mode to already me employed/developed, then it would appear, at least by their own description, that FSR could be layered onto it.
 
Who are these people? You can start with the url currently in your address bar, among others...

SLi in 2021? Um.... ok?

FSR... AMD says it takes 2 hours to implement in a game. Devs have repeated this claim. Meanwhile only 7 games supported at launch. None also use DLSS.

Yay AMD!

So, "those people" are just imaginary and you use them as strawmen to some argument, that nobody is having...?



Again^, you seem REALLY upset that FSR is agnostic and moves the Gaming Industry forward in a massive way, ... & much farther than DLSS because FSR has wide adoption.


Secondly, Your sarcasm is misplaced because of the list of games Jensen Huang stood in front of 35 months ago, listing all the Game titles that will have DLSS.... only 8 of them ever were implemented... and the reasoning by most of the Developers was, dlss just doesn't work...

And... of the games that do have DLSS, or RTX , nVidia had to pay those Developers to implement it.

A very famous Game Developer murmured that nV's solution is not a sustainable business model, because nVidia can NOT afford to pay EVERY game developer, to showcase their proprietary technology.... (using $700+ GPUs....) when their proprietary RTX hardware is less than 5% of Consumer space. And noted that RDNA is the future and we (the Gaming Industry) see that.

Any unbias person can see that AMD's FSR is a Game Changer in the industry... and later on you will see FSR tied to Microsoft's own DirectX's directML for some really impressive results.... nVidia not required...!

^^
You most likely don't own a GTX card... and have no idea how happy I am, that my GTX1080ti will now attack 1440p... at sustained frames.

Thank You Dr Su...
 
So, "those people" are just imaginary and you use them as strawmen to some argument, that nobody is having...?



Again^, you seem REALLY upset that FSR is agnostic and moves the Gaming Industry forward in a massive way, ... & much farther than DLSS because FSR has wide adoption.


Secondly, Your sarcasm is misplaced because of the list of games Jensen Huang stood in front of 35 months ago, listing all the Game titles that will have DLSS.... only 8 of them ever were implemented... and the reasoning by most of the Developers was, dlss just doesn't work...

And... of the games that do have DLSS, or RTX , nVidia had to pay those Developers to implement it.

A very famous Game Developer murmured that nV's solution is not a sustainable business model, because nVidia can NOT afford to pay EVERY game developer, to showcase their proprietary technology.... (using $700+ GPUs....) when their proprietary RTX hardware is less than 5% of Consumer space. And noted that RDNA is the future and we (the Gaming Industry) see that.

Any unbias person can see that AMD's FSR is a Game Changer in the industry... and later on you will see FSR tied to Microsoft's own DirectX's directML for some really impressive results.... nVidia not required...!

^^
You most likely don't own a GTX card... and have no idea how happy I am, that my GTX1080ti will now attack 1440p... at sustained frames.

Thank You Dr Su...
It's blurry in anything but highest quality mode at 4K, therefore it hasn't done anything to move anything forward.

How many AAA multiplayer Vulkan games are we playing daily?
Is adaptive sync still limited to hardware?
Are more gaming GPUs using HBM?
How many more games is TressFX used in besides Tomb Raider?

You love AMD and fall for marketing in the age of reviews and follow up reviews. That's not how it works in the real world, and AMD marketing and first revisions should be the last thing to blindly trust.

With AMD SOFTWARE especially, they will only impress me if we are still talking about FSR 6-8 months from now AND it's a competitor. Not before.
 
It's blurry in anything but highest quality mode at 4K, therefore it hasn't done anything to move anything forward.

How many AAA multiplayer Vulkan games are we playing daily?
Is adaptive sync still limited to hardware?
Are more gaming GPUs using HBM?
How many more games is TressFX used in besides Tomb Raider?

You love AMD and fall for marketing in the age of reviews and follow up reviews. That's not how it works in the real world, and AMD marketing and first revisions should be the last thing to blindly trust.

With AMD SOFTWARE especially, they will only impress me if we are still talking about FSR 6-8 months from now AND it's a competitor. Not before.

What do those wild question matter..? If you keep talking about the past, you won't see the future when it hits you in the face.

NOBODY (as in Game Developers) care about nVidia's proprietary hardware... they are too busy Developing their games for the RDNA consoles and their 50+ million customers. Why would a Game Developer worry about spending added resources and time, to work with nVidia so that their game supports a mere 120k Gamers who happen to have a $800+ dGPU...?

Honestly, it does seem you are stuck regurgitating the past and don't understand how irrelevant RTX uArch is. The Gaming Industry has already spoken and quite openly and have moved to RDNA and AMD's open and agnostic approach.

win/win for EVERYBODY!
 
And... of the games that do have DLSS, or RTX , nVidia had to pay those Developers to implement it.

A very famous Game Developer murmured that nV's solution is not a sustainable business model, because nVidia can NOT afford to pay EVERY game developer, to showcase their proprietary technology.... (using $700+ GPUs....) when their proprietary RTX hardware is less than 5% of Consumer space.
Long term it‘s not a sustainable business model, but imo it‘s about creating lock in just like drug dealers giving away their product for free at first (and only as long as needed).

If this proprietary technology becomes very wide spread, you can be sure that - at best - developers will no longer be paid to implement DLSS. And as a consumer, you might end up with poorly optimized games that will not run at smooth frame rates with good IQ unless you buy a DLSS capable GPU.
 
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Long term it‘s not a sustainable business model, but imo it‘s about creating lock in just like drug dealers giving away their product for free at first (and only as long as needed).

If this proprietary technology becomes very wide spread, you can be sure that - at best - developers will no longer be paid to implement DLSS. And as a consumer, you might end up with poorly optimized games that will not run at smooth frame rates with good IQ unless you buy a DLSS capable GPU.
Unfortunately, that time has passed (for full dlss adoption), because there is now an agnostic solution, that only takes DAYS to implement and ironically, it just works...!
 
it takes a few hours (2 hours according to some devs)
Which kinda makes you wonder why there are not more games that are implementing this, particularly the popular online multiplayer games that have many users with weaker hardware.

For Fortnite, GTA and other games like this, that should be a big plus for their player base.
 
Which kinda makes you wonder why there are not more games that are implementing this, particularly the popular online multiplayer games that have many users with weaker hardware.

For Fortnite, GTA and other games like this, that should be a big plus for their player base.
In general updates to games are not done on per "feature". They would have to couple it with another scheduled update and sometimes devs just take the wait and see approach which can delay it by a lot.

You can also be sure that backdoor deals are being made right now with AMD trying to incentivize some devs and Nvidia trying to delay others.

It wasn't a coincidence that Nvidia announced new DLSS titles (20th June) just before the AMD reveal (22nd June). They putting quite a lot of marketing behind it to create hype naming it: “The Summer of RTX”. Nvidia is flexing its bigger bank account.
 
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