Testing AMD's FidelityFX Super Resolution (FSR): Image Analysis and Preliminary Performance

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m3tavision

Posts: 678   +443
it takes a few hours (2 hours according to some devs)

Yes, for some Developers with certain game engines. But FSR adoption rate will be based on ease of implementation...

Coincidentally, nVidia worked with Project Red for 4 MONTHS, to get their proprietary hardware to work with the game. The game was still delayed...


AMD's FSR just works... and doesn't require months of labor to get up and running like DLSS does.
 

defaultname365

Posts: 34   +23
What a great tech at a time like this. Those on older generation of GeForce GPUs and Radeon GPUs = with FSR, you can play newer games (that support FSR of course...) with better performance at little to no loss of image quality. The longevity of your GPU has just increased thanks to AMD.
 
No, no... AMD CAS is NOT the equivalent to Nvidia DLSS. AMD CAS is more akin to the Nvidia sharpening tool built into the Nvidia control panel. DLSS is it's own thing and uses an entirely different technology.
 

Irata

Posts: 1,674   +2,806
No, no... AMD CAS is NOT the equivalent to Nvidia DLSS. AMD CAS is more akin to the Nvidia sharpening tool built into the Nvidia control panel. DLSS is it's own thing and uses an entirely different technology.
No, no…..AMD CAS is not FSR.

Interesting fact: open-source ReShade (with the FidelityFX CAS sharpening filter) has been integrated right into Nvidia's Freestyle. So yes, you did get that part right.
 

Bawlsdeep

Posts: 141   +153
Maybe the takeaway is that FSR likely has a brighter future since it is the only one that can implemented on all of the consoles.

Brighter future? It will take AMD years to implement FSR and it works on Nvidia cards too. DLSS is superior tho, so Nvidia users would want to use DLSS over FSR anyway.

FSR is simply upscaling + sharpning, nothing new and nothing groundbreaking. Even on highest preset, it will look worse than native. DLSS on Quality Mode can actually improve image quality compared to native. Look up Outriders DLSS review if you are in doubt. And soon we will see an even higher quality preset.

Also, AMD said FSR has PC focus. Consoles used upscaling and sharpening techniques for years at this point (plus dynamic res). Sony have their own native tech for this, they don't really need "FSR". Microsoft talked about something similar several times too during Xbox Events.

So calm down, FSR is not something that will change much in the end. Consoles HAD THIS FEATURE for a loooong time.

FSR was mostly for AMD PC GPU users, to reduce the performance hit when Ray Tracing is used, since AMD is way behind Nvidia in terms of Ray Tracing performance. Making it almost useless since fps hit is too big.

AMD simply needed a DLSS counter.
 
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m3tavision

Posts: 678   +443
Brighter future? It will take AMD years to implement FSR and it works on Nvidia cards too. DLSS is superior tho, so Nvidia users would want to use DLSS over FSR anyway.

FSR is simply upscaling + sharpning, nothing new and nothing groundbreaking. Even on highest preset, it will look worse than native. DLSS on Quality Mode can actually improve image quality compared to native. Look up Outriders DLSS review if you are in doubt. And soon we will see an even higher quality preset.

Also, AMD said FSR has PC focus. Consoles used upscaling and sharpening techniques for years at this point (plus dynamic res). Sony have their own native tech for this, they don't really need "FSR". Microsoft talked about something similar several times too during Xbox Events.

So calm down, FSR is not something that will change much in the end. Consoles HAD THIS FEATURE for a loooong time.

FSR was mostly for AMD PC GPU users, to reduce the performance hit when Ray Tracing is used, since AMD is way behind Nvidia in terms of Ray Tracing performance. Making it almost useless since fps hit is too big.

AMD simply needed a DLSS counter.

Your opinion is laughable and wrong.

We already know the facts and that both Consoles will benefit from FSR, because the GAME DEVELOPERS who make games for Consoles, said FSR will greatly help them.

DLSS is not part of the discussion, because very few players (less than 5% of Gamers) have RTX cards. Game Developers know this and really do not care about nVidia's proprietary solution, because again... DLSS only works on less than 5% of Gamer's hardware.

Microsoft already has directML built into DirectX 12 U... that will take the place of DLSS in future games. nVidia will have to support that, so it is a double win for the community.

Contrary to your belief, FSR works on 300 million more devices than nVidia's proprietary solution... including GTX cards!

And again.. Game Developers know this, it is NOT a question of what is better, it is what is more usable for Game Developers.

see VHS vs betamax.
 

Bawlsdeep

Posts: 141   +153
Your opinion is laughable and wrong.

We already know the facts and that both Consoles will benefit from FSR, because the GAME DEVELOPERS who make games for Consoles, said FSR will greatly help them.

DLSS is not part of the discussion, because very few players (less than 5% of Gamers) have RTX cards. Game Developers know this and really do not care about nVidia's proprietary solution, because again... DLSS only works on less than 5% of Gamer's hardware.

Microsoft already has directML built into DirectX 12 U... that will take the place of DLSS in future games. nVidia will have to support that, so it is a double win for the community.

Contrary to your belief, FSR works on 300 million more devices than nVidia's proprietary solution... including GTX cards!

And again.. Game Developers know this, it is NOT a question of what is better, it is what is more usable for Game Developers.

see VHS vs betamax.

You are clueless, I have already tried both FSR and DLSS 2.x on my RTX 3080. DLSS is clearly better, sharper and more crisp, better performance and even adds detail compared to native. FSR does not, it's worse than native on all presets.

FSR is just spacial upscaling with a sharpening filter on top. So maybe you should educate yourself or try the actually technologies before you act like a Guru haha :joy:

Consoles have had dynamic res and upscaling tech for years, once again, educate yourself. FSR changes nothing here.

FSR was made with PC gaming in mind, first and foremost. AMDs own words.

You are clueless again, tons of gamers have RTX cards by now. They have been out for years.

Yeah FSR works on all GPU's but no pretty much no games supports it and it will take years to make it widespread just like it took Nvidia years to get DLSS out, which now has native support in tons of engines and pretty much all new AAA games gets it, including BF2042 which is the biggest pc release in years.

Every single review and test between FSR and DLSS made DLSS come out on top and the winner. They should have named it poor mans DLSS instead of FSR.

Maybe you should read Techspots own test between them. DLSS wins.

DirectML will not replace DLSS, what a joke. Thanks for a good laugh.
 

m3tavision

Posts: 678   +443
You are clueless, I have already tried both FSR and DLSS 2.x on my RTX 3080. DLSS is clearly better, sharper and more crisp, better performance and even adds detail compared to native. FSR does not, it's worse than native on all presets.

FSR is just spacial upscaling with a sharpening filter on top. So maybe you should educate yourself or try the actually technologies before you act like a Guru haha :joy:

Consoles have had dynamic res and upscaling tech for years, once again, educate yourself. FSR changes nothing here.

FSR was made with PC gaming in mind, first and foremost. AMDs own words.

You are clueless again, tons of gamers have RTX cards by now. They have been out for years.

Yeah FSR works on all GPU's but no pretty much no games supports it and it will take years to make it widespread just like it took Nvidia years to get DLSS out, which now has native support in tons of engines and pretty much all new AAA games gets it, including BF2042 which is the biggest pc release in years.

Every single review and test between FSR and DLSS made DLSS come out on top and the winner. They should have named it poor mans DLSS instead of FSR.

Maybe you should read Techspots own test between them. DLSS wins.

DirectML will not replace DLSS, what a joke. Thanks for a good laugh.

No, you are down right wrong... and it is laughable.

This is not about you, or what you tried, or even about what has better fidelity. Again see VHS vs Betamax to understand why...!

Again, the people who makes Games, make them for all Gamers, not RTX cards.... how many Game Developers care about people who owns specific $800+ PC card...? Why would Devs take the time, or spend the resources to worry about RTX owners..? The answer is they don't, that is why nVidia has to pay them to use their proprietary hardware in a small number of games.


AGAIN.... why would an AAA studio care about 5% of Gaming market, when by the time their game comes out in 6 months to a year, there will be 100 million RDNA2 Consoles out there.

Microsoft's directML will replace DLSS... because nVidia themselves have to support directML.
 

Bawlsdeep

Posts: 141   +153
No, you are down right wrong... and it is laughable.

This is not about you, or what you tried, or even about what has better fidelity. Again see VHS vs Betamax to understand why...!

Again, the people who makes Games, make them for all Gamers, not RTX cards.... how many Game Developers care about people who owns specific $800+ PC card...? Why would Devs take the time, or spend the resources to worry about RTX owners..? The answer is they don't, that is why nVidia has to pay them to use their proprietary hardware in a small number of games.


AGAIN.... why would an AAA studio care about 5% of Gaming market, when by the time their game comes out in 6 months to a year, there will be 100 million RDNA2 Consoles out there.

Microsoft's directML will replace DLSS... because nVidia themselves have to support directML.

Small number of games :joy: DLSS is in like 100 games by now plus native support in both Unreal Engine and Unity. The most popular engines for PC games. All new AAA games pretty much have DLSS now.

Battlefield 2042, the biggest pc release in years, will get DLSS and no FSR :joy:

Yeah lets see about that, so far DLSS is better than both FSR and DirectML and have widepread support too. Nvidia is years ahead.

FSR is just a simple upscaler + sharpening filter on top, which is why it will deliver a worse image than native even on best quality. DLSS on quality mode improves on native. This is fact and there is several comparisons. Go ahead and watch them on YT, DLSS wins.

No matter which tech games will use, Geforce RTX owners will be able to use it. So far DLSS is the best by far and FSR will never get this good unless they rebuilt it from the ground up. Why? Because this; https://www.tomshardware.com/news/a...st-like-nvidias-5-years-old-sharpening-filter

Lanczos upscaling is nothing new and can't be improved. FSR won't get better than it is, but DLSS will keep getting better. DLSS soon gets ultra quality mode, better than native in any aspect + 25-40% higher fps.


Nvidia sits on 80% of the dedicated GPU market on PC, thats why game developers care. They know most people that play their games on PC will use a Nvidia card. Pretty simple actually.

I could not care less about the console market. It's a market for itself, with standalone optimization. Even today PS5 and Xbox SX is nothing impressive, I have a RTX 3080 which makes them both look silly and In a few years, even mid-end PCs will beat them senseless in games. My 3080 is closing in on 1 year old by now. In 1 year I will be on RTX 4080 instead, with 3-4 times the TFLOPS of PS5/XboxSX.

This always happends. A console is cheap for a reason. Mainstream hardware crammed into a plastic box and then it will have to last for 6-8 years, meaning games will run like pure crap in the last half of the generation. HAPPENS EVERY TIME, because graphics HAVE TO IMPROVE but the hardware is the same outdated crap.

I have a Xbox One X collecting dust and a PS4 Pro. The PS4 Pro was better by far, but it was mostly used for exclusives and indie games. Multi plat games looked and ran like crap on them compared to my PC and games costs twice as much, can't be modded or anything else.

PC is the power platform. The highest end experience. Best graphics, best performance, freedom.

My PC can easily emulate Switch too, and I have like 100+ hours in Zelda BOTW which ran with graphics packs at 5K downscaled and 100+ fps.

POWER OF A HIGH-END PC. Which btw can do other stuff than just gaming, unlike a silly console.

HardResets brother? You have low likes just like him.
 
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