Maxing out the 12.9" iPad costs you $1,899... a Maxed Surface is $2,299.... For the extra $400, you get a GPU that DESTROYS the iPad, and an i7 CPU that beats the A12 (albeit not by as much as it used to). You also get 16GB of RAM (iPad doesn't state its RAM, but it's probably no more than 8GB), way more ports (iPad only has 1 USB-C port, while Surface has bunches - plus surface connect to a dock that has even more), and Windows 10 Pro.The only surface that is more powerful would be a several thousand dollar one. $799 is an excellent price point with that much power. The $799 surface pros don't even come close, not even remotely.
However, I still prefer windows on the go for work and for some old school windows games. IOS is too restrictive for me. I like roms, old school games, etc and I want to run my work cloud and programs which Apple can't. It is mostly a compatibility issue.
Xbox One S is a 2013 Xbox One SoC with a die shrink and mild clock bump. Fundamentally it's the same chip. By mild we're talking about 7 percent more GPU performance. It makes absolutely no practical difference to the comparison.
Xbox One had frankly embarrassing performance even when it was just a few months old! It was never considered powerful, brand new. I remember laughing at how Titanfall ran at 1408 x 792 and averaged about 45FPS.
This was ridiculously weak performance for a new $400+ console. You could buy a Radeon 7850 for about $150 which was 18 months older than said new console. It destroyed it on that game at comparable settings. 1080/60 no sweat. Twice the resolution AND a much better frame rate. Pathetic.
The issue was they used a mobile gpu part essentially. That made it both expensive and weak. a 7970m GPU was comparable, which would have been top of the line at the time, but mobile GPUs were terrible compared to desktop ones back then, unlike the gtx 10 series now. That gpu was expensive. They should not have opted for a mobile gpu or a SOC in my opinion, but they didn't want heat or failures to be an issue like Xbox 360. Now the CPU, that was the weakest no matter how you cut the cake.
Xbox one X is ok for it's time on the GPU end, but I cannot believe they stuck with the cpu they did. I've heard rumors PS5 will go back to a discrete GPU. If they put in a similar priced desktop component we are talking a really nice next gen.
Apple will have a hard time catching up to that on the GPU end.
I got off track though, this Ipad is seriously powerful. There is no doubt of that.
I think YOU dont understand what you are talking about. The xbox one has a 768 core GPU, the xbox one X has 2560 cores! Hardly a clock rate increase, the one X's APU is significantly larger then the one's. You also mentioned the increase in the one x's memory capacity and type, but failed to mention the dramatic increase in memory bandwidth (326GB/s vs 68gb/s)Xbox One S is a 2013 Xbox One SoC with a die shrink and mild clock bump. Fundamentally it's the same chip. By mild we're talking about 7 percent more GPU performance. It makes absolutely no practical difference to the comparison.
Xbox One had frankly embarrassing performance even when it was just a few months old! It was never considered powerful, brand new. I remember laughing at how Titanfall ran at 1408 x 792 and averaged about 45FPS.
This was ridiculously weak performance for a new $400+ console. You could buy a Radeon 7850 for about $150 which was 18 months older than said new console. It destroyed it on that game at comparable settings. 1080/60 no sweat. Twice the resolution AND a much better frame rate. Pathetic.
The issue was they used a mobile gpu part essentially. That made it both expensive and weak. a 7970m GPU was comparable, which would have been top of the line at the time, but mobile GPUs were terrible compared to desktop ones back then, unlike the gtx 10 series now. That gpu was expensive. They should not have opted for a mobile gpu or a SOC in my opinion, but they didn't want heat or failures to be an issue like Xbox 360. Now the CPU, that was the weakest no matter how you cut the cake.
Xbox one X is ok for it's time on the GPU end, but I cannot believe they stuck with the cpu they did. I've heard rumors PS5 will go back to a discrete GPU. If they put in a similar priced desktop component we are talking a really nice next gen.
Apple will have a hard time catching up to that on the GPU end.
I got off track though, this Ipad is seriously powerful. There is no doubt of that.
I think you don't understand what the Xbox One/S/X and PS4/Slim/Pro contain hardware-wise. All of them utilize an APU manufactured by AMD based off the Jaguar architecture. Yes, even the X uses this APU. The differences between each iteration comes down to clock speeds and dye shrinks. Also the implementation of GDDR5 and DDR3 RAM as well as an increase in RAM capacity in the X's case. In case you're not familiar with what an APU is, it implements both the CPU and GPU into one single dye. It dedicates a small amount of the cores for graphical processing while the rest are part of the CPU.
You understand that the iPad is not trying to "compete" with the Xbox. Apple is simply using this as a guide post to show off how capable this battery powered mobile device is and hopefully this will encourage some of the big names to produce for this platform as well! Think about it Microsoft could bring out an amazing Halo series that would rival what we have seen on past consoles. Sure those would pale in comparison to new Xbox One X versions but still a real revenue stream. Blizzard could bring out Diablo III and Overwatch. We are talking about a platform that will quickly grow to tens of millions of devices that is binary compatible with devices that range in the hundreds of millions.
More money for game development, means better games and everyone wins.
I know you are being positive in a somewhat negative way. Most PC's don't run PC games in the way your are talking about, but with limitations many people still enjoy them so to that I'd say it is not over played and it is already at the point of running VIRTUALLY ALL PC games (just not maxed out). As for who will produce for the platform? Apple doesn't impose limits on who produces for the iOS so it is simply a matter of how many people on a platform will pay and how hard it is to bring the title forward. I think many indies will see value moving to iOS>
I think YOU dont understand what you are talking about. The xbox one has a 768 core GPU, the xbox one X has 2560 cores! Hardly a clock rate increase, the one X's APU is significantly larger then the one's. You also mentioned the increase in the one x's memory capacity and type, but failed to mention the dramatic increase in memory bandwidth (326GB/s vs 68gb/s)
Do some research next time, that took a literal 10 second google search to find.