Valve's Steam Frame launches at $1,059, and Half-Life: Alyx comes free

Daniel Sims

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The takeaway: After months of rumors and leaks, Valve has finally launched its standalone VR headset, complete with pricing and shipping details. At nearly twice the cost of Meta's similarly specced Quest 3, the Steam Frame's value leans heavily on Valve's software stack and its support for a fully open Arm Linux desktop experience.

Customers interested in Valve's new headset can register for a reservation lottery, which closes on September 17 at 1 PM ET. The Steam Frame is available at $1,059 for a basic kit with 256GB of internal storage or $1,299 for a 1TB premium model.

Valve will randomize the list once sign-ups end, with the first purchase invitations going out on September 18. Both configurations ship with two controllers and Valve's dedicated 6GHz wireless adapter, along with a free copy of Half-Life: Alyx, which Valve has rebuilt as a native Arm64 version that runs standalone on the headset.

Valve's own power supply costs $29 extra, though the Steam Frame also works with the Steam Deck charger or any compatible USB-C supply. Meanwhile, a $59 ergonomic accessory kit includes controller hand straps, a headset top strap, and an extended light blocker that seals the gap at the nose.

Like the similarly priced Steam Machine, the Steam Frame is likely a victim of the RAM shortages caused by the AI data center buildout. Rising supply costs also prompted Qualcomm to hike prices for its processors at the beginning of this month.

As Valve previously confirmed, the Steam Frame packs a Snapdragon 8 Gen 3 SoC with 16GB of LPDDR5X RAM, a 2160 x 2160 LCD panel per eye behind custom pancake lenses, refresh rates up to 120Hz with an experimental 144Hz mode, and monochrome exterior cameras.

The hardware doesn't appear to be a transformative upgrade over the $600 Meta Quest 3 or $450 Quest 3S; its main advantages are a larger memory pool, a microSD card slot for expanded storage, eye tracking, more controller inputs, and a potentially larger software library.

While the Quest headsets more or less lock users into Meta's software ecosystem with PC streaming as a bonus, Valve's alternative supports Steam games via streaming or standalone play using multiple compatibility layers.

An initial list of games verified for local installation includes VR titles such as Keep Talking and Nobody Explodes, Superhot VR, and Pistol Whip. Meanwhile, traditional games like Hollow Knight: Silksong, Hades II, Balatro, Portal 2, and Cuphead also run well on a virtual screen. Users can boot out of Steam into a fully unlocked Arm64 Linux desktop environment to install PC and even potentially Android apps.

Official videos walking users through the initial setup leaked late last month, and the YouTube channel ShortCircuit accidentally uploaded first-impression videos early over the weekend.

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#1 Meta is $600???

These prices are nuts.

I have Oculus 2 and I spent like $300 on that thing. I'm not sure what justifies these $800+ prices.

Haven't used my VR gear in a while for anything but DCS.
 
But 8GB VRAM is what's angering gamers...
I don't know how angry they are, because someone is still buying all the ridiculously priced GPUs. Those same people who complain about things being overpriced will buy this VR headset too. It will sell out easily despite the insane pricing.
 
Why? Most of us who run VR more seriously do so through streaming, not running the game off the headset itself.
That's what I thought. I thought the headset needs all the compute power for image stabilization and all the motion data it's taking
 
Weirdness. VR's always been a niche and I think it always will be.
I know many nerds but none of them owns a VR set or is even remotely interested.
I think the somewhat antisocial nature's one of the issues.
Gonna share the couch with your significant other while wearing such a contraption? Hahaha.
A friend of mine developed software for VR sets to assist in teaching chemistry to university students.
But he doesn't own one himself, nor did he ever take one of his work sets home.
He's just not interested.
As for myself, besides not being interested in what's on offer, due to personal issues I cannot and will not wear anything that effectively blinds me.

But hey perhaps the mythical KILLER APP will be launched tomorrow making possession of VR sets a mandatory thing for the normals. *wink
 
Weirdness. VR's always been a niche and I think it always will be.
I know many nerds but none of them owns a VR set or is even remotely interested.
I think the somewhat antisocial nature's one of the issues.
Gonna share the couch with your significant other while wearing such a contraption? Hahaha.
A friend of mine developed software for VR sets to assist in teaching chemistry to university students.
But he doesn't own one himself, nor did he ever take one of his work sets home.
He's just not interested.
As for myself, besides not being interested in what's on offer, due to personal issues I cannot and will not wear anything that effectively blinds me.

But hey perhaps the mythical KILLER APP will be launched tomorrow making possession of VR sets a mandatory thing for the normals. *wink
I am in the same boat; I just find wearing something heavy on my face long term to be uncomfortable and distracting; basically it ruins any "immersive" effect to me and makes games less engaging than having on a normal screen. Heck, I am even considering having my eyeballs carved with laser beams in order to not have to wear glasses anymore, and those are a trivial weight compared to a headset.
 
I am in the same boat; I just find wearing something heavy on my face long term to be uncomfortable and distracting; basically it ruins any "immersive" effect to me and makes games less engaging than having on a normal screen. Heck, I am even considering having my eyeballs carved with laser beams in order to not have to wear glasses anymore, and those are a trivial weight compared to a headset.
Funny: I'm considering laser treatment too.
Or lens replacement. It's not just to get rid of the glasses/contact lenses but also because my left lens no longer works well.
Money's holding me back though so it'll be a while before I make this happen.
I remember when my late mother got her lenses replaced and for the first time ever engaged in conversation without wearing glasses.
I'll happily admit I was a bit jealous.
 
I am in the same boat; I just find wearing something heavy on my face long term to be uncomfortable and distracting; basically it ruins any "immersive" effect to me and makes games less engaging than having on a normal screen. Heck, I am even considering having my eyeballs carved with laser beams in order to not have to wear glasses anymore, and those are a trivial weight compared to a headset.
I had a contact lens rip apart when taking it out back in March and half of it got suck behind my eye. It got infected and having it removed was a painful and expensive experience. I've been wearing contacts for over 20 years but im in the same boat considering surgery now. I have probably worn my contacts less than 10 times since then. Thing is, I want to get into VR and they are not glasses friendly. Im a -5.75, I can't see my fingers without my glasses on
 
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