Watch this Halo Infinite expert score 100 free-for-all victories in a row

Cal Jeffrey

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TL;DR: Halo Infinite's multiplayer mode has been out for just over a month now, and players are beginning to get good at it. One player has become exceptionally proficient, having just celebrated a 100 match winning streak in free-for-all mode. Technically it was 105 or 106 games straight, but he stopped counting after hitting his goal.

An Australian content creator who goes by Mint Blitz posted a fun-to-watch highlights reel with commentary showing him nuking his competition (below). He got more than a dozen kills using just the repulsor at one point. As opponents came at him near a ledge, he would just knock them off one after the other.

It all started when someone challenged Blitz to win 50 straight FFA games, but as he passed the initial goal, he raised the bar to 100. He went on to win five or six more games but got killed just as he was trying to kill a player in first. Still, a streak of 100 consecutive wins shows exceptional skill and knowledge of the maps and weapon spawn points.

Blitz had so much fun punking players with the repulsor that he says his next challenge is to win using only the repulsor. It's a strategy that is not as easy as it sounds. After a while, players will become wise to what he is doing. Careful players will avoid his trap, depriving him of kills, or they'll be prepared with a plasma grenade or some other means to kill him in his camping location. Of course, that's half the fun—trying to lure players into an ambush that they know will get them thrown off the ledge.

Players were recently up in arms about rampant cheating in Halo Infinite. Watching Blitz play causes one to wonder if even cheaters would have a chance against him.

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The game feels like a demo for an open world Halo game. They need to do the next 90% of the game. The campaign is like 1 level stretched out. Why bother putting all that time and effort into an open world. If that open world is small, linear and you finish it in less than 15 hours?

This game was in development for 6 years, what the hell were they up to?
 
This game was in development for 6 years, what the hell were they up to?
They started a new game engine from scratch. That definitely took up some time before they actually went full dev mode on it.

And I'm pretty sure they also worked on Halo Wars 2 (dunno if it was the main team though)...
 
They started a new game engine from scratch. That definitely took up some time before they actually went full dev mode on it.

And I'm pretty sure they also worked on Halo Wars 2 (dunno if it was the main team though)...
I read that they almost scrapped the whole thing and started again halfway through. Apparently they even considered using the Unreal 4 engine. They have already said that over 2/3 of the game is on the cutting room floor.

It sounds to me like they had a bit of a mare with it. This is the 3rd time 343 have messed up Halo, why they gave them infinite is beyond me after Guardians and 4. personally I’d like to see it go elsewhere next time. Maybe Bungie can come back, they’ve had a break now, maybe they changed their minds?
 
I've been enjoying this multiplayer so much over the christmas break, and performance is good with SAM on.
 
Ultra mega Keyboard + mouse versus console controller players.
This also happens when you'd load bluestacks for example, and play with full pc controls versus mobile players. They have moves you don't have on PC.



Some of the maps are cool in this game.
 
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They started a new game engine from scratch. That definitely took up some time before they actually went full dev mode on it.

And I'm pretty sure they also worked on Halo Wars 2 (dunno if it was the main team though)...


I don't know why every game studio doesn't work on their own engine from scratch, it'll clearly improve production time instead of using a viable engine that's ready to use that is already top notch /s
 
I don't know why every game studio doesn't work on their own engine from scratch, it'll clearly improve production time instead of using a viable engine that's ready to use that is already top notch /s
It makes sense when you think about it. Sometimes having full control of the game engine is more desirable (especially when you can afford to).

Using an established engine is great when you're smaller, or don't plan on pushing the engine boundaries. But in the rare cases that the engine has bugs that you need fixed (or need a feature implemented, or a function exposed), good luck having that done in a timely manner (at least, not without paying lots of money for special treatment). Not a problem when it's your engine to change...
 
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