Hi
I am trying to run a game , but it requires shader model 3.0 . Which my gpu doesn't support. So the game refuses to start (shows the message the shader 3.0 is required)
My question is, where does windows store this info? i.e where exactly is the shader version of the gpu stored? In the registry somewhere?
Spare me the 'this-wld-be-of-no-use' posts please.
Thank you
windows xp sp3
integrated gpu
or can someone point me to a forum where someone might know this?
I am trying to run a game , but it requires shader model 3.0 . Which my gpu doesn't support. So the game refuses to start (shows the message the shader 3.0 is required)
My question is, where does windows store this info? i.e where exactly is the shader version of the gpu stored? In the registry somewhere?
Spare me the 'this-wld-be-of-no-use' posts please.
Thank you
windows xp sp3
integrated gpu
or can someone point me to a forum where someone might know this?