Windows 11 "Xbox Mode" UI coming to all PCs in April

Daniel Sims

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The big picture: Microsoft has spent the past few years rushing to answer the potential threat that Valve's Steam Deck and SteamOS present to Windows. At this year's Game Developers Conference, Microsoft outlined the next steps in its efforts to make Windows gaming smoother on living room desktop PCs, handheld devices, and other form factors.

The Windows full-screen experience, now called "Xbox Mode," will exit beta next month in select territories. The new interface, which enables users to launch PC games and other apps using only a controller, debuted last year on the Asus ROG Xbox Ally and will soon be available on all Windows 11 desktops, laptops, tablets, and other devices.

Xbox Mode is essentially Microsoft's response to Valve's SteamOS interface and Steam Big Picture Mode, which let users launch PC games and adjust settings through console-like menus. The interface makes the Steam Deck significantly more comfortable to use than handheld PCs running the standard Windows desktop.

Microsoft introduced its remedy for the discrepancy on the Asus ROG Xbox Ally when it launched last October. The following month, the controller-friendly UI entered beta for other Windows devices. Users can seamlessly switch between Xbox mode and the traditional desktop – a feature that should be useful on handhelds and HTPCs.

Another feature moving from the ROG Xbox Ally to other PCs is Advanced Shader Delivery (ASD). Now in internal testing, ASD is Microsoft's attempt to address the shader compilation problem that has plagued PC gaming over the last few years.

Many titles either compile shaders during gameplay, which negatively impacts performance, or build them upon initial startup, forcing players to wait several minutes before starting a game. The Steam Deck's locked-down hardware configuration allows users to download pre-compiled shaders, and ASD brought similar functionality to the ROG Xbox Ally.

Developers can begin trialing ASD in May. A new DirectX SDK update allows them to collect and package shaders deterministically during development, and Microsoft's cloud will process and distribute the shaders so players no longer need to compile them locally.

At GDC, Microsoft also mentioned DirectStorage for the first time in years. The technology aims to fully utilize the performance of modern SSDs to shorten load times, but few titles have incorporated it since its 2023 debut. Updates will reduce I/O latency and accelerate asset streaming by introducing support for Zstandard compression and a new feature called Game Asset Conditioning Library.

Additionally, Microsoft is enhancing support for machine learning in DirectX. The introduction of linear algebra support in high-level shader language (HLSL) will allow developers to apply ML directly in shaders. While discussing DirectX in regard to its upcoming hybrid PC-console, codenamed Project Helix, Microsoft also noted that ML and neural technologies such as upscaling, frame generation, and texture compression will play a larger role in the near future.

DirectX and PIX will also receive the largest batch of debugging and tooling features in over a decade. Inspired by Xbox debugging tools, DirectX Dump Files will standardize GPU crash data collection. Meanwhile, new HLSL shader-level breakpoints will streamline debugging, and Shader Explorer will introduce a new method for inspecting and debugging shaders. Some of the new features will enter preview in May, with others following later this year.

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Personally I think fixing what sucks about 11 would have been lots EASIER ánd CHEAPER than releasing a neverending smokescreen of new features probably no one ever asked for.

But hey, Satya cannot be wrong, right?

Oh whatever - shoulda skipped the article & comments but I guess it still bothers me that the Microsoft I hate took the Microsoft I loved away from me.
 
This does not solve the underlying problems with Windows. They could have allowed people to decide what gets installed, rather than having a bespoke mode. I've tried this Xbox mode for sometime, but it is a pain to use. On a Claw, you still have a bunch of other launchers from MSI and Steam that will launch separately. Also, it does nothing to fix crappy sleep function. The sleep function is not working well and when it works (rarely), it takes a long time to wake.
 
Let's be real, this is Microsoft scrambling because Valve is about to eat their lunch. The Steam Deck caught them off guard, and now Valve is launching a full ecosystem this year, Steam Machine for the living room and Steam Frame for VR, all running SteamOS.

So no surprise that Microsoft is rushing out Xbox Mode to all PCs in April and is building the next Xbox as a PC-console hybrid... which is basically what Valve's Steam Machine already is. They're playing catch-up on a vision Valve has been working on for over a decade.

To quote the great Bertrand Serlet during the WWDC 2006 Apple keynote. "Underneath it all, it's still Windows".
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Never seen this nonsense before as I use LTSC. It looks absolutely terrible.

I'm glad that M$hite are fixing all of Windows Co-Pilot coded problems through this XBox UI, what a glorious and groundbreaking improvement.
 
This COULD be good IF the points below are implemented.

1. It turns off Co-Pilot slop and other non gaming A.I.
2. It turns off services and telemetry that are not needed for gaming or game saves/updates.

3. (This really would be good, meaning it WONT happen): At the log on screen, or some other method Windows runs only essential core components, and enables gaming features. In other words the full W11 slopfest is off, and running as a game centric/gaming system. (Not just the appeareance of that with a new interface - but a genuine largely unrestricted environment for gaming, all games, not just MS ones.)

Clearly I'm dreaming. Meaning the posts above mine are correct. W11 will still be running in full default SLOP mode. With the addition of this mode. Different interface only, with modest optimizations.

EDIT: I say modest, because surely there is only so much they can load on top of all the other slop.

However if MS did actually do similar to my day dream points - things that gamers would really appreciate, they might actually get a little respect back. Nahhh.. can't imagine MS doing some really fun and useful, and optional.
 
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So, one of two things will happen. Either

A) The next "Xbox" will literally just be a PC (not "literally" as in "already basically a PC" that runs a custom software stack that plays exclusively Xbox binaries, which are somehow not compatible with the regular Windows software ecosystem", but actually a PC, that runs true x86_64 binaries, with no translation layer required) and the distinction between Xbox and PC will effectively disappear

B) The next Xbox will somehow still be an actual Xbox, running Windows binaries in Microsoft's version of proton in a container inside a VM

If the next Xbox is actually going to be "just a PC" rather than being "a PC, with a custom software stack", that means it will be running full-fat Windows 11 and every time Windows 11 needs an update or Patch Tuesday rolls around, you're gonna be holding your breath, wondering what Microsoft broke this time. This is―in my opinion―a massive gamble by Microsoft. Not just because this will not really be an Xbox, but because Windows 11 will become the backbone of both itself as an OS or Xbox as a platform. Windows is already on thin ice, as it is, but if Microsoft doesn't course correct soon and make it not suck, then both "Xbox the brand" and "Windows the OS" will irreparably crash and burn. The latest story in a long line of corporate juggernauts believing they are the "chosen one", flying too close to the sun like Icarus and then crashing into the ocean when reality proves them wrong.

Could you imagine how often Xbox consoles (which can historically only be serviced by Microsoft, since they are locked-down set top boxes) would need to be repaired, if they had end up with Windows 11's update cycle and bug candence? It would be worse than the Xbox 360 "Red Ring of Death" era. Nobody would buy it. Hell, nobody should buy it. That's a mass recall and class-action lawsuit waiting to happen.
 
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So, one of two things will happen. Either

A) The next "Xbox" will literally just be a PC (not "literally" as in "already basically a PC" that runs a custom software stack that plays exclusively Xbox binaries, which are somehow not compatible with the regular Windows software ecosystem", but actually a PC, that runs true x86_64 binaries, with no translation layer required) and the distinction between Xbox and PC will effectively disappear

B) The next Xbox will somehow still be an actual Xbox, running Windows binaries in Microsoft's version of proton in a container inside a VM

If the next Xbox is actually going to be "just a PC" rather than being "a PC, with a custom software stack", that means it will be running full-fat Windows 11 and every time Windows 11 needs an update or Patch Tuesday rolls around, you're gonna be holding your breath, wondering what Microsoft broke this time. This is―in my opinion―a massive gamble by Microsoft. Not just because this will not really be an Xbox, but because Windows 11 will become the backbone of both itself as an OS or Xbox as a platform. Windows is already on thin ice, as it is, but if Microsoft doesn't course correct soon and make it not suck, then both "Xbox the brand" and "Windows the OS" will irreparably crash and burn. The latest story in a long line of corporate juggernauts believing they are the "chosen one", flying too close to the sun like Icarus and then crashing into the ocean when reality proves them wrong.

Could you imagine how often Xbox consoles (which can historically only be serviced by Microsoft, since they are locked-down set top boxes) would need to be repaired, if they had end up with Windows 11's update cycle and bug candence? It would be worse than the Xbox 360 "Red Ring of Death" era. Nobody would buy it. Hell, nobody should buy it. That's a mass recall and class-action lawsuit waiting to happen.
Yeah. The thought of monthly patches for it, as in W11 is beyond believe awful and just makes it totally useless.

Generally speaking. They COULD produce something good. But they absolutely won't for all the reasons mentioned in this thread. We have no idea what to play. We must be locked into their systems/subs/whatever. We must use lots of slop which is very good for us, we just don't know it yet. Indeed. MSlop know best!!

Just in case, seeing as sarcasm doesn't come across well in text, this post contains a tiny bit of sarcasm.
 
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