Editor's take: As Sony advances its AI initiatives, company leaders stress the importance of pursuing innovation with transparency, safety, and respect for the creative process. Whether this strategy succeeds in bridging technological advancement and artistic integrity is likely to reverberate well beyond the entertainment industry.
Sony is doubling down on artificial intelligence as a core tool in video game development and its broader media business. However, the company emphasizes that it wishes to enhance – not replace – human creativity. While AI's role in gaming remains controversial, Sony's latest disclosure offers a detailed look at how it seeks to balance rapid innovation with ethical safeguards and respect for creative labor.
Sony began deploying its proprietary AI system, Enterprise LLM, in 2023. The company's 2025 corporate report shows that more than 50,000 employees across 210 teams now use the system for a variety of tasks, linking it not only to chat and text assistance but also to core workflow applications that drive day-to-day business.
The program has already produced tangible results: Sony has tested over 300 AI-related projects internally, with at least 50 moving into regular operations. In Spider-Man 2, the company used advanced voice recognition technology to automate subtitle creation in multiple languages, streamlining localization. It also applied machine-learning tools to handle repetitive tasks, including dialogue subtitling and lip synchronization, freeing development teams to focus on narrative and design.
The company maintains that AI should supplement and empower the creative process rather than automate it out of existence. The report notes ongoing collaboration with legal, privacy, and ethics experts to develop firm guidelines for responsible AI deployment. Sony emphasizes that it is working to minimize risks such as copyright infringement, particularly related to music or other assets, and is also developing AI solutions to detect and prevent unauthorized use of creative works.
The company's investments are not limited to software. Sony is adapting generative AI and machine learning to enhance legacy products as well. For example, it is using AI tools to remaster the audio in older movies. It is also refining upscaling technology on PlayStation 5 to boost the quality of visuals – a signal that its ambitions extend far beyond game development alone.
Elsewhere in the industry, the debate about AI's place in game development is reaching a boiling point. Masahiro Sakurai, well known as the creator of the Kirby and Super Smash Bros franchises, has argued that blockbuster games are becoming increasingly unsustainable to produce under current models. He believes AI has the potential to make development faster and more efficient. However, only studios willing to integrate these technologies will thrive as the demands of modern game production continue to grow.
Some publishers are already reworking their pipelines. Activision has confirmed that it utilizes AI during the development of games such as Call of Duty. However, it maintains that all creative output still requires human oversight and final input. Despite this insistence, skepticism remains, particularly among performance artists and writers whose work could be most directly affected.
A recent contract dispute between SAG-AFTRA, the actors' union, and Replica Studios, a company specializing in AI-generated voices, highlighted the complexity of the issue. The deal sparked significant backlash over concerns that digital replicas would undermine both compensation and the integrity of artists. The union's strike concluded in June, but only after video game companies agreed to stricter guidelines and concessions on AI use.
Samantha Beart, an actor best known for her role as Karlach in Baldur's Gate 3, has spoken out against what she views as the industry's short-term, profit-driven reliance on AI. She warned that unchecked expansion of machine-generated performances could inflict long-term damage on the creative workforce. She argued that the industry's decision-makers focus too narrowly on financial outcomes, often at the expense of the people whose creativity is central to the medium.

